Made the mistake of playing in an Ironwood™ game, eh?
Me, I try for PG13.
Which is why my Justifiers games failed. Some think anthropomorphics and want to do Furrysexuality, and others think of a Cewtain Wascally Wabbit...
LOL...no Ironwood, this was the last time I tried to find a game of Runequest (back in the late 80's) to play in rather than run (dang, its always been so hard to actually find games to play in, but I guess I'm just picky) - anyway, it turned out to be run by a couple of guys, who were in fact "a couple", who (along with several others in the group) preferred to run a looser interpretation of the rules than I am accustomed to. And as the evenings wore on they just got looser until it, yeah, started to sound and feel a whole lot like that particular subculture of furry fandom.
Since I live in an area known for its diverse sexual proclivities this sort of behavior isn't surprising to me, but I don't like having to turn to another player and tell them if
they, not their character put their hand on my leg again my Runelord will kill their elf and strangle his centaur buddy with its entrails. I like a more cooperative spirit.
On the other hand there have been many the game where you could see the line blur between RL love and romance and what was going on in-game (especially in those rare instances where a husband and wife played...boyfriend/girlfriend always seems rarer still) and as I grew older and wiser I came to appreciate so long as it didn't start making other players, or myself, uncomfortable. And to be honest my focus is more on making sure the players aren't feeling uncomfortable (since I have to watch what my NPC's do or say and depending on the genre of the game and storyline some of them can be a little, uh, unconventional) because I want them to not just enjoy the game, but come back for more.
So some of my games have ranged up and down the scale at times depending on the genre, the dramatic plot event, or just because I might have wanted to push a few buttons I knew would get pushed if I had something happen to get that player to move in a certain direction or get a certain emotional response out of them. Nothing too graphic, or involving kids unless it was "off-screen" and I wanted it implied how bad the bad guy really was so as to get the players into the proper mood for the big showdown if the plot required it.
Call of Cthulhu was rife with this sort of thing particularly since at least one player was always running a two-fisted, square-jawed private eye type who had seen too much, drank too much, and had a soft spot for dames, kids, and a sucker for a sob story. He was highly susceptible to this sort of manipulation in RL and in character so when the cultists were always kidnapping kids off the street for their underground Illuminati slave army, or the blonde with the missing husband showed up in his office he was fighting mad and seeing blood when it came time for the bad guys' comeuppance.