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2320AD / 2300AD Adventures

Colin

SOC-14 1K
Marquis
What sort of adventures would people like to see published for 2320AD? They would likely be dual-statted for 2300AD as well.

Colin
 
Greetings and salutations,

I love the game! When I ran it, the group was a fire team of Marines taking on the Kafers and a few special operations. I would like to see conflicts with the Kafers and/or whatever/whoever the enemy is going to be.

I would also like to see (not in any particular order):
- strike missions
- hostage rescue and/or extractions
- corporate and/or government intrigue
- negotiations (corporate, government, alien)
- setting up a new colony
- space exploration

Well, this should get you started on something. Me, I'm going to go start some work. :)

Side question for 2300AD/2320AD: Are there any uplifted races in the game? I cannot recall reading any such thing in 2320AD.

Thanks!
 
2320 doesn't specifically mention any uplifted races. You can, however, include them if you like. The Moreaus from D20 Modern/D20 Future are a good place to start. They're what I plan on using.

If we ever do a biotech/cybertech supplment, there will be some mention of such things, but they are not part of the mainstream 2320AD universe.

Then again, there are neo-dogs, much smarter than a normal dog, with a limited vocabulary, but not human-level intelligence.

Nice list, btw.

Colin
 
First, let me preface my remarks with this:
I usually don't buy too many adventures. When I do, it is because I can weave them into my campaign as a subplot.

So, with that said, adventures about prospecting solar systems or archeological digs in remote star systems might catch my eye.
 
Greetings and salutations,

Thank you for the compliment, Colin.

I asked because I have an adventure/campaign idea floating around in my head. It is along the lines of the corporations looking for cheaper labor. One corporation (one I prefer to make a thorn in the players' side and/or with the help of the Pentapods?) decides to uplift some animals. I figured it would be good for some espionage, information gathering, and firefight or two, security work (wait until the characters find out what they are protecting), etc.

I am praying that you do a biotech/cybertech suppliment. I am a Cyberpunk 2020 player and some things are hard to let go of. I also used the biotech/cybertech stuff from 2300AD. Whcih brings me to what I am about to offer. I am the creator of the Programming 10x series that is prevalent on the internet, if you need programs for future suppliments, I can lend a hand. :)

Thanks for listening to me ramble. I should go work or sleep now.
 
If a 2320 version of Cybertech Earth (That was the Trav 2300 cybertech wasn't it?) is forthcoming, I'd love to see some adventures tied into that theme. R. Talsorian's Cyberpunk's adventures were well thought out and had some complex plots.

Failing that, I'd love to see exploration and roguery (it worked for classic traveller!) covered.

I think something along the lines of 76 Patrons or 101 Adventure Seeds would be a good type of product - something with lots of variety, some outlines, and not tied so tightly to any given place that a Ref can't make it fit in his own version of the 2320 universe.

I wrote some Stargrunt II rules so that I could do platoon sized engagements for Kafers vs. Humans. The Kafers needed some special morale rules and a few other tweaks (like quality and leadership which went up as the fight went on) but otherwise were fairly easy to slot in. Something like this would offer the players a handy way to do mid sized engagements (and you could extend it to Dirtside II and do Battalion sized) until such time as some form of wargame or supplement comes out to support this within the 2320 AD line...

You know, the Power Projection people converted full thrust to PP:E and PP:F, you could easily do something like that with Dirtside or Stargrunt (same source) to get combat wargames for the 2320 AD game world. Wonder if that would be worth investigating as a product?
 
Hi Colin,

I would be interested in any adventures published, as if I can't use the adventure itself, I can always use the background material with it.

I am going to begin a new campaign upon the release and digestion of 2320AD. I generally like small unit / troubleshooter type adventures as they work well with 3-5 players. I would also like to see some corporate exploration stuff.

Jim
 
Hi Colin,

I would be interested in any adventures published, as if I can't use the adventure itself, I can always use the background material with it.

I am going to begin a new campaign upon the release and digestion of 2320AD. I generally like small unit / troubleshooter type adventures as they work well with 3-5 players. I would also like to see some corporate exploration stuff.

Jim
 
I must admit that though I enjoyed the serious military stuff (Aurora Sourcebook, Invasion & Mission Arcturus providing pur group with endless fun) I think that the exploratory side of 2300 is sadly underplayed (Bayern was amazing but should have been sourcebook sized) and the corporate side of things was badly thought out...are they greedy monolithic monsters just out to rape the universe for the bottom line, seditious pseudo-governments with their own agenda or out to create a better way of life for their customers, the American way.

It's a big universe and there's more to life than bug hunts.
 
I'd rather see sourcebooks (with possible adventure outlines) than adventures, but in general I'd say it'd depend on the slant of 2320AD.

If it is a lot of militaria and Kafers, by all means, military stuff is probably what people will expect. If it is a lot of colonize-exploration stuff, the first adventures should cover that.

Then again, I agree with the people who want good exploration adventures because it was a bit of a lack in the original.
 
2320 tries for a balance, I hope. I want to see adventures that deal with many aspects of the universe. What we're looking at doing with adventures is publishing them in PDF format, at the rate of about one per month. These will be small-ish, about 16-32 pages, and priced at around $2.50-$5.00.

The adventure line will be called "The REBCo SAR Employment Directory" and each ebook looks like it will be 1/3 sourcebook stuff ("background briefing") and 2/3 adventure.

Colin
 
It's not up yet. I'll put up a call once I have the format set out. Which is to say after I've written the first one.

Colin
 
I would like to see a newer version of Star Cruiser. Also a Fleetbook (it could include some of the fan designed warships and other vessels desinged and posted on the web since GDW died). At least that's my $.02
 
I'd like:

- Aliens! Let's see the Eber and Pentapod homeworlds. Let's see how Pentapod and Ylii society cope with ongoing human contact (and vice versa).
- Exploration! 2300AD's universe isn't all statted out like Traveller's is, so real edge-of-space exploration is a real differentiator for it. There must be some weird and interesting locations to get in trouble in, even on established colony worlds.
- Troubleshooting! Beanstalk is still my favorite adventure, probably alongside Mission:Arcturus.

I'd not like:

- Militaria! Although I'm sure some people will.
- Involved Politics! Yawn.
- Cyberpunk! I'm probably E/CS's only fan, but there are games for Cyberpunk, 2320 should play to its strengths.

Hth, all IMO. :)
 
I'd like to 2nd Robs mail, military stuff is all well and good but you cant beat alien worlds exploration, and cool ships even if they only have stutterwarp. Some of my original players pulled me in cause they saw the Bayern and thought this looks cooler than TREK and is a bot more believeable? too.

Also be interested in helping the cause once the format is sorted, and you are seeking contributions.

Finally will you be republishing the older books with revised stats or are you leaving that well alone? Also will you be providing any kind of conversion notes?
 
There are conversion notes in the back of 2320AD. If they get cut, they will be posted online. All future supplements will be dual-statted, but I don't know of any plans to revisit the older material and convert it.

I'd like to see a couple of exploration campaigns, like Bayern but with more detail. These would have to wait until a new star/planet generation system is complete, along with an expanded star catalog.

I'm talking 64-96 page books (PDFs?) with lots of maps, explorer tech, and other goodies, though likely no new aliens. There's plenty already, and I don't want to have some sort of alien-of-the-week thing going on.

Colin
 
Let me stand up for the military gamers


Most of my group is active military or ex-military. We enjoy games like Star Cruiser and Brilliant Lances as well as lots of 25mm Skirmish and Platoon level Sci-Fi. Even 1/300th stuff. So some of us *are* going to want to slug out the Kafer War...

As to what got most of my players most interested in the game originally: Britain, France, Germany and China as big players in a universe that felt like late 19th or early 20th century - with naval powers, with power politics, diplomacy, and a chance to take on the French (or be them)!

So, let me speak in favour of spy-fi and military games and supplements.

Frankly, exploration should be a strong suit of 2320AD - it has this as a differentiator from T20 and the OTU. But it smacks of nationalism, power blocks, diplomacy, and when the Kafers show up, war with a reasonably implaccable enemy. That's strong stuff from which many good stories can be told.

My group isn't likely to be a bunch of Scout types when we play Traveller (a token merchant or rogue, plus a bunch of ex Navy and ex Marine types, a lot like real life!). When they play 2320 AD, I just know one of them will be a British RSN Officer or a Canadian Navy Officer, another will be some form of ground pounder, another will be another Navy sort, etc. We'll do all sorts of adventures, but going to check out 'what's out there in the bush that isn't sentient' won't be of that much interest. Most of the interest will be in other humans and what they are up to.

So, perhaps that means I have to get out my quill. If so, so be it
but I think it would be wise to have a good balance of adventure offerings.
 
Certainly military adventures are part of 2320AD. That's what the Kafers are for, not to mention the 4th Rio Plata War, the Inca insurrection on Austin's World, the friction between Heidelsheimat and the Texan colony on Heidelsheimat, the mercenaries working for the Ylii, the civil unrest on Kimanjano, and, well, lots of other stuff.

The trick with exploratory adventures is keeping them interesting without armed conflict. They certainly can be, but they require more work, and a certain player mindset.

The trick with military adventures is to make them more than just gunslinging, and provide opportunities for role-play.

The first two adventures are going to be troubleshooting-type adventures, but after that I want to see some exploration and military adventures too.

Colin
 
Agreed on all counts. Mostly it boils down to doing what players and GM enjoy and sometimes stretching your boundaries. But variety is the spice of life!
 
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