Okay, it seems every week my group gets utterly stumped by questions that come up in game play. Love Traveller, appreciate T20, but I must say the book is poorly organized and the rules are sketchy at best in some regards. /sigh/ But, you work with what ya got.
So, questions for the rules lawyers (not a pejoritive, all referee's have to be rules lawyers, heh):
1. How long does it take to replace a destroyed jump drive on a Jump 2 scout courier? And where did you find that information?
2. Engineers can overpower the ships drives to boost agility in combat. Using a standard Scout S ship as an example, what exactly is the process for determining the bonus to Agility if the engineer performs this action?
3. Is radiation exposure cumulative? In real life it is, but how about in Traveller?
Just things that came to mind from tonight's game session. If someone can answer these questions I'd be very grateful.
So, questions for the rules lawyers (not a pejoritive, all referee's have to be rules lawyers, heh):
1. How long does it take to replace a destroyed jump drive on a Jump 2 scout courier? And where did you find that information?
2. Engineers can overpower the ships drives to boost agility in combat. Using a standard Scout S ship as an example, what exactly is the process for determining the bonus to Agility if the engineer performs this action?
3. Is radiation exposure cumulative? In real life it is, but how about in Traveller?
Just things that came to mind from tonight's game session. If someone can answer these questions I'd be very grateful.