A Day in the Life... of a Traveller
I'd like to work on something like this. Just 24 hours before Jump, starting with the ship at a Starport. Everything they do along with the dice rolls they have to make.
How many things could happen (and go wrong) in 24 hours? Should I avoid Combat?
Nah!
Any ideas?
I'd like to work on something like this. Just 24 hours before Jump, starting with the ship at a Starport. Everything they do along with the dice rolls they have to make.
How many things could happen (and go wrong) in 24 hours? Should I avoid Combat?
Nah!
Any ideas?