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1000 Ton Hospital Ship

Jame

SOC-14 5K
Book 2 design. 1000 tons. Jump-3, 3G. 330 tons fuel. 80 staterooms, 100 low. 10 hardpoints (2 double beam lasers, 2 double pulse lasers, 1 double sandcaster). 2 slow boats, 2 ship's boats. Streamlined. 40 crew, 7 tons cargo. MCr 560, 27 months.

The Healing Promenade-class hospital ship is one of many hospital ship designs. It carries a good number of low passengers to deliver them to planetary hospitals.
 
A red cross run ship should not have arms. A military one should not have arms, but should be escorted. It might justify PDS type weaponry like sandcasters.
 
Sandcasters can't defend against missiles in LBB2 combat.
One single laser turret allows the use of the antimisslie program.
So I'd have nine triple sandcasters and one laser turret ;)
 
What?

Not a single explicit sickbay or medical compartment? <sigh /> Such simplicity.
 
I don't mean to hijack the thread, but has anyone designed a Traveller equivalent of an M*A*S*H unit -- like the movie or the TV series? I envision a jump-capable ship that would serve as a mobile field surgical hospital. It would be landed near the forward areas where an Army or Marine unit was deployed, and would have grav ambulances to transport wounded to the hospital.

The reason I ask is that a friend of mine recently created a Marine pilot/medic character, and during a discussion about the character during the creation process we hit upon the idea of a mobile field surgical hospital. We even came up with a class name: Ruukmen, the Vilani word for "mercy." But as for tonnage and other details, we haven't worked anything up yet. So I was checking to see if anyone might have already saved us the trouble.
 
a mobile field surgical hospital.
on a ship space is at a premium so major hospital ships would be rare. ships consisting of small hospitals and lots of low berths would be much more efficient.

from the spinward marches colonial fleet:

Our Lady One-class Hospital Ship
Hospital ships in the Spinward Marches are often sponsored by individual major hospitals, carrying their name and some of their medical staff. Since so many of these hospitals are named Our Lady then a number is included in that name and in other duplicated names (such as Our Lady Twenty and Zion Six). This ship's sole function is to rescue and retrieve casualties during and after a battle, providing some medical treatment but mostly placing all rescuees in cold sleep until they can be returned to the nearest friendly naval base or ship. Interstellar law (where such laws are followed) requires several things of such a vessel: it must carry no offensive weapons and must never participate in military action, it must allow any inspection team from any agency to board it at any reasonable time, it must never hide or evade, and while it is expected to focus on its own sides' casualties as a matter of course it must also make a reasonable effort to rescue enemy casualties as well and treat them with the same care it treats its own. In return hospital ships enjoy neutrality status. Ladys are built at tech 13 yards exclusively.

Hospital ships usually operate by sending out their four 20 dton rescue gigs. Each carries a laser for major cutting operations, a full range of engineering and entry and retrieval tools, and spare air, and is manned by a pilot, a mechanic/electrician, a nurse, and a pair of rescue technicians. All personnel carry incapacitating sidearms for encounters with fanatical or disoriented rescuees.

OUR LADY ONE-CLASS HOSPITAL SHIP
4000 ton flattened sphere streamlined hull, tech 13, ordinary launch facilities, enhanced station endurance (ten months).

TONNAGE ALLOCATIONS
80 bridge
200 jump 4
1600 jump fuel for four parsecs
200 maneuver drive 2
320 power plant (160 energy points)
160 power plant fuel
45 fuel purifier
160 ship's cargo
20 two factor 9 sand batteries
20 one factor 3 nuclear damper screen
66 three crew lifeboats
104 four rescue gigs
240 60 crew staterooms
(command 8, gunnery 6,
engineering 16, service 11,
doctors 4, nurses 4, rescue 4, +1)
25 hospital
25 medical and rescue gear
28 seven hospital ward staterooms
700 900 low berths
7 remainder

(HG2 rules without dtonnage for computers. my rules have since changed so I have to redo this one, but it would be similar.)

(I find it helpful to run the players through one mini-adventure during character generation. running a rescue gig on a battle recovery mission would be a great char-gen adventure for your player's pilot medic.)
 
Originally posted by Jame:
The Healing Promenade-class hospital ship is one of many hospital ship designs. It carries a good number of low passengers to deliver them to planetary hospitals.
How many low passengers is " a good number" ;) ???
 
Originally posted by Sigg Oddra:
</font><blockquote>quote:</font><hr />Originally posted by Jame:
The Healing Promenade-class hospital ship is one of many hospital ship designs. It carries a good number of low passengers to deliver them to planetary hospitals.
How many low passengers is " a good number" ;) ??? </font>[/QUOTE]"None" if you happen to be one of the potential casualties. :D
 
I would think that you'd need two different kinds of ships. One is the ship on station near the conflict, and then you need a specialized transport ship to tranports folks out of theatre and back home for more specialized care.

It all comes down to the quality of the specialists and the facilities available on the ship that affects deciding what level of patient would be required to be shipped home for more care. That hard part is that week long trip, and some patients may not be stable enough to survive a low berth.

Is there any reason you can't have top of the line and specialist practicioners and equipment on a hospital ship based long term in space?

Basically, besides long term recovery of a stabilized patient, is there any reason you'd need to send any one home for care? It's one thing to stabilize a patient enough to for a 30 minute ride back to the field hospital, or the hour trip to orbit, but not many emergency situations can survive a weeks journey.

I also think you need some specialized medi-vac ship boats for tranport to the ship.
 
Originally posted by Paraquat Johnson:
I don't mean to hijack the thread, but has anyone designed a Traveller equivalent of an M*A*S*H unit -- like the movie or the TV series? I envision a jump-capable ship that would serve as a mobile field surgical hospital. It would be landed near the forward areas where an Army or Marine unit was deployed, and would have grav ambulances to transport wounded to the hospital.
Hmmmm...maybe the ship itself wouldn't need to be jump-capable.

Picture this: the jump-capable hospital ship stays in orbit around the planet on which the troops are fighting, meaning that it can be unstreamlined to increase available volume. Onboard are facilities aimed towards longer-term care (i.e. not connected to immediate survival), as well as a large number of low berths intended for casualties that are either beyond the ship's ability to treat, or exceed its current capacity. The low berth could be a real boon to the medical surgeon in this way- if there's a major battle and you suddenly have a huge number of casualties, you can freeze some of them until you've treated the rest, then thaw and treat. Mind you, this would probably assume you're using some kind of expanded low-berth survival rules, or you might run into some trouble with the Hippocratic Oath.

Now, for your MASH idea- have the ship carry 3-4 modular cutters, and design a cutter module that outfits it as a trauma center. Better, have a complete center consist of a cutter with medical facitilies for immediate care, and a ship's boat or two to go down with them and ferry casualties back up to the main ship in orbit.

Thoughts?
 
Originally posted by Sigg Oddra:
Sandcasters can't defend against missiles in LBB2 combat.
One single laser turret allows the use of the antimisslie program.
So I'd have nine triple sandcasters and one laser turret ;)
Agreed. I would argue that the "no armaments" provision would in practice mean "no spinal or parallel mounts, missiles, or beam weapons over a certain output". If you don't have space for a nuclear damper aboard your ship, lasers are pretty much your only option against missile attack.
 
Originally posted by Piper:
</font><blockquote>quote:</font><hr />Originally posted by Sigg Oddra:
</font><blockquote>quote:</font><hr />Originally posted by Jame:
The Healing Promenade-class hospital ship is one of many hospital ship designs. It carries a good number of low passengers to deliver them to planetary hospitals.
How many low passengers is " a good number" ;) ??? </font>[/QUOTE]"None" if you happen to be one of the potential casualties. :D </font>[/QUOTE]Good from a rescuing standpoint, but the only way to not have to be one of them is to not be a casualty in the first place.
 
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