A lot of people think Shadows is incomplete. True or not, there’s definitely some prep that needs to be done before running it. So here’s a checklist of 38 points to ponder, consider, make notes on, change, or determine how to handle before running Shadows.
If you have any other ideas for the list, please post them.
1. The Rules
2. Handouts
3. The Playing Surface
4. Standards and Assumptions
5. Wrong UWP
6. Convert Metric into Standard
7. Characters
8. Personal Equipment
9. The Ship
10. Ship's Locker
11. The Takeoff
12. Crew Briefing/Assessing the Situation
13. Seeing/Sensing the Structure
14. Landing at the Pyramids
15. The Energy Beam
16. Fixing the Ship if Damaged
17. Preparing to leave the Ship
18. VACC Suits
19. The Time Limit
20. Suit Breaches
21. Outside the Ship
22. The Atmosphere
23. The Quakes
24. Finding a Way In
25. The Shaft
26. Falling
27. The Upper Level
28. Lighting in the Structure
29. Exploring the rooms
30. The Alien Skeleton
31. The Creatures
32. The Mural
33. The Power Plant
34. The Lower Level
35. The Control Room
36. Getting back to the Ship
37. Transmitting the Find and Claim?
38. Reward for the Find?
If you have any other ideas for the list, please post them.
1. The Rules
2. Handouts
3. The Playing Surface
4. Standards and Assumptions
5. Wrong UWP
6. Convert Metric into Standard
7. Characters
8. Personal Equipment
9. The Ship
10. Ship's Locker
11. The Takeoff
12. Crew Briefing/Assessing the Situation
13. Seeing/Sensing the Structure
14. Landing at the Pyramids
15. The Energy Beam
16. Fixing the Ship if Damaged
17. Preparing to leave the Ship
18. VACC Suits
19. The Time Limit
20. Suit Breaches
21. Outside the Ship
22. The Atmosphere
23. The Quakes
24. Finding a Way In
25. The Shaft
26. Falling
27. The Upper Level
28. Lighting in the Structure
29. Exploring the rooms
30. The Alien Skeleton
31. The Creatures
32. The Mural
33. The Power Plant
34. The Lower Level
35. The Control Room
36. Getting back to the Ship
37. Transmitting the Find and Claim?
38. Reward for the Find?
Last edited: