Glad you mentioned Across the Bright Face. That was the best adventure I ever ran, though admitedly it had more to do with the players I was playing with.
Here is how I set it up.
I had one character be a Noble, another a Scout and a couple of other hanger ons of the Noble.
I told the Scout, separatly, that he had served in the Courier branch of the IISS, and had really been nothing more than a glorified mailman. Whenever he stopped over on Regina he would visit his cousin, the Noble, and tell him tall tales of exciting space adventures (none of which the Scout ever actually participated in). Now that he is out he is hoping his really rich cousin, worth around 40 M ImpCr, can get him a cushy job in one of his companies.
I then tell the Noble player that he has become tired of business, and wants some excitement in his life. So he has liquidated almost all his assets and bought an Interstellar Yacht (which costs ~40 M ImpCr). He is now going to surprise his Scout cousin with the news they are going to go adventuring, with the Scout as the Pilot.
You should have seen the expression on the Scout player's face when the Noble told him the news!!
The Noble's only remaining assets are about 2 M ImpCr worth of shares in the Dinom corporation, and there just happens to be a stock holders meeting and new technology demonstration on Dinom in a couple of weeks, so that becomes their first destination.
After Across The Bright Face, where the characters were constantly bickering with each other (not the players, the characters, which was hilarious), the players were completely broke, and had to start using their Yacht as a Free Trader. The Noble was not in any way skilled to deal with this change of fortune, so his Valet, an ex Merchant Steward, ended up running the show.
They struggled to make a living, due to the unsuitablility of a Yacht to commerce, but had a great time.
In conclusion, the most important thing in having a good adventure is playing with people you can have fun with, and being as inovative as possible to keep thing interesting for the players.