Adventure Log of Captain Auri Strannix
FALSE FACTORS
Background: Auri mustered out of the Scout service Year 1106 Day 214 on Lanth with
the rank of 2nd lieutenant. With the prospect for further promotion years off, at the
advice of his superior Colonel Ruhle, he mustered out, gaining elegibility for
a starship, a civilian Marava the IISS owns. Thanks to a token monetary arrangement,
Ruhle will divert the ship to Strannix, which he can run at a (supposed) profit and
kick back an amount every quarter, to keep the ship off the recall sheet. Civilian scout
vessels are indentified by a 15 character, alphanumeric string, then a pair of 3 digit
numerics, so Strannix names her the THREE PLUS THREE, which any scout would know
is an IISS inventory vessel. Strannix goes about building a crew and drifting down to
District 268, taking a few IISS subsidy trips and following some private money-making
ones as well. We find them still in District 268 when the adventure log begins...
Year 1106 Day 319
Docked in the Bowman Belt and unloaded our cargo, 37 tons of supplies for the local base.
It was a profitable trip so later we all celebrated at the ROCKET CLUB where I bumped
into a fellow on the next stool over who was with the Imperial Police. We felt each
other out and when he found out I was with the scouts he offered me a job...sort of.
Apparently he'd recently apprehended a criminal who was faced with significant
imperial jail time. As an alternative to a long sentence, he agreed to cooperate with
authorities. One of his many pecadillos was that a local crime cartel was planning
to subvert the Sharushid factor on OLDOR during next month's run on disseminated
information from megacorp's home office. Since OLDOR wasn't along the regular xboat
route, info couldn't be relayed in the normal manner and the megacorp relied on sending
out a courier. Since the courier would be making other stops, the computer he carried
had a large database of information crucial to Sharushid. Normally a factor inputs his
serial number, the unit verifies his id and the program retrieves all the info he's
supposed to have. Scouts operate this way, but slightly different. Once in possession
of the information, the cartel could crack the entire database open and be privvy
to Sharushid's business, which no doubt, was worth a fair bit. Anyway, the policeman
can't make the trip to OLDOR, since he's got other assignments, but was figuring on
sending a message to the Sharushid factor to warn him. Of course even with a CR500
honorarium there's no guarantee the message will make it on time. I asked him if he
thought Sharushid would reimburse a concerned Imperial citizen for the trouble and
he thought they would, especially if said citizen presented them with his official
summary report. It certainly couldn't hurt. So over a few drinks we talked at length
of the strength and options the cartel might have for such a situation and he assured
me it was one or two people maximum that would handle this. In his experience they
relied on subtlety and stealth, not warfare.
We'd spend the night here, replenish fuel and jump to OLDOR in 12 hours. I hope
he's right.
note: OLDOR is the replacement for Faldor IMTU.
FALSE FACTORS
Background: Auri mustered out of the Scout service Year 1106 Day 214 on Lanth with
the rank of 2nd lieutenant. With the prospect for further promotion years off, at the
advice of his superior Colonel Ruhle, he mustered out, gaining elegibility for
a starship, a civilian Marava the IISS owns. Thanks to a token monetary arrangement,
Ruhle will divert the ship to Strannix, which he can run at a (supposed) profit and
kick back an amount every quarter, to keep the ship off the recall sheet. Civilian scout
vessels are indentified by a 15 character, alphanumeric string, then a pair of 3 digit
numerics, so Strannix names her the THREE PLUS THREE, which any scout would know
is an IISS inventory vessel. Strannix goes about building a crew and drifting down to
District 268, taking a few IISS subsidy trips and following some private money-making
ones as well. We find them still in District 268 when the adventure log begins...
Year 1106 Day 319
Docked in the Bowman Belt and unloaded our cargo, 37 tons of supplies for the local base.
It was a profitable trip so later we all celebrated at the ROCKET CLUB where I bumped
into a fellow on the next stool over who was with the Imperial Police. We felt each
other out and when he found out I was with the scouts he offered me a job...sort of.
Apparently he'd recently apprehended a criminal who was faced with significant
imperial jail time. As an alternative to a long sentence, he agreed to cooperate with
authorities. One of his many pecadillos was that a local crime cartel was planning
to subvert the Sharushid factor on OLDOR during next month's run on disseminated
information from megacorp's home office. Since OLDOR wasn't along the regular xboat
route, info couldn't be relayed in the normal manner and the megacorp relied on sending
out a courier. Since the courier would be making other stops, the computer he carried
had a large database of information crucial to Sharushid. Normally a factor inputs his
serial number, the unit verifies his id and the program retrieves all the info he's
supposed to have. Scouts operate this way, but slightly different. Once in possession
of the information, the cartel could crack the entire database open and be privvy
to Sharushid's business, which no doubt, was worth a fair bit. Anyway, the policeman
can't make the trip to OLDOR, since he's got other assignments, but was figuring on
sending a message to the Sharushid factor to warn him. Of course even with a CR500
honorarium there's no guarantee the message will make it on time. I asked him if he
thought Sharushid would reimburse a concerned Imperial citizen for the trouble and
he thought they would, especially if said citizen presented them with his official
summary report. It certainly couldn't hurt. So over a few drinks we talked at length
of the strength and options the cartel might have for such a situation and he assured
me it was one or two people maximum that would handle this. In his experience they
relied on subtlety and stealth, not warfare.
We'd spend the night here, replenish fuel and jump to OLDOR in 12 hours. I hope
he's right.
note: OLDOR is the replacement for Faldor IMTU.