Grognards know classic Traveller material, and many of the Amber Zones and adventures have become iconic. Sometimes it goes further than that, to the point of exemplifying a Trope or Theme:
Annic Nova = enigma dungeon.
Chamax Plague = bug hunt.
Coup D'Etat, Night of Conquest = survival in a revolution.
Dagger at Efate = deadly mercenary enigma.
Geria Transfer = espionage gone wrong, including nerve gas at the train station.
Horde = containing/stopping an invasion.
Marooned, Marooned Alone, Across the Bright Face = Survival (Thanks timerover).
Mission on Mithril = planetary exploration and enigmas.
Rescue on Ruie = rescue from a hostile country.
Salvage on Sharmun = salvage from a hostile country/world.
Shadows = dungeon crawl.
Ship in the Lake = wilderness river salvage.
Annic Nova = enigma dungeon.
Chamax Plague = bug hunt.
Coup D'Etat, Night of Conquest = survival in a revolution.
Dagger at Efate = deadly mercenary enigma.
Geria Transfer = espionage gone wrong, including nerve gas at the train station.
Horde = containing/stopping an invasion.
Marooned, Marooned Alone, Across the Bright Face = Survival (Thanks timerover).
Mission on Mithril = planetary exploration and enigmas.
Rescue on Ruie = rescue from a hostile country.
Salvage on Sharmun = salvage from a hostile country/world.
Shadows = dungeon crawl.
Ship in the Lake = wilderness river salvage.
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