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A Frightening Reading of a UWP/Subsector

I know a referee who made a list for translating elements from D&D into his Traveller campaign. He said he was inspired by a player in his game who wanted to run a "dwarf fighter," and ended up with a Geonee marine carrying a boarding axe. I remember he also mentioned "golems" (androids) and a "rakshasa" (a psionic Aslan, which struck me as pretty clever).

I think he'd be right at home in an EC/CT mashup.
 
Oh, Jeff Rients is probably one of the five coolest people on the internet.

I can’t speak for your brain, but mine immediately starts thinking along the lines of the Lanthanum Pits of Kraan, a dungeon full of robots that can teleport around the room like blink dogs led by a cyborg lich with an atomic heart.

Looking at Drexilthar in general, I think a lot can be achieved by simply remembering to add more dragons and wizards.

QED.
 
Okay, you Keith fans and "Wanderer" type people should see this:

http://jrients.blogspot.com/2008/11/how-to-ruin-perfectly-good-subsector.html

Just insane....

I tend to get hung up on details, realism, canon, science, and gearhead issues, but this IMO is an excellent example of how to take some bland UWP's and just run with it....


And you know, THIS is exactly why we need to have a magic stat in Traveller! :devil:

Okay, so we don't need to have one. We just should. :smirk:
 
And you know, THIS is exactly why we need to have a magic stat in Traveller! :devil:

Okay, so we don't need to have one. We just should. :smirk:
MWM made magic a skill for the Traveller section in Thieves World.

Of course he left it to the referee to decide how that skill actually works.
 
There is one: PSR... :D

As a matter of fact, the only person in the world with a degree in Magic from UC Berkeley, Isaac Bonewits, wrote a book called Real Magic, which is actually the thesis for his degree, updated through a couple of editions and the newest century. He also pieced together a book called Authentic Thaumaturgy for first Chaosium and then Steve Jackson Games. It has the feel of AD&D, but it's loose enough to adapt however.

What I do recommend though is reading Real Magic and seeing how an in depth treatment and well-researched book on the "occult" deals with it. It will give you ideas for applying things to a basic Psionic system like in Classic Traveller, incrementally, and if your psionic characters are well-versed with their abilities, and you'll add it to your IMTU rules, let them read the book. Hell, have them buy the book! It ain't that expensive, and they can refer to it as needed.

But as a little carrot out there, it'll really work with the proposed T5 system...!

If you're having a hard time seeing what I'm talking about, check out Authentic Thaumaturgy, it'll spell out the interrelationships for you.

http://en.wikipedia.org/wiki/Authentic_Thaumaturgy

http://en.wikipedia.org/wiki/Isaac_Bonewits#Bibliography
 
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