• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

1936 Flash Gordon Serials

Has anyone thought about running a Traveller game based on the 1936 Flash Gordon Serials? No jump Drives, laser guns, swords spears, etc....
 
Has anyone thought about running a Traveller game based on the 1936 Flash Gordon Serials? No jump Drives, laser guns, swords spears, etc....

Traveller? No... But I have used Cosmic Patrol for that kind of setting.
 
Has anyone thought about running a Traveller game based on the 1936 Flash Gordon Serials? No jump Drives, laser guns, swords spears, etc....

You mean that someone besides me remember watching the Flash Gordon serials on Saturday Morning? I do not feel so old anymore.
 
Yes I still watch DVDs of the serials still. Brings back many memories. Just thought it would be different to have a campaign based on The Flash Gordon Serials and current technology.
 
No Ming the Merciless, Dale Arden, or Flash Gordon, or did I miss them?

The main station is Ming (the Argos Class Station in the middle, big triangle)

But no Flash or Dale listed, correct. I did not want to make it too obvious, and sadly my players at that time (both in their 60s) did not notice.

As an FYI, the dotted lines were supposed to be orbits, and the number codes positioning coordinates / vector approaches. The shape of the item also indicated what sort of station or planetoid/asteroid the thing was. The station classes are from some other things I have (posters and minis that I really, really want to actually use in a game, not just look at sporadically!) The blue are ice rocks - where they are getting fuel from. Other big chunks were carved out for maintenance hangers or mined for resources. Several stations scattered all over that part of the belt at the Cyan system.
 
I never saw the Flash Gordon serials. He was a newspaper comic strip when I was a kid in the 1950s.

Check out YouTube for Flash Gordon. Get the Buster Crabbe ones.

Edit Note: Methinks that this discussion has triggered a planet Mongo in my sector. Now, where to put it.
 
A second part of my Flash Gordon question is; what would be the scale of a single system on a subsector map? How big would one hex be on the 8x10 map?
 
A second part of my Flash Gordon question is; what would be the scale of a single system on a subsector map? How big would one hex be on the 8x10 map?

It would be the area of a regular hexagon. The hexes on a subsector map are one parsec from vertex to vertex, or 3.26 light years.

The formula for the area of a regular hexagon is 1.5 times the square root of 3 times the square of one-half of the length from vertex to vertex. In this case, the vertex to vertex length is 3.26, so one half would be 1.63.

Putting that through an online hexagon calculator, http://hexagoncalculator.apphb.com, you would get 6.9028 square light years.

From vertex to vertex is one parsec or 3.26 light years. From side to side, the distance is 2.8232 light years. The sun for a system will be located at the center of the hexagon.
 
It would be the area of a regular hexagon. The hexes on a subsector map are one parsec from vertex to vertex, or 3.26 light years.

The formula for the area of a regular hexagon is 1.5 times the square root of 3 times the square of one-half of the length from vertex to vertex. In this case, the vertex to vertex length is 3.26, so one half would be 1.63.

Putting that through an online hexagon calculator, http://hexagoncalculator.apphb.com, you would get 6.9028 square light years.

From vertex to vertex is one parsec or 3.26 light years. From side to side, the distance is 2.8232 light years. The sun for a system will be located at the center of the hexagon.
Thanks for the reply. I realized after asking the question that I already new the answer to it (old age),
 
It would be better presented as a subsector...

but that means rescaling the hexes. (Rigid adherence to 1 hex= 1Pc is BAD for adaptations to other settings.)

For a sublight setting... make JDrive into a constant speed drive which inherently avoids particle issues...

168 hours at 1G is about 6048 km/sec... or 1.4 LS in week 1
and any impact is 3.67 Gj per gram.

So some kind of non-newtonian beating 8.4 LS a week AND avoiding the nuclear detonations of a week at acceleration...

2.75 LM a week is plenty for "J1" - it's 1/3 light minute per hex.

From Sol, this gives radii of...
PlanetMilesAUHexes
Sun0 miles00
Mercury36,800,000 miles0.41.2
Venus67,200,000 miles0.72.2
Earth93,000,000 miles13
Mars141,600,000 miles1.54.6
Jupiter483,600,000 miles5.215.6
Saturn886,500,000 miles9.528.6
Uranus1,783,700,000 miles19.257.5
Neptune2,795,200,000 miles30.190.2
Pluto3,670,100,000 miles39.5118.4
 
It would be better presented as a subsector...

but that means rescaling the hexes. (Rigid adherence to 1 hex= 1Pc is BAD for adaptations to other settings.)

For a sublight setting... make JDrive into a constant speed drive which inherently avoids particle issues...

168 hours at 1G is about 6048 km/sec... or 1.4 LS in week 1
and any impact is 3.67 Gj per gram.

So some kind of non-newtonian beating 8.4 LS a week AND avoiding the nuclear detonations of a week at acceleration...

2.75 LM a week is plenty for "J1" - it's 1/3 light minute per hex.

From Sol, this gives radii of...
PlanetMilesAUHexes
Sun0 miles00
Mercury36,800,000 miles0.41.2
Venus67,200,000 miles0.72.2
Earth93,000,000 miles13
Mars141,600,000 miles1.54.6
Jupiter483,600,000 miles5.215.6
Saturn886,500,000 miles9.528.6
Uranus1,783,700,000 miles19.257.5
Neptune2,795,200,000 miles30.190.2
Pluto3,670,100,000 miles39.5118.4

Much appreciated, that's what I really was looking for.
 
Using some of Paul Elliott's books from Zozer Games, it should be possible to port Flash Gordon on Mongo to the Cepheus Engine. I am not sure about copyright issues, but would there be interest in this?
 
Back
Top