Hey guys,
If you haven't already guessed it I come from a D&Dish(many fantasy RPG's) background with a little Call of Cthulhu. I have extensive experience as DM but for some reason feel really intimidated by the lack of structure in a Sci-fi setting, I've read a lot of Sci-fi in my day so I want to do this. I've owned Traveler products for years just never played. The basic structure for a session seems alien to me. When do I roll for random encounters? What happens when the PC's scan the planet? Just read off the numbers?
I've been looking at adventures to get me started and most seem to be missing something.
1. The Traveller Adventure seems awfully scripted and rail-roady, also the pay-off/story doesn't seem mysterious enough for my tastes. I like ancient alien artifact kind of stuff, like the RAMA stuff.
2. Shadows scenario from the Traveller Book seems kind of cool but after reading it, there doesn't seem to be any "backstory" for the aliens and if the pyramid structures has any lasting significance.
3. I didn't like Starchild too much, it just doesn't feel right for some reason.
4. I've read a lot of S-type by Comstar games and it's good but a very short scenario, maybe I can combine this with Project Steel.
I do have the CT and MT cd so have access to most of the early adventures and also own lots of T4 stuff.
5.From what I've read about Long Way Home and Gateway looks very exciting but I think it might be too much for a newbie ref. Are they easy to put into the Spinward Marches and the 1105 OTU timeline. ( they are 0 milieu right?) Or are they hard to translate?
6. Is the Kinunir trilogy any good? Exactly which modules are they?
thanks
If you haven't already guessed it I come from a D&Dish(many fantasy RPG's) background with a little Call of Cthulhu. I have extensive experience as DM but for some reason feel really intimidated by the lack of structure in a Sci-fi setting, I've read a lot of Sci-fi in my day so I want to do this. I've owned Traveler products for years just never played. The basic structure for a session seems alien to me. When do I roll for random encounters? What happens when the PC's scan the planet? Just read off the numbers?
I've been looking at adventures to get me started and most seem to be missing something.
1. The Traveller Adventure seems awfully scripted and rail-roady, also the pay-off/story doesn't seem mysterious enough for my tastes. I like ancient alien artifact kind of stuff, like the RAMA stuff.
2. Shadows scenario from the Traveller Book seems kind of cool but after reading it, there doesn't seem to be any "backstory" for the aliens and if the pyramid structures has any lasting significance.
3. I didn't like Starchild too much, it just doesn't feel right for some reason.
4. I've read a lot of S-type by Comstar games and it's good but a very short scenario, maybe I can combine this with Project Steel.
I do have the CT and MT cd so have access to most of the early adventures and also own lots of T4 stuff.
5.From what I've read about Long Way Home and Gateway looks very exciting but I think it might be too much for a newbie ref. Are they easy to put into the Spinward Marches and the 1105 OTU timeline. ( they are 0 milieu right?) Or are they hard to translate?
6. Is the Kinunir trilogy any good? Exactly which modules are they?
thanks