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A Gurps Traveller Racing Yacht

I can't fit the fuel for J6, the drives, a bridge, computer and one stateroom into a HG ship of 100tons - unless I am doing something really wrong.
 
lets see...tried it myself and your right, Using Mongoose Core rules, and Mongoose High guard a J-6 100 ton vessel is not doable without using drop tanks...
 
I can't fit the fuel for J6, the drives, a bridge, computer and one stateroom into a HG ship of 100tons - unless I am doing something really wrong.
I meant what is different about the GT ship design system that allows you to fit all that into a 100T hull?


Hans
 
I meant what is different about the GT ship design system that allows you to fit all that into a 100T hull?


Hans

GURPS Traveller uses a modular ship building design - actually I like it a lot and with GURPS Moudlar Vehicle software it is a breeze to knock ships up. It is a little more granular than HG. I kind of use both.
 
Never mind. I'll make my point in a general way without being able to give an example. The GTU and the OTU are supposedly indentical up until some change point a few years prior to 1116. Consequently the two universes ought to have identical natural laws. The HG ship design system is an attempt to simplify those laws down to something useable. The GT ship design system is a different attempt to simplify the exact same laws down to something useable. If one system allows a design that another system disallows, one of them (or both) is flawed.

In this case I suspect that GT overlooks the fact that while a physical bridge may only take up 5T, the 20T that HG "charges" for a bridge seems to include all sorts of other bits, such as airlocks and ship's lockers. GT erroneously allow less than 20T for bridge+sundries.

Or perhaps HG's 20T is a simplification and in "reality" it's possible (albeit uncomfortable for the crew) to have a ship with less than 20T 'bridge+sundries'. HG erroneously disallow that.


Hans
 
differences happen when you try to mesh to intrinsically different mechanics and styles. Its a little like translating a sentence from one language to another. translation differences creep in.

as stand alone games both systems work well within their own frameworks. The designers at Gurps may have different priorities when creating their version, and may have different interpretations of various fine details.

Unless all the various groups got together and worked out a uniform method of handling various facets of ship construction. As well as adopting a universal list of priorities, requirements, and methods, no two versions are going to be 100% interchangeable. Of course for various reasons that is about as likely as a snowball vacationing in the lowest level of certain underworlds. unless there is money, life, limb, or the survival of mankind involved, in many cases about the best way to handle the inter system discrepancies is to issue a wiggle room writ...

In this case the exact tonnage required for a J-6 system in a 100 ton hull would require the vessel be right around 110 tons.... that's inside a 10% variance limit, so I'd say close enough.
 
differences happen when you try to mesh to intrinsically different mechanics and styles. Its a little like translating a sentence from one language to another. translation differences creep in.
It's a lot like having multiple roleplaying games describing the same historical setting. Despite describing the exact same reality, different choices of what to include and what to simplify and what to ignore leads to games that are fundamentally different.

The problem is that Traveller's "reality" is a fictional one, so there's no objective basis to go back to. Unless Marc Miller defines it. He can decide whether 100T J6 ships are possible or not. What even he can't do is say that on ondays they're possible and on tudays they're not.

In this case the exact tonnage required for a J-6 system in a 100 ton hull would require the vessel be right around 110 tons.... that's inside a 10% variance limit, so I'd say close enough.
I like that. In "reality" those J6 couriers are actually 110T, but HG and GT both simplify that down to 100T and use different ways to justify it. Works for me.


Hans
 
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Wish I could take all the credit...

I have several brainstorming partners who have often suggested using the same rule on several occasions.

I'd rather fudge a bit than make a good idea unworkable. After all like Rancke said we are trying to Model a completely fictitious universe in a manner that allows us to simulate something that has never existed.
 
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