mike wightman
SOC-14 10K
I have spent a lot of time lately with the Fria Ligan games Alien, Twilight 2000 and Bladerunner. When they kickstarted a d20 version of DoD and it included pushing the roll and stress of sorts it struck me that these systems are a very elegant way to handle tension, sanity, fear etc.
The other system of note that has made its way into many modern games is the idea of advantage/disadvantage or boon/bane to use the MgT term.
Pushing the roll.
A player may choose to roll the dice for a task again, but they have to take the second roll result.
Stress
Pushing the roll generates a point of stress, stress may also be gained when you join combat, see something horrific etc
When you first take stress make a determination roll - you cannot push this roll. If you succeed you gain a boon on every roll you make but if you fail you gain a bane on every roll until you manage your stress.
Determination - should this be a new characteristic, or should I just use the determination rule already in the game?
you can still gain stress points as follows -
every 1 you roll on the 2d/3d skill check
every comrade you can observe directly who is critically wounded or killed
further horrors for the referee to decide.
Stress thresholds - as stress builds you will approach a variety of thresholds, the lower tier can cause temporary affects such as shakes, the higher tier can lead to permanent mental illness.
Managing stress
personal - stop what you are doing and take time to get yourself under control
leadership skill - someone with leadership skill can make a roll to negate or reduce stress gains in others.
This is a work in progress.
The other system of note that has made its way into many modern games is the idea of advantage/disadvantage or boon/bane to use the MgT term.
Pushing the roll.
A player may choose to roll the dice for a task again, but they have to take the second roll result.
Stress
Pushing the roll generates a point of stress, stress may also be gained when you join combat, see something horrific etc
When you first take stress make a determination roll - you cannot push this roll. If you succeed you gain a boon on every roll you make but if you fail you gain a bane on every roll until you manage your stress.
Determination - should this be a new characteristic, or should I just use the determination rule already in the game?
you can still gain stress points as follows -
every 1 you roll on the 2d/3d skill check
every comrade you can observe directly who is critically wounded or killed
further horrors for the referee to decide.
Stress thresholds - as stress builds you will approach a variety of thresholds, the lower tier can cause temporary affects such as shakes, the higher tier can lead to permanent mental illness.
Managing stress
personal - stop what you are doing and take time to get yourself under control
leadership skill - someone with leadership skill can make a roll to negate or reduce stress gains in others.
This is a work in progress.
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