It's pretty easy to convert it to PC scale ships - I posted some suggested conversion factors a while back...
The first mod is to change the scale of the damage boxes(db).
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Hull damage boxes
10t 3db
every +10t +1db up to 100t
e.g. a 100t scout has 12db
every +50t +1db
e.g. a 400t Patrol Cruiser has 18db</pre>
I have added four extra system icons, passive sensors, active sensors, grav plates and inertial compensators.
If grav plates are lost the ship has no internal gravity field and the crew operates with a penalty of 2 to rolls unless they have zero G skill.
If the inertial compensators are knocked out then the crew suffers a penalty equal to the maneuver rating used in the turn.
Chang the PP game scale to the Book 2 scale.
Treat one laser in a turret as a light laser, a triple turret is a heavy laser.
Missiles that hit cause 1d3 hits per hit generated on the damage chart.
Nuclear missiles that hit cause 2d6 hits per hit generated on the damage chart.
Use (character skill-1)/2 round down in place of crew quality modifiers.
Alternatively you can use the Book 2 rules for rolls to hit with all the modifiers for range and computer programs etc. and have one laser do 1 damage box of damage on a hit, pulse lasers 2 db, missiles 1d6, nuclear missiles 3d6, other weapons see earlier. Then use the PP rules for damage to systems and effects thereof.[/quote]