Here is the link for the background:
https://en.m.wikipedia.org/wiki/Forbidden_Planet
What do you think about adapting this movie as a Traveller Adventure? What tech level are we talking about here? What are the similarities and differences between the setting of this movie and the standard Traveller setting? Ignore the cheesy science fiction affects and the clunky robot for a bit and translate it to something more contemporary.
I would have to go back and watch my DVD of the movie so as to catch everything, but here are some thoughts.
The entire planet is one big power plant, so you have no power limits, but it does not appear that the Krell had fusion power. That makes sense, as the first fusion bomb had not been detonated that much before the movie. The movie was made in 1956, with the first hydrogen bomb test in 1952 and the Castle Bravo shot of 15 megatons in 1954. Fission reactors were just starting to come in. Probably the Krell did have fusion power, allowing for added information since the movie.
The technology for direct conversion of mental thoughts into physical matter existed, and I would have to see where, if anywhere, in Traveller 5.10 that shows up. The process would be mentals images tapping into the planet power plant and then converting energy into matter and projecting that matter to a varying distance. Matter Transport is Tech Level 25, but this is far beyond that, so maybe Tech Level 33. the highest listed?
The movie does have interstellar Faster-than-Light communication, but that is Earth and not the Krell. However, that is beyond Tech Level 15, so places Earth as more advanced than the current Traveller Universe, along with the interstellar drive being beyond the Jump Drive.
Overall, the Earth's technology would be somewhat above what the Traveller Universe is, while the Krell technology is about 33.
That does not make for an easy conversion of the movie into the Traveller Universe.
I do have the Krell in my Out Rim sector, having them fascinated by the wide range of Biomes on Earth, and therefore turning the sector into a large biological experiment and study area using Earth's creatures. Altair IV does appear to be a bit arid, so the plentiful supply of water on Earth provides a much wider range of habitats. No "brain booster"equipment however, but I do use some concepts borrowed from Andre Norton for other technologies on various planets.