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Battlestar Gallactica anyone??

Commander Adama: So, Starbuck. What have we found out about this newly discovered race of equine-like beings? And what of this empire of theirs? They call themselves the Two Thousand Worlds, is it?


Starbuck: Sir, remember our little starfish-looking friends from 2 weeks ago? They gave us tons of intel information regarding these centaurs. Apparently, they call themselves the "Kook Kree".


Commander Adama: The Kook Kree?


Starbuck: Correct, sir. And according to our starfish hiver friends, they told us that 'Kook Kree' is what they call themselves, which translates to "Great Herd of the Meat Eaters".


Commander Adama: Ahhh, I see. So they are carnivores then. And what is the best way to approach these aliens diplomatically so that we may cross Kook Kree space unharmed?


Starbuck: Sir, our hiver friends also told us that the best way to open diplomatic dialogue with the Kook Kree Empire is to simply invite their diplomats for a wonderful dinner reception... with meats and whatever preferred diet that they are fond of.


Commander Adama: Very well, then. Let's make it happen! I always love hosting a dinner reception aboard the Galactica!
 
The Anubian Trade Coalition in my game is a combination of old school Battlestar and Hollywood/Las Vegas Ancient Egypt/Rome/Greece.

The navy uses big carriers with lots of fighters. The marines are called Myrmridons.

When you think about it, the Authenticist movement in the solomani sphere makes that sort of thing possible, even likely. Now whose got the old school planet of the apes planet?
 
I like the idea of doing either an old BSG using T20, but I'm leaning more towards either the new BSG or my own reimagining(which would be more of a combo of old and new) using GT.
 
sorry about the time lag on responding, just learning the tricks here and didnt know could go and look at my posts, and i lost this one. :( well we based the ships and history on old BSG, but alot of the actions on the new one, yes!!!! including the human looking cylons. and trust me wanna pain in the butt, design (2) 500,000 ton carriers, one which doesnt need life support, both packing 15 tons fighters. the BS are cool, seeing 250 fighters lauch at once was a trip. until the cylons responded by launching 2000 in 30 seconds.... learned an important leason that night, if your in a scout and run into a base star RUN!!!!!!!!!!!!!!
 
Originally posted by Baron Saarthuran von Gushiddan:
Now whose got the old school planet of the apes planet?
My Dear Baron ::bows deeply::

I added a twist to my Neanderthal planet by uplifting a group of Gigantopithecus, making a sort of PotA/Wookie/Gorilla Grog mix. They retain their elusive nature (much as they do today ;) ), using their technology to remain undetected and coexist peacefully with their environment.

IMTU, the ancients bit off more than they could chew with these guys and were forced to isolate them; they tended to be too smart and too strong to be easily controlled. But their culture has stagnated in isolation, resulting in something very much like the original PotA, where factions compete for dominance but never attain it and an overriding religious doctrine that never allows any factions to make positive change.

I still haven't allowed my PC's to find them, but I suspect when confronted by 3m tall bipedal talking apes, they will be suitably impressed.
 
Back in the day, I ran a BSG style campaign for a bit. I made up a fleet of about 100 ships, put the players in a Gazelle Close Escort with doubled-up crew due to the fleet overcrowding and put them to work scouting possible routes for the fleet. It became a basic exploration game with the occasional Cylon thrown in.

The hardest part was realistically using the Traveller Jump Drive with the need for advanced scouts. Coordinating when and where the various scouts would meet up to provide intell to the fleet was a pain in the posterior.

Think about it for a minute. You need to look at EVERY system that you might go to before you got there then report back to the fleet where they decide which system to jump to then you have to do it all over again for the next jump. By having the Cylons only be a few jumps behind, it really put the pressure on the fleet to keep moving.

It was fun for a while. I fell back on the Long Night scenario to give them something to find in most of the systems, but I ran into the problem of what to do with all the humans that they found on these worlds? If they left them, the Cylons would wipe them out, if they took them with them, where were they going to fit 200,000 TL 4 primitives in an already overcrowded fleet? I tried using alien "Humanoids" but that didn't seem to work very well either.

Using the new BSG, it might not be too bad. There would be a lot less "Planet of the Week" type of games and more internal Fleet Politics.

I would still recommend that you give the PCs there own ship, but double up all the staterooms and push the supply issues. The other people might be totally worthless for the operation of the ship, but will make great adventure seeds. Barbers and Socialators aren't much good at running starships... Obviously the fleet has to skim in every system they can. I figure the fleet probably moves 1 parsec per Month under normal circumstances.

Be careful about getting the fleet backed into a spot where they have to make 2 jumps without refueling, it is almost impossible. Remember, probably 75%-80% if the fleet will be Jump-1. The original 12 colonies were all habitable worlds within J-1 of each other; that is why they were settled.

Pocket Empires might be a good source for figuring out what they will run into.

OK, I will stop blabbing now. I really liked this idea for a Traveller Campaign though. There was something engaging about taking a misfit fleet across a large area of space to get them to Earth. Of course, at some point you will have to decide what Earth will be like...
 
The series is filmed up in my neck of the woods


My friend works on the series as a "props" guy... I'm trying to convince him to get me some goodies. ;)

Cool sets! :D
 
Originally posted by kafka47:
Well, Berg, if you can get one those pistols and send it via Canada Post that would be tandy.
You can buy one...it's just a FN Five SeveN in 5.7x28mm caliber with plastic thingie (fake grenade launcher) mounted underneath.

The Rifles are Beretta CX4 Storm carbines in 9mm.
 
The biggest problems in re-creating a Battlestar Galactica is the need of house-rules for:

+ Lousy placement of pulse laser/plasma turrets so that they achive minimum firing arcs

+ Steam-driven catapults for launching spacefighters and scalding pilots

+ Burning reactor fuel that can be mined in a fixed form and can blow up a planet
 
Interesting idea but you would have to make a few changes to ship designs to create the 'feel' of BSG.
In BSG space combat relies very heavily on fighters. In Traveller this is not usually the case. Most Traveller ships the size of the Galactica have a 'BFG' spinal mount that just does not fit in the BSG universe. Galactica 'v' a similar sized Traveller battlecruiser would, depending on range, probably be a very quick combat.
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Convert all capital ships to fighter platforms and it might work. You could also say that spinal mounts take a very long time to charge up for firing. This would give the fighters time to close and engage, leveling the playing field a bit.

Trying to manage space combat with a hundreds of fighters would be a real challenge though. ;)

FYI 'BFG' is not a typo.
 
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