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A blatant rip off.

Jamus

SOC-12
My latest idea for ripping off much more talented people in order to make a Traveller adventure.

The group are free traders, trying to earn as much money as possible during the X frontier War or some other local war between systems.

Angelus Ies is a pirate/Zho agent/merc trying to locate a fellow pirate going by the name of William Carson, who took a Imperial/government/mega corp ship that held an armies pay roll in cash creds in order to collect the stolen money for himself.

Angelus runs into William Carson at a mash unit set up in a star port, Carson tells him the location of a graveyard outside of a small frontier town TypeE or D star port on a contested/interdicted border world where his stolen creds are buried.

As Angelus looks for a medic/medkit/water to keep Carson alive long enough to say more, Carson calls one of the party members over and tells him/her the name on the gravestone which marks the buried creds, and dies before he can say more.

Angelus soon figures out that they know, as does Carsons friends who happen to be members of the scouts/navy/pirates/zho and all involved want a share of the Creds, but only one of them will get it.

Final scene ends with all sides facing off in the grave yard.
 
Sounds good to me, probably get bad though, as things turn ugly...

;)

I like stealing, er borrowing from the classics too :D

EDIT: oh great, now I've got that tune stuck in my head and I'm whistling under my breath, lucky me I have the cure and that's a good excuse to fire up the DVD and pop some corn... :) adios muchachos...
 
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All good adventure design steals. The vast universe of material exists only to fuel our madness...

I borrow mems, ideas, entire plots all the time.

My problem is meshing all those great ideas in to something that works.

I still use the nugget system of adventure writing from MT, one of the best things they ever came up with.
 
what is the nugget system please?

It was a method of writing/presenting adventures.

Each nugget was a small number of scenes (usually one, but not always). These were presented as a flowchart, usually with several nuggets not being used, as they are on spurs that many groups won't take.

Each nugget is a clearly presented situation to be resolved. Any DGP MegaTraveller adventure will have an overview, including the one published by GDW: knightfall.
 
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