MadDrJeffe
SOC-3
Im trying very patiently to wade through the rules about rolling for the turning point in character creation.
Its entirely probable that Im missing something so if you can help me, I'd appreciate it.
Basically here's my problem.
When rolling up a character I get to the turning point section and read the task description and then draw a blank.
The basic task mechanic is easy, I get that, 1d10 against a difficulty (in this case 2 to start as 1 is apparently always a failure)
Im supposed to be able to augment this with an appropriate skill, or 1/4 of the appropriate attribute. Except I dont know what the appropriate attribute is for the Turning point.
Is it supposed to be individual? For instance my scout reaches his crisis or turning point and decides that he needs to go back to school (augmented in this case by determination) or is it something like, my Groundpounder was wounded and unable to stay in if he didnt get better (Endurance). If so I like it a lot, it shows a certain creativity and amount of roleplaying in character creation thats lacking from other games. Im probably going to lean that way when I play. Still if there is an offical answer that'd be cool to learn as well so a rules lawyer player doesnt throw it in my face.
Its entirely probable that Im missing something so if you can help me, I'd appreciate it.
Basically here's my problem.
When rolling up a character I get to the turning point section and read the task description and then draw a blank.
The basic task mechanic is easy, I get that, 1d10 against a difficulty (in this case 2 to start as 1 is apparently always a failure)
Im supposed to be able to augment this with an appropriate skill, or 1/4 of the appropriate attribute. Except I dont know what the appropriate attribute is for the Turning point.
Is it supposed to be individual? For instance my scout reaches his crisis or turning point and decides that he needs to go back to school (augmented in this case by determination) or is it something like, my Groundpounder was wounded and unable to stay in if he didnt get better (Endurance). If so I like it a lot, it shows a certain creativity and amount of roleplaying in character creation thats lacking from other games. Im probably going to lean that way when I play. Still if there is an offical answer that'd be cool to learn as well so a rules lawyer player doesnt throw it in my face.