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Affairs of State and Consular Vessels

Seriayne

SOC-12
Just some thoughts.

3rd Imperium

Just judging from the types of craft and the supplements describing the Imperium and its nobility, I'm guessing that each member of the Moot is responsible for his own transport to and from capital, hence all the Yachts, in core Traveller books and other supplements like Dilettante. Most of the designs are interesting (definitely useful for adventurers etc.), but seem lacking in proper support for a member of the bureaucracy and even a minimum of support retinue - only butlers and maybe one or two friends or personal aides seem to make it into .

I'm guessing that those without the means to own their own multi-megacredit jump capable pleasure palace hitch rides on naval and scout ships going in that general direction, or buy high or mid passages all the way. "You want HOW much for transport of me and my staff to Capital? I could by my own ship for that! And I could fly it too! I'm not such a bad pilot myself!"

But what if the Emperor summons you to Capital? What if the Emperor dispatches someone from Capital with an Imperial warrant, or needs to put in place a diplomat, such as an Ambassador that can talk with Imperial Authority with the Zhodani on Zhdant, the Hiver on Glea, or the K'Kree on Kirur (The Imperium seems to keep its main embassies with major Aslan clans and K'Kree on Capital, so others might do the same). They might travel as far as the border with an escort of Tigris Class Dreadnoughts if the Imperium's been a bit testy of late, but what do they fly once past the border if allowed entry? I would also assume that if a change in Ambassador is made, some allowance would also have to be made for the transport of his or her personal staff and/or the evacuation of staff being relieved of their duty/office.

"If this is a consular ship, then where is the ambassador?" Wait, wrong millieu. I meant, "If there is an Embassy, then were are the Consular Ships?"

I think there's room for few classes of vessel strictly used for and by the Imperial Bureaucracy, especially Foreign Affairs and Ministry of Justice. A limited warrant might grant access and use, often for years at a stretch, but not ownership of these vessels, retaining them for strictly Imperial business. You may be traveling in style, but that's the Emperor's property you're walking around in, so don't scuff the finish please.

High Level Bureaucratic Missions
The standard design should not too big to disturb the foreign hosts it has to visit, but not necessarily unarmed. It would have to be big enough to carry not just the noble, but also enough staff for him to do the job he's required to do at the destination, if its not already waiting for him. Ideally, these should be no slower than J-4, armed but not excessively so, to allow host-state entrance. Maneuver drives may or may not be a priority (probably 1 G would be fine) if the Imperium is footing the bill for fuel at each port along the way, no transit time need be spent wilderness refuelling. At TL15 n 800-2000ton design should be just big enough to cover the basic amenities for one to two nobles (luxurious, without the lavish waste of space the yachts tend to have), a small ship's guard, and a double handful of staffers, an modest but well appointed office/lounge/dining room for audiences with foreign dignitaries (barring the K'Kree and other claustrophobic races).

Emergency Diplomacy
If, in the case of important treaties or Imperial Agents handling the end, beginning, or even curtailing a war before it starts, support staff can be cut to a minimum and a minimum of Jump-6 can be worked into the vessel. Unlike the Imperiallines transports, these vessels would be obvious official Consular ships, and help keep the former's low profile. For these ships, excess staff are even more at a premium - these are primarily express Imperial transports on strictly Imperial business. If more staff than the ship can carry are needed more of the class can be dispatched or, as is more likely, they'll follow up in the former, slower class of ship in due time to supplement the faster ship's compliment of diplomats. Another, less tasteful option, is to load up the J-6's minimal cargo space with robotic staff to tide the mission over until live staffers can arrive.

An older J5 variant of the J6 might still be in service, with several allocated to bureaucracies at the Sector and Region level across the Imperium, especially in the border regions, where changes in leadership may have to be changed at a moment's notice at the pleasure of the Sector Duke or Archdukes, with the Emperor's blessing.

Note, these ships aren't meant for low level staff positions, which would more than likely either be hired on site, or transported more slowly with much less grandiosity.

Milleu 0
More than likely, the early Imperium transported the vast majority of its diplomatic nobility in the grandest, most intimidating (or reassuring, if you've already signed the papers), fashion possible - in massive battleships. If playing in a 'stretched thin' campaign, destroyers or even armed scouts could transport a diplomat to a given neighboring pocket empire.

By a few years in, when the wealth of the Imperium is showing signs of becoming the overwhelming economic juggernaut that it is, the first purpose built consular ships are probably built, probably ranging between 500 and 800 tons, ranging Jump 3, and sporting enough luxury and posh to be considered state-owned yachts, on par with the local dictator's luxury boat, but assigned to a member of the Imperial Bureaucracy as a symbol that the Imperium can afford such things as a trifling matter, ce n'est pas grave.

These ships would also likely either be highly armed Q-ships for getting the hell outta dodge in a hurry, or fostering 'barbarian regime changes' at gunpoint while the staff looks the other way, or be supported by 1-2 equivalent tonnage escort ships. Where possible, such a design should include a decent sized bay for carrying beads, laser rifles, high tech knickknacks , and other things to gift or trade with more amenable states.
 
One possibility is the Imperiallines Type TJ: a large, fancy, semi-secret type of Jump-6 courier.
 
One possibility is the Imperiallines Type TJ: a large, fancy, semi-secret type of Jump-6 courier.

Yeah, I mentioned it above. I thought the TJ was primarily an Imperial Family thing (ie. beyond the purview of the Moot and bureaucracy), and I think its supposed to be a bit more than semi-secret, though I'm not sure - Imperiallines itself is a smokescreen to hide the comings and goings of the J-6 ships, with its much slower tradeship having an identical formfactor and markings.

I always pictured the TJ as extending the Emperor's Will covertly, (crossing the Great Rift for instance, to secretly warn Sector Dukes of things like, the Emperor being assassinated, delivering warrants, moving members of the Imperial Family around in secret, etc.) and coordinating with the Imperial Navy more than the rest of the Bureaucracy.
 
I would still have any Imperial Diplomatic yacht have some armor (say, armor rating 8 of Crystaliron in the MGT rules) and a fuel processor so it can do frontier refueling.
 
I would still have any Imperial Diplomatic yacht have some armor (say, armor rating 8 of Crystaliron in the MGT rules) and a fuel processor so it can do frontier refueling.

At TL15 such armor wouldn't be much a problem for a 'small' purpose built diplomatic ship and I think you're right, but stuff's heavy - too much and you're required (at least in Megatraveller rules, where 8 ship armor is 64 total) to bump the power plant up a couple of notches to help push the extra weight.

When designing ships, if I -can- streamline a hull, I almost always do. If it's at least streamlined, I always include fuel scoops. But fuel purification's one of those things that can get pretty bulky when you're starving for space unless you pair it down so its not purifying the thing in 12 hours, but like 2 days.

In the early Imperium though, where Jump's lower, enforced by techlevel, and all diplomacy is essentially out into the wilds, I think you have to include at -least- 24 hour purification.

In late Imperium, unless you're trading diplomats way out in the boonies, (Out to the Florians, Corellians, Mneosyne on the Spinward border at least or any Vargr state prettymuch anywhere) pretty much everywhere you're sending a bureaucrat/diplomat and his staff is going to have starports with refined fuel waiting for you all the way. Its not essential, but they might tuck away a small (48+ hour) purifier as an emergency device.
 
I have mine carry three non-starship outriders for security. One of them flies far enough ahead of the ambassador's ship so that it lands a day ahead. The purpose is to set up the security detail, communications, and make sure protocols are established for the mission.

The crew for this usually involves a squad of Marines, suitable Naval staff for communications, and lower ranking envoy staffers for making sure the table settings are correct, etc..

And naturally there are Intel agents scattered in there for the usual spy stuff.
 
I have mine carry three non-starship outriders for security. One of them flies far enough ahead of the ambassador's ship so that it lands a day ahead. The purpose is to set up the security detail, communications, and make sure protocols are established for the mission.

The crew for this usually involves a squad of Marines, suitable Naval staff for communications, and lower ranking envoy staffers for making sure the table settings are correct, etc..

And naturally there are Intel agents scattered in there for the usual spy stuff.

Nice set up there. Yoink! Consider it stolen. :)
 
I have mine carry three non-starship outriders for security. One of them flies far enough ahead of the ambassador's ship so that it lands a day ahead. The purpose is to set up the security detail, communications, and make sure protocols are established for the mission.

The crew for this usually involves a squad of Marines, suitable Naval staff for communications, and lower ranking envoy staffers for making sure the table settings are correct, etc..

And naturally there are Intel agents scattered in there for the usual spy stuff.

Nice set up there. Yoink! Consider it stolen. :)

I like this too! Do you have a ship design already, or is this off camera background detail?
 
Hokay, ask and you shall receive. Mind you, this is for my Traveller universe, which has nothing but the rules in common with the OTU. This said, I stick to the CT rules with "fudging" only in the blank or gray areas.

Still, these were built with HG rules (a converted LBB2 Ship's Boat for the Sabrecat) and my own requirements for crewing.

The consular ship:

Covenant Class Imperial Consular Ship TL-15

2000 ton needle w/ scoops and fuel purifier (High Guard design)

Jump Drive (3) Jump-3
Maneuver Drive (2) 2-G (Agility 2 / Emergency agility 2)
Power Plant (5) (energy=2000)


Fuel = 680 tons (with refinery) Cargo = 180 tons

Computer = Model 6fib (CPU-15/ Storage-35)

Vehicles = 1 Herald Class Courier
4 FM7F-5 Sabrecat Fighters
2 Grav Carriers

Weapons= 10 Pop-up Triple Turrets (5 SBS / 5 PMP)


Crew: (45 Staterooms -some personnel have single, double, or added facilities)

>Command<
Captain
XO
Pilot x2
Navigator x2
Computer/ Commo
Chief Medical

>Engineering<
1 Chief Engineer
6 Ratings

>Gunnery<
Chief Gunnery Officer
(Gunners from Marine Contingent)

Flight
8 Small Craft Crew
1 Crew Chief
4 Ground Crew

>Services<
4 Stewards
4 Midshipmen
2 Medical Orderlies

>Diplomatic Section<
Imperial Envoy
Secretary to Envoy
2 Clerks
Protocols Officer (attached from Naval Intel)
Head of Security (attached from Naval Intel)

>Marine Contingent<
Major
Captain
Master Gunnery Sgt
2 Lieutenants
2 Sergeants
20 Marines (10 will be assigned to ship’s turrets if needed)


Medical Facilities include 4 Autodocs (16 total patient capacity) and 2 Emergency Low Berths

The Covenant Class Consular Ship is built with diplomatic and first contact (after initial contact by the Scout Service and the diplomats enter the picture) missions in mind. The ships are used in time of peace as well as during war to negotiate treaties so they may seem a little heavily armed for a diplomatic ship. The turrets are hidden as pop-up weapons to give the outward appearance of peaceful intent when it applies, but the Terran Empire has encountered in the past cultures that value an open display of strength in order to prove the ambassador’s position as speaker for the Empire. And on two occasions it was necessary for the ship to defend itself when negotiations took a turn for the worse.

The ambassador has 2 staterooms for him/herself and has a staff including two attached members of Naval Intelligence whose duties will include gathering information from less conventional sources if possible during the diplomatic mission.

The procedure for entering a system on a typical diplomatic contact varies between peacetime and war, but basic SOP is to launch two of the Sabrecats as soon as the ship enters the system to act as pickets as the ship travels towards the world. The Herald courier is dispatched with the security team, Protocol Officer, and Head of Security to establish contact, set up security, and establish the protocols for the visit between the two cultures well before the consular ship arrives. The security team consists of one of the two squads of Marines assigned to the ship, plus a crew for the Grav Carrier and armorerd grav sled “limo” which will pick up the Imperial Envoy when the consular ship lands a couple of days later.

Often the Sabrecat compliment is reduced to two fighters with the extra space configured for entertainment facilities for the diplomatic mission fro the world contacted. Two fighters is usually more than sufficient, but during wartime missions the full compliment of 4 Sabrecats is always carried. When only two fighters are carried the extra space amounts to 66 tons for dining and meeting rooms, as well as temporary staterooms.
 
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Herald Class Courier TL-15

300 ton Needle (Non-Starship)

Maneuver Drive 6 6-G (Agility 6 / Emergency agility 6)
Power Plant 9

Fuel = 27 tons Cargo = 30 tons

Computer = Model 5ifb (CPU-12/ Storage-25)

Vehicles = Grav Carrier (typically armed with VRFGG)
Grav “Limo” for envoy

Weapons = 3 Pop-up Triple Turrets (PMP/PMP/BSB)

Crew:
Captain
XO/Pilot
Navigator
Computer/Commo
Medical Officer

Chief Engineer
2 Ratings

3 Gunners (These are Marines assigned to ship)

2 Stewards
2 Midshipmen

(Quarters are provided for Marines from the security detail on the Consular Ship the Herald is assigned to.)

A total of 25 staterooms are available)

The Herald Class is used as a courier to land well in advance of the Imperial Envoy’s Consular Ship in oreder to establish the protocols and security for the diplomatic mission. The ships’ high speed makes it possible to land far enough ahead of the consular ship that it can also provide early warning in case of brewing hostilities…and so it can escape if required.
 
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FM7F-5 Sabrecat 30 ton

1 Pulse Laser / 2 Missile Racks w/ autoloaders (6 ready missiles and 6 reloads)
1 Pilot / 1 Gunner-Navigator 2 Couches / 1 small craft cabin
Model 5fib Computer


The Sabrecat is the long-range escort fighter commonly found on a wide variety of survey and similar long endurance ships. It is larger than most fighters in order to stay on station longer as it ranges far ahead of its mothership in order to provide intel and early warning. The craft can carry an additional 3 ton drop tank containing fuel and supplies to extend life support and operations for an additional month if needed, but most crews complain about the overloaded air filters smelling worse that a Type S Scout’s at that point.

The craft is easy to maintain, ruggedized to allow for a saving throw of 8+ on 2D6 if hit in the drives or “bridge” to avoid damage. Only one save is allowed, however, and the following hits will be effective, still, this feature makes it a favorite among a lot of Marine units when providing ground support (which is the only service that uses it as such, the Navy preferring the A-5b Demon for that mission even though it is more expensive and requires more “hangar time”)
 
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A ship is constructed around it's needs. Now I am inexperienced in the Traveller ship construction methods. However Affairs of State are different.

A ship of state needs several things:

Jump Capacity: this is necessary for emergency crises but not for ordinary diplomacy. However a typical border noble will likely have one or two fast yachts for emergencies. Toward Capital this will be less necessary though one can imagine scenarios in which it would be useful. For instance, the noble of a given dynasty needs to be told that his dad has died and he is the heir, and no one else must find out until he makes his claim.

Security: this needs little explanation.

Show: This need not be what might be called "Poshness". A given noble might want his show to be a studied spartan atmosphere. Or he might go for what might vaguely be called "heroic". This is hard to describe; just imagine a noble who would want to pretend he is a reincarnation of Charlemagne or Alexander, or a viking warlord, or a hollywood bedouin prince would want and give him that. Or think of what an Aslan noble would want. Those are just three suggestions, but every noble should have a persona and it should leap out from the yacht. It should reflect his dynasties ideology or that of his homeworld. It is mistaken to think that show, necessarily means poshness. The point is to make it known WHO the noble is.

This is more important then it sounds because an awful lot of politics is simply psychological warfare and jockeying for prestige . All nobles would instinctively know this. In some ways, designing a noble's persona can be the most fun. Think about the persona of real life public figures, like MacArthur's pipe or Churchill's hat or Moshe Dayan's eyepatch. The persona will be part artificial and part natural; a noble will probably exagerrate aspects of himself he actually possesses for public consumption. All this assumes of course that he is a "professional" noble rather then an aristocratic placeholder that just happened to be born to a given family. But the yacht, will be made to a dynasty's persona rather then an individual's anyway.
 
Just some thoughts.

3rd Imperium

Just judging from the types of craft and the supplements describing the Imperium and its nobility, I'm guessing that each member of the Moot is responsible for his own transport to and from capital, hence all the Yachts, in core Traveller books and other supplements like Dilettante. Most of the designs are interesting (definitely useful for adventurers etc.), but seem lacking in proper support for a member of the bureaucracy and even a minimum of support retinue - only butlers and maybe one or two friends or personal aides seem to make it into .

I'm guessing that those without the means to own their own multi-megacredit jump capable pleasure palace hitch rides on naval and scout ships going in that general direction, or buy high or mid passages all the way. "You want HOW much for transport of me and my staff to Capital? I could by my own ship for that! And I could fly it too! I'm not such a bad pilot myself!"

But what if the Emperor summons you to Capital? What if the Emperor dispatches someone from Capital with an Imperial warrant, or needs to put in place a diplomat, such as an Ambassador that can talk with Imperial Authority with the Zhodani on Zhdant, the Hiver on Glea, or the K'Kree on Kirur (The Imperium seems to keep its main embassies with major Aslan clans and K'Kree on Capital, so others might do the same). They might travel as far as the border with an escort of Tigris Class Dreadnoughts if the Imperium's been a bit testy of late, but what do they fly once past the border if allowed entry? I would also assume that if a change in Ambassador is made, some allowance would also have to be made for the transport of his or her personal staff and/or the evacuation of staff being relieved of their duty/office.

"If this is a consular ship, then where is the ambassador?" Wait, wrong millieu. I meant, "If there is an Embassy, then were are the Consular Ships?"

I think there's room for few classes of vessel strictly used for and by the Imperial Bureaucracy, especially Foreign Affairs and Ministry of Justice. A limited warrant might grant access and use, often for years at a stretch, but not ownership of these vessels, retaining them for strictly Imperial business. You may be traveling in style, but that's the Emperor's property you're walking around in, so don't scuff the finish please.

High Level Bureaucratic Missions
The standard design should not too big to disturb the foreign hosts it has to visit, but not necessarily unarmed. It would have to be big enough to carry not just the noble, but also enough staff for him to do the job he's required to do at the destination, if its not already waiting for him. Ideally, these should be no slower than J-4, armed but not excessively so, to allow host-state entrance. Maneuver drives may or may not be a priority (probably 1 G would be fine) if the Imperium is footing the bill for fuel at each port along the way, no transit time need be spent wilderness refuelling. At TL15 n 800-2000ton design should be just big enough to cover the basic amenities for one to two nobles (luxurious, without the lavish waste of space the yachts tend to have), a small ship's guard, and a double handful of staffers, an modest but well appointed office/lounge/dining room for audiences with foreign dignitaries (barring the K'Kree and other claustrophobic races).

Emergency Diplomacy
If, in the case of important treaties or Imperial Agents handling the end, beginning, or even curtailing a war before it starts, support staff can be cut to a minimum and a minimum of Jump-6 can be worked into the vessel. Unlike the Imperiallines transports, these vessels would be obvious official Consular ships, and help keep the former's low profile. For these ships, excess staff are even more at a premium - these are primarily express Imperial transports on strictly Imperial business. If more staff than the ship can carry are needed more of the class can be dispatched or, as is more likely, they'll follow up in the former, slower class of ship in due time to supplement the faster ship's compliment of diplomats. Another, less tasteful option, is to load up the J-6's minimal cargo space with robotic staff to tide the mission over until live staffers can arrive.

An older J5 variant of the J6 might still be in service, with several allocated to bureaucracies at the Sector and Region level across the Imperium, especially in the border regions, where changes in leadership may have to be changed at a moment's notice at the pleasure of the Sector Duke or Archdukes, with the Emperor's blessing.

Note, these ships aren't meant for low level staff positions, which would more than likely either be hired on site, or transported more slowly with much less grandiosity.

Milleu 0
More than likely, the early Imperium transported the vast majority of its diplomatic nobility in the grandest, most intimidating (or reassuring, if you've already signed the papers), fashion possible - in massive battleships. If playing in a 'stretched thin' campaign, destroyers or even armed scouts could transport a diplomat to a given neighboring pocket empire.

By a few years in, when the wealth of the Imperium is showing signs of becoming the overwhelming economic juggernaut that it is, the first purpose built consular ships are probably built, probably ranging between 500 and 800 tons, ranging Jump 3, and sporting enough luxury and posh to be considered state-owned yachts, on par with the local dictator's luxury boat, but assigned to a member of the Imperial Bureaucracy as a symbol that the Imperium can afford such things as a trifling matter, ce n'est pas grave.

These ships would also likely either be highly armed Q-ships for getting the hell outta dodge in a hurry, or fostering 'barbarian regime changes' at gunpoint while the staff looks the other way, or be supported by 1-2 equivalent tonnage escort ships. Where possible, such a design should include a decent sized bay for carrying beads, laser rifles, high tech knickknacks , and other things to gift or trade with more amenable states.

I haven't read the whole thread, and don't intend to. But, my thought is there's probably a customized or one-off design owned and operated by the wealthier nobles and/or governments. I'm sure most everyone's got their version of Air Force One hanging around somewhere. As to what class said ship is, I doubt the Imperium has a standardized "400 Ton Diplomatic Courier" vessel. Besides, just thinking off the top of my head, isn't the Type-S supposed to be a "courier"?
 
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I haven't read the whole thread, and don't intend to.
...

The whole 'TLDR' - I know, I wax on for a bit when I'm trying to start a dialog. I apologize for my 'wall of text. '

But, my thought is there's probably a customized or one-off design owned and operated by the wealthier nobles and/or governments. I'm sure most everyone's got their version of Air Force One hanging around somewhere.
I know, there are bunches of yatch/yacht designs in Traveller, there've been in basic sets of the game going back aways. The Emperor himself probably uses a private yacht for his personal affairs of state. The thought process was aimed at looking beyond pleasure craft, or generic planetary navy/small one-off vehicles for transferral between two worlds, but what the Imperium does at the state level. If your TU doesn't use them, that's just as well. Another variant of that would be, all major diplomacy just uses Naval assets automatically.

As to what class said ship is, I doubt the Imperium has a standardized "400 Ton Diplomatic Courier" vessel. Besides, just thinking off the top of my head, isn't the Type-S supposed to be a "courier"?

A type S courier is fine for that I guess. Its still a starship, but if say, the Emperor or an Archduke wanted to replace the Ambassador to a Vargr state (something that happens pretty frequently I'd presume), I'd think travel times and security issues would entail something a bit bigger for the ambassador, staff, etc. than a 4 room, J2 100 ton scoutship.

I'd always envisioned couriers for low level communique's or personnel, though if you're running a low tonnage/low jump campaign, or Type S's are "the only ship in the quadrant", you work with what you've got.
 
A ship is constructed around it's needs. Now I am inexperienced in the Traveller ship construction methods. However Affairs of State are different.

A ship of state needs several things:

Jump Capacity: this is necessary for emergency crises but not for ordinary diplomacy. However a typical border noble will likely have one or two fast yachts for emergencies. Toward Capital this will be less necessary though one can imagine scenarios in which it would be useful. For instance, the noble of a given dynasty needs to be told that his dad has died and he is the heir, and no one else must find out until he makes his claim.

Security: this needs little explanation.

Show: This need not be what might be called "Poshness". A given noble might want his show to be a studied spartan atmosphere. Or he might go for what might vaguely be called "heroic". This is hard to describe; just imagine a noble who would want to pretend he is a reincarnation of Charlemagne or Alexander, or a viking warlord, or a hollywood bedouin prince would want and give him that. Or think of what an Aslan noble would want. Those are just three suggestions, but every noble should have a persona and it should leap out from the yacht. It should reflect his dynasties ideology or that of his homeworld. It is mistaken to think that show, necessarily means poshness. The point is to make it known WHO the noble is.

This is more important then it sounds because an awful lot of politics is simply psychological warfare and jockeying for prestige . All nobles would instinctively know this. In some ways, designing a noble's persona can be the most fun. Think about the persona of real life public figures, like MacArthur's pipe or Churchill's hat or Moshe Dayan's eyepatch. The persona will be part artificial and part natural; a noble will probably exagerrate aspects of himself he actually possesses for public consumption. All this assumes of course that he is a "professional" noble rather then an aristocratic placeholder that just happened to be born to a given family. But the yacht, will be made to a dynasty's persona rather then an individual's anyway.

Cool - this is kinda what I'm on about, and thankyou for the insights. Does make me rethink the concept of 'state' where the Imperium is concerned with purpose built consular ships of the Imperium had its own views/redesigns of their consular/embassy ships, though a few dynasties come to mind (Zhunastu, Lentuli, and Alkhailikoi). The first two were prior to the X-boat system but were heavily expansionistic, for whatever design changes that's worth, while the last started the X-boat system, and had pretty much established borders, save for the Rim War changes.

As far as I understand, because of the situation of 'armistice', the Solomani Confederation and the Imperium are still technically at war? So would there be Ambassadors, if one doesn't recognize the other's state? Or would there be envoys anyways, working back-room deals etc.?
 
A ship is constructed around it's needs. Now I am inexperienced in the Traveller ship construction methods. However Affairs of State are different.

A ship of state needs several things:

Jump Capacity: this is necessary for emergency crises but not for ordinary diplomacy. However a typical border noble will likely have one or two fast yachts for emergencies. Toward Capital this will be less necessary though one can imagine scenarios in which it would be useful. For instance, the noble of a given dynasty needs to be told that his dad has died and he is the heir, and no one else must find out until he makes his claim.

Smaller couriers work better for this since the bigger the ship is the smaller the return on jump efficiency. But it you gotta get there right now luxury isn't a priority.

Security: this needs little explanation.

Security is relative to the totality of the situation at hand. The ambassador's ship by itself doesn't need to be a warship, too. In my mind, the envoy's ship needs to project an image of open-handedness and dignity, but it can also be escorted by an entire assault carrier group with something like a Tigress standing off to make sure the locals are impressed by the might of the Imperium. So the consular ship itself need not be all that fierce, the opposite might be more conducive to diplomacy.

Show: This need not be what might be called "Poshness". A given noble might want his show to be a studied spartan atmosphere. Or he might go for what might vaguely be called "heroic". This is hard to describe; just imagine a noble who would want to pretend he is a reincarnation of Charlemagne or Alexander, or a viking warlord, or a hollywood bedouin prince would want and give him that. Or think of what an Aslan noble would want. Those are just three suggestions, but every noble should have a persona and it should leap out from the yacht. It should reflect his dynasties ideology or that of his homeworld. It is mistaken to think that show, necessarily means poshness. The point is to make it known WHO the noble is.

This is more important then it sounds because an awful lot of politics is simply psychological warfare and jockeying for prestige . All nobles would instinctively know this. In some ways, designing a noble's persona can be the most fun. Think about the persona of real life public figures, like MacArthur's pipe or Churchill's hat or Moshe Dayan's eyepatch. The persona will be part artificial and part natural; a noble will probably exagerrate aspects of himself he actually possesses for public consumption. All this assumes of course that he is a "professional" noble rather then an aristocratic placeholder that just happened to be born to a given family. But the yacht, will be made to a dynasty's persona rather then an individual's anyway.

Often a lesser scale of personal ritualized display can mean more than a lot of peacock feathers and strutting. See my notes on the subject of security.

But I agree that the persona of the individual being highly important on the encounter.
 
Cool - this is kinda what I'm on about, and thankyou for the insights. Does make me rethink the concept of 'state' where the Imperium is concerned with purpose built consular ships of the Imperium had its own views/redesigns of their consular/embassy ships, though a few dynasties come to mind (Zhunastu, Lentuli, and Alkhailikoi). The first two were prior to the X-boat system but were heavily expansionistic, for whatever design changes that's worth, while the last started the X-boat system, and had pretty much established borders, save for the Rim War changes.

As far as I understand, because of the situation of 'armistice', the Solomani Confederation and the Imperium are still technically at war? So would there be Ambassadors, if one doesn't recognize the other's state? Or would there be envoys anyways, working back-room deals etc.?

You're welcome.
 
Smaller couriers work better for this since the bigger the ship is the smaller the return on jump efficiency. But it you gotta get there right now luxury isn't a priority.



Security is relative to the totality of the situation at hand. The ambassador's ship by itself doesn't need to be a warship, too. In my mind, the envoy's ship needs to project an image of open-handedness and dignity, but it can also be escorted by an entire assault carrier group with something like a Tigress standing off to make sure the locals are impressed by the might of the Imperium. So the consular ship itself need not be all that fierce, the opposite might be more conducive to diplomacy.



Often a lesser scale of personal ritualized display can mean more than a lot of peacock feathers and strutting. See my notes on the subject of security.

But I agree that the persona of the individual being highly important on the encounter.

I agree. Often the subdued display is actually better. Many of the historical figures that jump out at you are the ones that looked plain. Even if "looking plain" was just as much a trick as looking like an Ozymandian King of Kings.
 
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