gregcaires
SOC-12
Hi all: (careful, possible SPOILERS below)
I'm GM'ing my son playing Marooned Alone as this is outside the scope of his existing campaign with friends. We've tweaked the game a little so that he has to go rescue Sadeh first before attempting to get off planet.
He's got a fairly hearty Aslan character, and we've made Pagliacci smaller so that it only takes 3 days versus 3 weeks to cross a hex. He's had some "enjoyable" prairie/steppe/jungle animal encounters and hunting opportunities along the way.
After two months he's made it to Sadeh's location (#1 on the map, from #2) and the patrol has survived by eating all the rations deployed with the lifeboat.
Now he has to get Sadeh to the starport and get off planet. So far, he hasn't run into the hunting party.
I'm interested to know if anyone can suggest some adventure during the second act so that is adventure transcends the now staid survival experience. The original book is silent on things like how to get offplanet after being called terrorists by the ships crew.
I've considered and rejected inserting Shadows (without the corrosive atmosphere, there is no tension) or Twilight's Peak (I'm saving that one for his main campaign with friends).
I've looked through my JTAS collection -- #25 has a bit of a dungeon crawl if necessary. Nothing from Tarsus fits.
Any suggestions?
Thanks,
Greg
I'm GM'ing my son playing Marooned Alone as this is outside the scope of his existing campaign with friends. We've tweaked the game a little so that he has to go rescue Sadeh first before attempting to get off planet.
He's got a fairly hearty Aslan character, and we've made Pagliacci smaller so that it only takes 3 days versus 3 weeks to cross a hex. He's had some "enjoyable" prairie/steppe/jungle animal encounters and hunting opportunities along the way.
After two months he's made it to Sadeh's location (#1 on the map, from #2) and the patrol has survived by eating all the rations deployed with the lifeboat.
Now he has to get Sadeh to the starport and get off planet. So far, he hasn't run into the hunting party.
I'm interested to know if anyone can suggest some adventure during the second act so that is adventure transcends the now staid survival experience. The original book is silent on things like how to get offplanet after being called terrorists by the ships crew.
I've considered and rejected inserting Shadows (without the corrosive atmosphere, there is no tension) or Twilight's Peak (I'm saving that one for his main campaign with friends).
I've looked through my JTAS collection -- #25 has a bit of a dungeon crawl if necessary. Nothing from Tarsus fits.
Any suggestions?
Thanks,
Greg