Black Vulmea
SOC-12
I'm looking for a good starship encounter table, preferably CT-friendly; what should I be looking at?
The originals?I'm looking for a good starship encounter table, preferably CT-friendly; what should I be looking at?
LBB2, but figuratively rather than literally. A free trader could ba a far trader if that's a better fit for the region, and a "pirate" patrol cruiser could be a Corsair. Regular patrol cruisers could be Gazelle, and so fourth.I'm looking for a good starship encounter table, preferably CT-friendly; what should I be looking at?
The originals?
Yeah, that's pretty much what I've been doing for decades, with an assist from Traders & Gunboats.LBB2, but figuratively rather than literally.
I would define encounter as ships close enough to realistically shoot and/or merge with each other.So, being a curmudgeon, "space is big", what does "starship encounter" mean?
Couple of traders jabbering on the CB on the way to/from 100D? A "who dat" blip on the sensors?
Do airliners have "encounters" during routine flight? I mean, besides LGM and collisions around airports. When they're in busy airspace, like around a major airport, yea, it's all encounters. But they're not really facilitating them, traffic control is managing it all. Do airline pilots talk to each other during long haul flights?
Do container ships see much of each other in the deep ocean? "We've been following the "Star of China" for 3 days." Is traffic that dense? Are trade routes that close going east/west and west/east? And, again, if they're just a blip on a RADAR and voice over a radio, is that an encounter?
I guess there can be customs inspections in space, with a patrol cruiser trying to dock and board. But, unless there's an imminent threat to the starport, why not just wait until the ships dock and have agents board there. Why goes through the risks and complexities of deep space docking and boarding.
Yes.So, being a curmudgeon, "space is big", what does "starship encounter" mean?
[examples]
Imperial Encyclopedia. They're one of the few things from MT I like.MegaTraveller had some really good ones in either Imperial Encyclopedia or the Referee's Companion. I don't remember which.
I want to look at this with fresh eyes.
Thanks, @Dragoner - this is helpful toward that end.Cepheus Engine has some, and I adapted them to Kosmic:
Thanks!Thanks, @Dragoner - this is helpful toward that end.
With apologies to Douglas Adams for the quote, I think starship encounters are very rare outside of planetary orbit. Mostly I wing it, based on the system profile. If there is a avy or Scout base, there will probably be naval and scout service vessels. If it's a Class C starport on a low population world, the player characters might be the only ship coming through for weeks. It's all highly situational.“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”
That's a good take in a small-ship, low-traffic universe (as originally envisioned in the 3 LBBs) and there's nothing wrong with it. It might not line up with later conceptions of the OTU though.With apologies to Douglas Adams for the quote, I think starship encounters are very rare outside of planetary orbit. Mostly I wing it, based on the system profile. If there is a avy or Scout base, there will probably be naval and scout service vessels. If it's a Class C starport on a low population world, the player characters might be the only ship coming through for weeks. It's all highly situational.
As do I, and randomizers are a very big part of that for me.I have a tendency to run sandboxy games . . .
As I mentioned upthread, that's how I use the CT ship encounter table: "A" is any small independent trader, A, A2, J, and so on: "R" is a mid-size, usually subsidized merchant, R, armored packet, Star-class; "M" is a liner, from M to Magnadon to Tukera long-liner, and so on.. . . and rather vague results such as merchant freighter (detailed under common spacecraft) is as much an opportunity for the players to roleplay . . .
. . . such as if one was a merchant, and knows the other on the other end of the comm channel, can get scuttlebutt (rumors) from them. A convenient way to give the players info organically.
After giving this a little thought, what I'm after is more along the lines of happenings; MT gets me part of the way there with its mission roll but I want more options. Take @Dragoner's fun "Space Junk" table for example; right now a CT encounter with an asterisk can be a small craft, debris, something like that, but what I'm looking for is more along the lines of ". . . and here are some ideas for WHAT'S GOING ON."We can make some up on the fly.
What sort of universe are you wanting with what flavor at A/B vs C- planets?
IMTU traffic patterns are fairly predictable: you jump into a system to spinward of your destination so you can meet it as you approach from J-1 and you depart to trailing, as the planet, asteroid, station or whatever's moving away from you. This tends to concentrate traffic in predictable ways.With apologies to Douglas Adams for the quote, I think starship encounters are very rare outside of planetary orbit.
That's it.Imperial Encyclopedia. They're one of the few things from MT I like.
I'm worried I'm becoming a bit stale. I have a decent grasp of the game and the setting* but my imagination isn't limitless and I'm afraid of being stuck in a rut. I want to look at this with fresh eyes.*. . . for the most part . . .