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Career terms?

hush03

SOC-1
I know that once you enter a career you age 4 years regardless of events. I'm curious as to how long a term is after that fact. I'm assuming that the time between choosing your specialisation and career advancement counts as 1 full year but I'm not sure. Sorry if this seems unclear. Maybe I should put it this way, could I theoretically advance within the Army from Private to Sergeant Major within that 4 year period or does every rank after my first four count as 1 years time?
 
Most of the books (CT, T20, and MGT, certainly) seem to imply that a term is four years, period, and any years spent on incomplete activities (such as dropping out of college) or entry-level training (such as Army basic and AIT) result in "short" regular terms, so that the "term" still ends on the proper boundry (i.e. 18+4n, where n is the term number).

For example, if you enlist in the Army, you're in for four years, including the time it takes to train you, even if you spend extra time in OCS. Same if you sign up for a Megacorp and spend time in the merchant academy for a few years instead of adding to the bottom line by serving on ship.

Why exactly things are run this way is a good question. Perhaps the imperial services are ordered to run enlistments this way, and everyone else builds their contracts and resumes around that standard.
 
Welcome aboard hush03 :D

I think I know what you're asking, if we're talking the Core Rule Book and not a supplement.

In that, no, it would take you 6* Advancement rolls to go from Private to Sergeant Major, and you're only allowed 1 Advancement roll each term (4 years). That would be a total Army career time of 24 years.

* it is possible to earn a promotion through career events which means it is possible to get up to 2 promotions per term, so you could do that in just 3 terms for a total of 12 years IF you got a promotion awarded through events each term AND made each Advancement roll.

Note that you may also attempt a Commission while you are Enlisted rank. This is optional. And you still get to make an Advancement roll whether you make it or not (Advancement rolls are mandatory). So you could in your first term (4 years) go from Private to Corporal by rolling an event promotion and making your Advancement roll. Or you could go from Private to Captain in the same time by making your Commission roll, your Advancement roll, and rolling an event promotion.

This is a little different from previous versions of the rules (and possibly the MgT supplement does it this way too) in which only Officer promotions were limited to one per term, and Enlisted promotions were permitted at 1 per year. In those rules though there were (iirc) 10 ranks to go through instead of the 7 MgT uses.

Hope that helps :)
 
And welcome aboard Joshua Lyle too :D

You beat me to the post button while I was typing ;)

Some of the rules make short terms (where you don't complete) only count as 2 years. Which makes some sense, especially if you're injured out. I figure part (most or all) of that is hospital time recovering and therapy. An injury that ends your career has got to be pretty serious. Another option is some court and/or jail time if a criminal career is cut short. These are just for colour, no real effect. Just use your imagination :)
http://www.travellerrpg.com/CotI/Discuss/member.php?u=13069
 
One other comment: In certain older editions, (CT and MT,) year 1 of advanced CG was specialty training. College and Academies were 4 years if completed, and not all characters completed, geting 1d3 years done.

Flight school was a year post-grad.

CT, MT, T20 and T4 all had 1 year, 2 year, and 4 year educational opportunities.
All editions have 4 year terms, and if you wind up with an enlistment at odd age, you were always skewed off by that amount (if allowed at all to continue).

Also note: CT had some non-standard term lengths in the alien modules.

So if you want to introduce a 2 year school to your MgT universe, go for it. You can easily rip the colleges right out of CT Bks 4-7 or MT PM.
 
Its a house rule, but we run all of our terms at 2 years and have added 3 or 4 zero level skills to basic training type stuff. Depending on the role of the character.
 
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