LiminalMask
SOC-12
It occurred to me the other night as I sat down to Ref our Mongoose Traveller campaign that the PCs have been in a dozen or so firefights over the past months, and yet many of them are wearing the same armor they bought right out of CharGen. I thought it would only make sense that as armor takes hits its effectiveness lessens over time--barring repairs, of course.
I looked through the Mongoose Traveller main rulebook but found nothing about how Armor takes damage and degrades (except for Ablat, of course). Is there some provision out there in another supplement for this?
I thought up a house rule which we're going to try out:
Every time a player takes enough damage that the armor is penetrated, the player makes a tickmark next to the armor on their sheet. When the number of tickmarks is equal to the Armor Value of the armor, the armor permanently loses 1 point of Armor.
For example: A suit of Flak provides Armor 6. When that suit takes 6 penetrating hits, it degrades to Armor 5. (Which means it can take 5 penetrating hits before degrading further to Armor 4. And so on.) Repairs are possible with appropriate Trade skill and materials, but this only removes the tickmarks. Once armor degrades a level, it cannot be repaired back to its full effectiveness.
What do you think of this idea? How do you handle this in your campaign? (Or do you?)
I looked through the Mongoose Traveller main rulebook but found nothing about how Armor takes damage and degrades (except for Ablat, of course). Is there some provision out there in another supplement for this?
I thought up a house rule which we're going to try out:
Every time a player takes enough damage that the armor is penetrated, the player makes a tickmark next to the armor on their sheet. When the number of tickmarks is equal to the Armor Value of the armor, the armor permanently loses 1 point of Armor.
For example: A suit of Flak provides Armor 6. When that suit takes 6 penetrating hits, it degrades to Armor 5. (Which means it can take 5 penetrating hits before degrading further to Armor 4. And so on.) Repairs are possible with appropriate Trade skill and materials, but this only removes the tickmarks. Once armor degrades a level, it cannot be repaired back to its full effectiveness.
What do you think of this idea? How do you handle this in your campaign? (Or do you?)