Hey, I think I found a slight flaw, at least in my interpretation. I ran a play test using "canon" rules (plus errata).
Scene: several "pouncers" are attacking the intrepid adventurers.
Adventurers have M-2s, pouncers have melee strikes.
The players were able to let the pouncers use their action to move, then use their own action to conduct walking (or trotting) Area Fire, always forcing the pouncers to use their action to move (since they don't have ranged weapons).
Am I missing something or is there a rule somewhere that states you can move and melee strike in the same action. The closest I could come to this was a "diving blow" - but that is restricted to opponents within 2 meters (as are all melee actions).
I can always house rule some kind of charge or pounce or something, but I'm just trying make sure I haven't missed something in the existing rules set first.
Scene: several "pouncers" are attacking the intrepid adventurers.
Adventurers have M-2s, pouncers have melee strikes.
The players were able to let the pouncers use their action to move, then use their own action to conduct walking (or trotting) Area Fire, always forcing the pouncers to use their action to move (since they don't have ranged weapons).
Am I missing something or is there a rule somewhere that states you can move and melee strike in the same action. The closest I could come to this was a "diving blow" - but that is restricted to opponents within 2 meters (as are all melee actions).
I can always house rule some kind of charge or pounce or something, but I'm just trying make sure I haven't missed something in the existing rules set first.