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Border Reiver

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Just to avoid the spamming of ATU ideas all over the boards I thought I'd start a thread where we can present and discuss. Though a separate forum would be nice the IYTU Board should do.

So Tom, go ahead.

Originally posted by Space Cadet:
How about this? A human centric universe could have this origin.

First complex life is rare, intelligent life is still rarer, and intelligent life that builds technological space travelling civilizations is rarest of all. There may be one per galaxy or fewer, that is why we listen to the heavens and hear nothing.

Second diversity, the early jump drives had a major defect, they would take you to you destinations, but they would slide across the boundary into other Universes, these other universes are parallel to our own, they contain their own Earths with humans on it, but travel to these universes is totally random and unpredictable.

The early explorers would explore a star system and settle it, they would return to a completely different Earth from the one they left, and if they headed back to the colony they established, they would find it gone.

A starship which traveled to another star system would end up in that star system in a parallel universe, they wouldn't be able to return to their universe of origin, they could only travel to yet another parallel universe. The more often they use the jump drive, the more different the new universe is from their own, until they get to a point where they enter a universe where humans have never evolved, try and try as they may to get back, but they keep on moving further away. This effect is more pronounced if you jump long distances. The early tests of the jump drive were over short distances within system, these early results proved promising as the probes either stayed within the same universe or were replaced by a probe from another universe that was so similar that no one could tell the difference. This flawed jump technology leaves alot of stranded colonists from many different parallel Earths. After further research and development, the jump drive is fixed, they still can't figure out a way to travel to a parallel universe and come back, but they did fix the jump drive so that it reliably travels interstellar distances and remain in the same universe, but meanwhile you have a whole bunch of interstellar colonies in one universe that were established by a whole bunch of parallel Earth's where history took a decidedly different turn.

There are NAZI colonies, Communist colonies, colonies established by technological roman and greek empires, colonies established by Neandertals. Some nonchristian pagan colonies, some colonies that are very ancient, some colonies that lost their technological basis and went primitive. Most of the colonies were established within 6,000 years of each other, most within a couple of centuries. Some histories had more rapid technological advance than others.

But I must state again, the defective jump drives cannot reach a specific parallel universe intentionally, all they can do is enter a random parallel, and as for the people that sent them, they are effectively gone forever and never return. The Jump Drives can only be fixed to work as FTL engines, no one has developed the ability to navigate multiple universes and reach the one that send the Nazis to a far away planet. The very randomness of the defective jump drives prevents the senders from getting them back and determining how well they are doing in intentionally reaching a specific universe. Meanwhile all these left overs from alternate realities come in contact with each other, and some of them do not get along.
 
One of my friends has done a write up of this based on Tom's earlier parallel universe drive. He has created a "Terra" sector based on alternate Earths in each hex and J-drive reaching each hex in the same way as the OTU. Interesting, with many unpopulated Terras ripe for resource raping and even a Vilani ruled Terra.

I think he hopes to get it in print in a fanzine soon.
 
Here is a list of the Jump Drives

Jump Drives
Type = TL = Cost = Size ===== EP == Fuel ==== Distance
Jump-X 08 = _M$3 = 1.0 tons = 0.5 = 05 tons = 1 pc+
Jump-1 09 = _M$4 = 1.0 tons = 0.5 = 05 tons = 1 pc
Jump-2 11 = _M$6 = 1.5 tons = 1.0 = 10 tons = 2 pc
Jump-3 12 = _M$8 = 2.0 tons = 1.5 = 15 tons = 3 pc
Jump-4 13 = M$10 = 2.5 tons = 2.0 = 20 tons = 4 pc
Jump-5 14 = M$12 = 3.0 tons = 2.5 = 25 tons = 5 pc
Jump-6 15 = M$14 = 3.5 tons = 3.0 = 30 tons = 6 pc

Jump-x is unreliable. it works as a Jump-1 drive 90% of the time, the ship appears at the destination of the same universe 9 out of 10 times, but the ability to calculate a jump is more of an art than a science, there are many unknowns about jump space and jump space also marks the borders between universes, there is a huge random factor that can't be taken into account by the primitive jump computers that come with the Jump-X drive. 1 parsec is not necessarily the limit, but the chances of appearing in a different universe increase with increasing distance.

Jump-X == Failure result
Distance Success 1 year 10 years 100 years 1000 years 10,000 years
1 pc === 90% === 91-92% 93-94% = 95-95% == 96-97% = 98-99%
2 pc === 80% === 81-82% 83-86% = 87-92% == 93-97% = 98-99%
3 pc === 60% === 61-62% 63-70% = 71-80% == 81-90% = 91-99%
4 pc === 40% === 41-42% 43-65% = 66-80% == 81-90% - 91-99%

The number of years indicated is the number of years ago the change in the timeline occured

"1 year" means 0 to 9 years
"10 years" means 10 to 99 years
"100 years means 100 to 999 years
etc
 
Does this mean that a J-1 drive could jump 1 parsec with 100% success or 2 parsecs with 90% success, etc.

Or is the multi-parsec jump just for jump-x?
 
An interesting variation of the basic jump drive would be use use the idea of making longer jumps with a smaller drive and increasing chances of mis-jumps if "overextended".

SO:
A Type A Free Trader with J-1 COULD make a 2 parsec jump (provided it had the fuel), BUT, there would be a 10% chance of a misjump. NOT a good way to run a business, but I could see players using that occasionally and taking their chances... Might be an interesting little twist. The higher jump drives provide longer SAFE jumps.

Maybe to keep the players from using all the time, there could be a chance of the ship being damaged/destroyed on misjumps as well...

Kinda cool.
 
Originally posted by atpollard:
Does this mean that a J-1 drive could jump 1 parsec with 100% success or 2 parsecs with 90% success, etc.

Or is the multi-parsec jump just for jump-x?
Not as is. A Jump-1 drive can be converted illegally to a Jump-1X drive by a disreputable starship mechanic. Basically its all in the Jump Drive computer. The typical Jump-1 through 6 drive is designed not to allow jumps beyond its maximum range, but an enterprising hacker or starship mechanic might disable that failsafe and allow a given jump beyond its maximum rating, so a Jump-6 can jump 7 parsecs with a 10% chance of failure, you have to disable or work around the built in fail-safe in the jump drive first. The manufacturers of jump drives include a fail safe built-in with all jump drives they make to avoid liability. The Jump-X is an experimental prototype jump drive, typically the first ones were built for huge capital starships, but smaller ones down to scout/courier-size starships can be built. Jump-X drives are often built in disruputable shops, often using parts from other jump drives, often these parts are stolen. The owners of these shops are typically of the rogue class, many of the starship mechanics are also rogues as well. The price on the table is for Jump-X drives built from legitimate sources, but using parts from stolen starship jump drives the price can go down to M$2 or even M$1, depending on how desparate the Rogue Shop owner is to unload his stolen parts, in many cases the customer simply provides the parts that the shop owner specifies, and he puts together a Jump-X drive for about M$1, and buying the parts or the jump drive used to obtain the parts from typically costs M$2, that is assuming the customer didn't outright steal them in the first place. There are 7 types of Jump-X drives, they all use the jump table above starting with the column minus their jump number. They all cost the same amount as the next highest legitimate jump drive minus $1,000,000.

The Jump-6X is a state of the art jump drive often built in laboratories, it costs M$15, and companies often fiddle with these when trying to gain insight on how to build a Jump-7 drive, but no reliable jump-7 drives have been built yet. A probe will typically be launched and sometimes it will arrive at its destination.

The 'X' of course stands for experimental. Typically all research facilities build a jump-NX drive and through experimentation with that drive learn how to build a Jump-(N+1) drive.

In the early days of jump drive exploration, many parallel Earths independently developed the jump drive and built experimental jump drives before they built the reliable ones.

The earliest Jump-X drives were discovered early in the 21st century, for what we'll call the base timeline around the year 2020 AD, it was an unexpected breakthrough for a group of physicists working in Switzerland on a project that was funded by NASA, among the things learned was the discovery of the Maneuver drive, artificial gravity, and through the manipulation of artificial gravity fields, the Jump-X drive was born. An expedition to Alpha Centauri was organized, and a human colony ship was already found planted there a couple years ago by the Confederate States of America. According to interviews with the Confederate colonists, in their timeline the South Won the Civil War and became a seperate country, later on in the 1920s, the CSA abolished slavery shortly after World War I, in which the CSA sided with the Allies, and the USA sided with Germany and Austria. With the Americans effectively split, they were unable to influence the course of the War and Germany prevailed taking a chunk out of France and a portion of Western Russia along with Poland and the Baltics, the Kaisar remained in power, and no one in Germany had ever heard of a person named Adolf Hitler.

After World War I, the USA became a neutral country along with Canada, while the CSA built up its armed forces and became a superpower to keep the German Reich in check. Later on in the 1950s a Space Race developed between the Reich and the CSA an alliance was formed with the British, Australia and China to keep up with The German's Space endeavours. The CSA was the first to develop the Jump-X Drive and they boldly send a colony ship to Alpha Centauri, unfortunately their jump drive misjumped, and the colonists ended up in the baseline universe. The US/European Explorers examined the Confederate Star Ship and found a similar flaw in their own jump drive. By examining the data from the Confederate Star Ship's data, they were able to fix the flaw and build a reliable Jump-1 drive.

The Confederate colonists were stuck, many were not happy that they couldn't get back to their own universe and no one knew how to navigate the multiverse, so they just got over their new situation and adapted.

Later on with more interstellar exploration further human colonies were discovered from other parallel universes, not all of them friendly of course.
 
Originally posted by Plankowner:
An interesting variation of the basic jump drive would be use use the idea of making longer jumps with a smaller drive and increasing chances of mis-jumps if "overextended".

SO:
A Type A Free Trader with J-1 COULD make a 2 parsec jump (provided it had the fuel), BUT, there would be a 10% chance of a misjump. NOT a good way to run a business, but I could see players using that occasionally and taking their chances... Might be an interesting little twist. The higher jump drives provide longer SAFE jumps.

Maybe to keep the players from using all the time, there could be a chance of the ship being damaged/destroyed on misjumps as well...

Kinda cool.
Jump-X type drives don't have a factory warranty, they are made individually for each customer in a shop using parts from other jump drives. Some mechanics are good, while others are poor, and its hard to tell one from the other. These mechanics often don't stay in business for very long, if the authorities catch up with them, they could end up in jail for a number of years for making illegal modifications to standard jump drives, or dealing in stolen starship parts. When a Jump-X drive is used, there is a chance of damage being incured with every misjump, this usually is an indicator that the mechanic did not do a good job in modifying or building a Jump-X type drive.
 
This is a 3-dimensional subsector with the first 2 digits representing the hex layer.

------ ---------------- ------------- -------------- ---- --- ------------ --------------------------
Hex -- NAME ----------- UWP --------- Trade Class -- Zone PBG Stellar Data Colonized By
------ ---------------- ------------- -------------- ---- --- ------------ --------------------------
011826 GLIESE 1 ------- B000535-B --- Ni De As ----- ---- 614 M3 V ------- --------------------------
011828 YZ CETI -------- C000466-C --- Ni De As ----- ---- 113 M4.5 V -----
011924 GLIESE 832 ----- B00087C-9 --- Na De As ----- ---- 525 M3 V -------
012129 LP 944-020 ----- B699950-E --- In ----------- ---- 913 BD ---------

021722 GLIESE 783 ----- C331654-8 -S- Na Ni Po ----- ---- 921 K3 V/M4 V --
021824 LACAILLE 8760 -- X000234-1 --- Ni De As ----- ---- 622 M0 V -------
021826 LACAILLE 9352 -- C0009CB-A --- Na In De As -- ---- 921 M1.5 V -----
021828 TAU CETI ------- A865540-B --- Ni De -------- ---- 911 G8 V ------- Third Reich-Alt (2020 AD)
021922 GLIESE 784 ----- E0007B9-6 --- Na De As ----- ---- 115 M0 V -------
021925 EPSILON INDI --- B200698-9 SN- Na Ni De Va -- ---- 611 K5 V -------
022028 LUYTEN 372-58 -- D245589-5 --- Ag Ni -------- ---- 625 M5.5 V -----
022123 DELTA PAVONIS -- A897844-F --- Ni ----------- ---- 312 G8 V ------- British Republic-Alt (1504 AD)

031922 GLIESE 745 ----- D664353-8 S - Ni ----------- ---- 111 M4.5 V -----
031930 EPSILON ERIDANI- D6348CH-3 --- -------------- ---- 912 K2 V -------
032129 KAPTEYN’S STAR - X000003-2 --- Ni De As ----- ---- 811 M1.5 V -----

041725 AGIDDA --------- A972979-F --- -------------- ---- 102 M2 V -------
041923 GLIESE 682 ----- D000533-8 –S- Ni De As ----- ---- 903 M4.5 V -----
042023 GLIESE 674 ----- A500666-B –N- Na Ni De Va -- ---- 322 M4.5 V -----
042122 GLIESE 693 ----- C160300-C --- Ni De -------- ---- 914 M4 V -------

051821 GJ 2130 -------- A0009AC-C --- Na In De As -- ---- 131 M2 V/M2 V/M5 V
051827 EARTH ---------- A867979-B –B- -------------- ---- 724 G2 V ------- Home World
051921 GLIESE 667 ----- A000564-F --- Ni De As ----- ---- 112 M5 V/K5 V/M2 V
051926 BARNARD -------- B200869-E --- Na ----------- ---- 812 M5 V -------
052027 ALPHA CENTAURI - A785979-B –S- -------------- ---- 913 G2 V/K6 V/M5 V Confederate States of America-Alt (2024 AD)/ USA-Europe(2028 AD)
052029 SIRIUS --------- E00099C-9 --- Na In De As -- ---- 614 A1 V/DA ----
052325 WD 1142-645 ---- A000557-A –N- Na In De As -- ---- 123 DA ---------
052326 LHS 288 -------- B0009BD-A --- Na In De As -- ---- 521 M5.5 V -----

061821 36 OPHIUCHI ---- X000100-3 --- Ni De As ----- ---- 611 K5 V -------
062030 PROCYON -------- E000432-8 --- Ni De As ----- -A-- 321 F5 V/DF ----
062122 GLIESE 588 ----- D000410-6 --- Ni De As ----- ---- 132 M3 V -------
062226 EMBER ---------- A412969-D –N- Na In -------- ---- 302 M8 V -------
062430 GLIESE 360 ----- X457137-3 --- Ni ----------- ---- 621 M3.5 V -----

071722 WOLF 630/629 --- C100AFH-C --- Na In De Va -- ---- 713 M5 V/M5 V/M5 V/M5 V/M5 V
071823 WOLF 1061 ----- X646678-0 --- Ag Ni -------- ---- 111 M3 V -------
071828 LALANDE 21185 - C210775-8 --- Na De -------- ---- 311 M2 V -------
071928 WOLF 359 ------ X344346-0 --- Ni ----------- ---- 612 M8 V -------
071930 DX CANCRI ----- D310767-3 -S- Na De -------- -A-- 522 M6.5 V -----

081829 ROSS 128 ------ C7A3415-5 Ni ----------- ---- 414 M4 V -------
082022 GLIESE 570 ---- C235343-A Ni ----------- ---- 121 K5 V/M1 V/M3 V
082221 LHS 3003 ------ C000558-D S Ni De As ----- ---- 412 M7 V -------
082228 LOKI ---------- C9CA369-D Ni ----------- ---- 111 M4 V -------

Third Reich-Alt
Departure Date 1940 AD: Operation Sea Lion is carried out in September 1940, the RAF is destroyed and Great Britain is invaded and occupied. F.D.R. loses the election, and the Republican Administration signs a peace treaty with Nazi Germany. The Peace lasts for 7 years when in 1947, the Third Reich begins an invasion of North America, using atomic bombs where ever resistance is fierce.

British Republic-Alt
Departure Date 408 AD: British Revolution and independence successfully won against the Roman Empire, as Roman Empire Collapses, the British Republic fills the void, the Government structure includes 3 branches, the Assembly, The Senate, and the Tribune of the People. Voting occurs in a number of districts spread throughout the Republic, which eventually expanded all the way toward the Urals. The Language is British, not English, sounds much like a Latinized German to the Ears of many English speakers. Basically what happened was that the Dark Ages was averted, and the Britons took over the governing area of the Roman Empire and made improvements with democracy, capitalism, and science at a much accelerated pace compared with the base timeline. Population was stabilized at the hundreds of millions at Delta Pavonis.

Confederate States of America-Alt
Departure Date 1862 AD: British and French force a peace between the United States and the Confederate States after Lee’s Army Surrounds Washington DC in the Fall of 1862. In 1914 the World War Break out with the Confederate States siding with Great Britain and France, while the United States allys itself with Germany. Germany Wins, a Cold War develops 20 years later with both sides inventing the Atomic bomb at roughly the same time. The Cold War becomes a Space Race and the CSA sends an expedition to Alpha Centauri, but there is a misjump and the colonists end up on Alpha Centauri in the Base timeline.
 
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