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OTU Only: What Kind of Ships Does Traveller Need More of?

What kind of Ships does Traveller Need More of?

  • Small non-Jump Ships (<100 ton)

    Votes: 24 13.6%
  • Smaller Player-Focused Ships (100-400 ton)

    Votes: 71 40.1%
  • Larger Player-Focused Ships (400-1000 ton)

    Votes: 81 45.8%
  • NPC-Focused Attack Ships (pirate ships, system defense crafts, etc)

    Votes: 19 10.7%
  • Diversified Ships to Board/Infiltrate (Cruise Ships, Ships with Lots of Compartments)

    Votes: 28 15.8%
  • Huge Civilian Ships (Tankers, Massive Cargo Ships, Giant Cruise Ships, Flying Cities)

    Votes: 47 26.6%
  • Capital War Ships (Stuff for Large Fleet Battles)

    Votes: 13 7.3%
  • Traveller Doesn't Need More Ships!

    Votes: 4 2.3%
  • Other (please explain)

    Votes: 16 9.0%
  • Just Present the Ship

    Votes: 3 1.7%
  • Give Lots of Detail to Each Ship

    Votes: 33 18.6%

  • Total voters
    177
I voted "other." I think Traveller needs more low-tech ships, by which I mean ships that are only barely jump-capable. What kinds of difficulties would those types of ships have had to have overcome? How did they deal with no [fill-in-high-tech-here]? How can an SDB compensate for low tech weaponry?

I think I just like the challenges.

Well, in MT...
Deep-system capable T-plates are not TL9... they're TL11. (ones that work only within 100 diameters of a body are TL9 - "Antigravity
iikewise, inertial compensators and Gravitic Artificial Gravity art TL10...

So, no continuous-burn paths, freefall when not under acceleration, hard maneuvers make everyone strap in or bounce off the walls... Puts the GG's at jump range, not n-space.

Chem rockets for emergency maneuvers become a good idea, too - because the MT errata cuts the AG thrusters off sharply. (Too bad back in the day we had to wait for Hard Times to get the chem rockets...)
 
Not just chemical rockets - Hard Times gives us the tools to build fusion rockets.

You can build experimental fusion rockets at TL8 and regular fusion rockets at TL9.

So you can have a TL9 jump drive on a ship with a fusion rocket, keep the thrust at 1g and you have thrust based artificial gravity, for combat maneuvering it would be a good idea to strap into acceleration couches.

They are very fuel hungry though, so you will need the equivalent of jump fuel tankage for your maneuver drive...
 
I'm going with "other" and the explanation is "corsairs & pirate ships". Not just standard ships taken over for the purpose of criminal acts, mind you...but bona fide swift & deadly craft for use as adversaries.
 
If we get more Pirates and Corsairs, then we need dedicated APW ships--Pirate hunters. I'm thinking about 1500-2000 tons, give or take, with the weapons and troops to take on a pirate or two. (Assuming most pirate ships would be in the order of 400-800 tons and not designed for real combat.) I'd organize them in flotillas of 4-8 or so.
 
Pretty sure that's what they use destroyer escorts for.

If I'm not mistaken, they outgun, outrun and outrange all canonized corsairs.
 
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