Chuck Anumia
SOC-14 1K
When it absolutely positively has to be blown up overnight, call in the Merc’s.
Warhammer-13 DDG (TL13). 3000 tons. Armor-8. Jump-4. 4-G. 1240 tons fuel. Twin bridges & Model/7s. 50 double staterooms, 20 single Staterooms, 60 low berths. Two 100-ton missile bays, 10 triple turrets (8 x BBB, 2 x SSS). 200-ton capacity shuttlebay, 67 tons user-definable. Streamlined. 55 crew. In the baseline configuration can carry a 40-man platoon of ship's troops/marines; total life-support capacity is 120.
The ship has two 100-ton bays, ten hardpoints and ten tons allocated for fire control. Two 100-ton heavy missile bays and ten triple turrets are installed, eight with triple beam lasers (BBB) and two with triple sandcasters (SSS); 10 tons of sandcaster magazines holds 18 rounds per sandcaster. A dedicated shuttle bay houses up to 200 tons of ship's vehicles, plus 67 tons is available for cargo; the ship is streamlined.
We are mercenaries for hire. We have a motley crew of misfits, Imperium Navy and Army rejects and others who belong nowhere and have nowhere else to go. It is interesting how many times we have been accused of merely being a space faring Bordello. Just because our crew of 55 women and 40 men does not mean that all our ladies (as well as the men) sell their bodies at every port we dock at. Sure some do to make some bonus cash. Well, maybe more than some but still. That is no reason to slight the entire crew. We are a professional team of soldiers for hire.
Our Motto is: “Friend or Foe, No Merc Gets Left Behind”
Mercenaries are used every day somewhere. We are used to protect the weak, free the oppressed, guard or acquire the valuable, rescue those held against their will and persuade those who disagree with our employer’s views to see things our way; all for a price, of course.
There are hundreds of mercenary units scattered across charted space. Some units have more history than others and there are units more specialized in what they do.
The Caste of Assassins Mercenary Corps is unique in many ways. We have our founding in the Solomani Rim on Terra before the Long Night. Our personnel come from all walks of life and are therefore able to blend in to any society or situation. We have the ability to impersonate any member of any society and their equipment within our areas of operation. We have the ability to negotiate and enforce, as a neutral party, contracts, cease fire agreements, truces and treaties.
All of our units have a unique cohesion due to our high Esprit de Corps; unlike other organizations which are just working for wages; our people have a reputation for success to uphold. Our units are able to adapt to situations faster than other organizations due to our high level of training and standard operating procedures that have been time tested.
Our units are all highly trained and motivated to accomplish our missions. Every member of the Caste of Assassins has been thoroughly screened and extensively trained to operate under the harshest conditions known to mankind. We have the equipment and training to operate in Zero G and toxic atmospheres. We have intelligence capabilities in every system of every sub sector in which we operate.
Because of our extensive resources we are able to provide many benefits to our employers. We have ground units ready to go from a fully equipped fire team size unit (two men and a Non-Commissioned Officer) to fully equipped Armies as large as regiment sized units made up of 3 brigades (5,000 men each) including full ground support with Armor, Cavalry, Artillery, MASH units (Mobile Armored Surgical Hospitals) and Supply companies.
We are also able to deploy completely manned Naval units from 100 ton scout craft to 150,000 ton Battle Tenders complete with Battle Riders equipped with the best weapons systems money can buy to provide the most Bang for your Credit. We have been used by the Imperial Navy when they did not want to be directly involved in a Naval operation. We can even assemble our Navel units into two comprehensive fleets able to perform blockade or assault missions as required. Note
gathering our ships to perform fleet sized actions will require extra time for notifying all units. Please allow 12 weeks for each 44 ships required for each operation).
Our ground units do the bulk of the work we are given and have been highly successful in guarding nobles, diplomats, corporate executives, and even military leaders (who did not exactly “trust” their own men).
We have toppled dictators, religious fanatics and other speakers of dissention. We have protected high level personnel, their families and shipments of precious cargo across worlds and star systems. We have acquired information and certain items of value from those who were unwilling to sell for the price our employers were offering them. We have helped survey and map out distant planets even under extreme circumstances. We have successfully raised up and put down rebellions on several worlds for members of the Imperial Moot and various corporations. We have been used as “cadre” for training and equipping local militias and armies to defend themselves. We have provided military grade equipment to several worlds, corporations and individuals (for use in their own protection, of course) that they were unable to purchase for themselves. We have provided medical hospitals for those who had none of their own and even provided medical and supply companies during natural disasters. Some of our members have permanent tickets as elite troops for governments and corporations on several worlds. We have successfully operated as impersonators for high public officials and corporate executives wishing to remain anonymous while they performed other actions. We have sought out, infiltrated, sent false information to and destroyed numerous terrorist and insurgent cells while performing counter intelligence operations. We have also been hired to extract payments for protective services from rather unwilling merchants and corporations.
Our naval forces have successfully operated as an interdictory force against Aslans, Vargers, rebels and pirates in several systems over many centuries. We have also successfully delayed the appearance of Imperial navy ships. We have clandestinely sought out and captured pirate ships, bases and stolen cargos. We have provided and broken through blockade operations for several systems. We have disrupted the shipping of our employer’s competitors (while liberating ships and cargo for our employer or ourselves, depending on how our contracts read) as well as providing Logistical support and secure transportation services. We have been engaged in Close Orbital support of other military operations as well as System Defense Boat operations and training.
When you need any of these services or others not mentioned here, consider calling the nearest Caste of Assassins Mercenary Corps station in your sub sector. We will get the job done right the first time.
The awards and bonuses for the Caste of Assassins Mercenary Corp are legendary as well as generous. Many of our members have multiple awards and some (those under mental evaluation due to over eagerness) have sought out the most dangerous contracts to volunteer for with the hopes of getting wounded while performing a heroic act in order to double dip from the bonus pool.
The reason that the HUF award (Heroism Under Fire) is limited to a maximum of 2 during each contract is that if it was only one people would only do daring things to earn the award once then sit back and watch the action for the rest of the ticket. The reason it is not 3 or more is that we do not want people going kill crazy and trying to do the entire job by themselves and get themselves killed in the process. The first award of the HUF is normally acknowledged to those who deserve it by the entire unit in the engagement. Trying to gain the second is harder as either the CO or Senior NCO will rarely agree on the circumstances required by the assassin member to earn it.
The WDC (Wounded During Combat Medal - pronounced “Woo-dick” by assassin members) is easier (if more painful) to earn than the HUF and may be earned multiple times during a contract.
b) HUF. The medal for Heroism Under Fire.
1) This award is given to Caste of Assassins members who risk their lives to save the lives or property of the Caste of Assassins Mercenary Corps while being fired upon during a mission.
2) The member who is to awarded this medal must have demonstrated unselfish and fearless conduct by risking his life while protecting members of the Corps or Corps property during a firefight with opposing forces while on a mission.
3) The member awarded this medal is eligible for a cash bonus of up to 1 months pay and up to 1 months paid leave.
4) The cash bonus and leave award is to be determined by the member’s unit commander and senior Non-Commissioned Officer.
5) This medal may not be awarded more than twice for each action under fire.
c) WDC. The Wounded During Combat medal.
1) This medal is awarded to any Caste of Assassins Member who receives a wound (that is treated by a person with a minimum of medic skill 1) while under fire from opposing forces during a mission.
2) The award of the medal is to be determined by the member’s unit commander and senior Non-Commissioned Officer and medic.
3) This award may only be earned once for each wound received and treated as per c) #1 during a contract.
4) The member receiving this medal is eligible for a cash bonus rated in various amounts based on the severity of the wound (s).
5) The minimum amount will be 10 CR. Up to a maximum of 50,000 CR. (For the loss of a limb, even if the limb is later regenerated) for the accumulation of all awards of this medal during one contract.
Warhammer-13 DDG (TL13). 3000 tons. Armor-8. Jump-4. 4-G. 1240 tons fuel. Twin bridges & Model/7s. 50 double staterooms, 20 single Staterooms, 60 low berths. Two 100-ton missile bays, 10 triple turrets (8 x BBB, 2 x SSS). 200-ton capacity shuttlebay, 67 tons user-definable. Streamlined. 55 crew. In the baseline configuration can carry a 40-man platoon of ship's troops/marines; total life-support capacity is 120.
The ship has two 100-ton bays, ten hardpoints and ten tons allocated for fire control. Two 100-ton heavy missile bays and ten triple turrets are installed, eight with triple beam lasers (BBB) and two with triple sandcasters (SSS); 10 tons of sandcaster magazines holds 18 rounds per sandcaster. A dedicated shuttle bay houses up to 200 tons of ship's vehicles, plus 67 tons is available for cargo; the ship is streamlined.
We are mercenaries for hire. We have a motley crew of misfits, Imperium Navy and Army rejects and others who belong nowhere and have nowhere else to go. It is interesting how many times we have been accused of merely being a space faring Bordello. Just because our crew of 55 women and 40 men does not mean that all our ladies (as well as the men) sell their bodies at every port we dock at. Sure some do to make some bonus cash. Well, maybe more than some but still. That is no reason to slight the entire crew. We are a professional team of soldiers for hire.
Our Motto is: “Friend or Foe, No Merc Gets Left Behind”
Mercenaries are used every day somewhere. We are used to protect the weak, free the oppressed, guard or acquire the valuable, rescue those held against their will and persuade those who disagree with our employer’s views to see things our way; all for a price, of course.
There are hundreds of mercenary units scattered across charted space. Some units have more history than others and there are units more specialized in what they do.
The Caste of Assassins Mercenary Corps is unique in many ways. We have our founding in the Solomani Rim on Terra before the Long Night. Our personnel come from all walks of life and are therefore able to blend in to any society or situation. We have the ability to impersonate any member of any society and their equipment within our areas of operation. We have the ability to negotiate and enforce, as a neutral party, contracts, cease fire agreements, truces and treaties.
All of our units have a unique cohesion due to our high Esprit de Corps; unlike other organizations which are just working for wages; our people have a reputation for success to uphold. Our units are able to adapt to situations faster than other organizations due to our high level of training and standard operating procedures that have been time tested.
Our units are all highly trained and motivated to accomplish our missions. Every member of the Caste of Assassins has been thoroughly screened and extensively trained to operate under the harshest conditions known to mankind. We have the equipment and training to operate in Zero G and toxic atmospheres. We have intelligence capabilities in every system of every sub sector in which we operate.
Because of our extensive resources we are able to provide many benefits to our employers. We have ground units ready to go from a fully equipped fire team size unit (two men and a Non-Commissioned Officer) to fully equipped Armies as large as regiment sized units made up of 3 brigades (5,000 men each) including full ground support with Armor, Cavalry, Artillery, MASH units (Mobile Armored Surgical Hospitals) and Supply companies.
We are also able to deploy completely manned Naval units from 100 ton scout craft to 150,000 ton Battle Tenders complete with Battle Riders equipped with the best weapons systems money can buy to provide the most Bang for your Credit. We have been used by the Imperial Navy when they did not want to be directly involved in a Naval operation. We can even assemble our Navel units into two comprehensive fleets able to perform blockade or assault missions as required. Note

Our ground units do the bulk of the work we are given and have been highly successful in guarding nobles, diplomats, corporate executives, and even military leaders (who did not exactly “trust” their own men).
We have toppled dictators, religious fanatics and other speakers of dissention. We have protected high level personnel, their families and shipments of precious cargo across worlds and star systems. We have acquired information and certain items of value from those who were unwilling to sell for the price our employers were offering them. We have helped survey and map out distant planets even under extreme circumstances. We have successfully raised up and put down rebellions on several worlds for members of the Imperial Moot and various corporations. We have been used as “cadre” for training and equipping local militias and armies to defend themselves. We have provided military grade equipment to several worlds, corporations and individuals (for use in their own protection, of course) that they were unable to purchase for themselves. We have provided medical hospitals for those who had none of their own and even provided medical and supply companies during natural disasters. Some of our members have permanent tickets as elite troops for governments and corporations on several worlds. We have successfully operated as impersonators for high public officials and corporate executives wishing to remain anonymous while they performed other actions. We have sought out, infiltrated, sent false information to and destroyed numerous terrorist and insurgent cells while performing counter intelligence operations. We have also been hired to extract payments for protective services from rather unwilling merchants and corporations.
Our naval forces have successfully operated as an interdictory force against Aslans, Vargers, rebels and pirates in several systems over many centuries. We have also successfully delayed the appearance of Imperial navy ships. We have clandestinely sought out and captured pirate ships, bases and stolen cargos. We have provided and broken through blockade operations for several systems. We have disrupted the shipping of our employer’s competitors (while liberating ships and cargo for our employer or ourselves, depending on how our contracts read) as well as providing Logistical support and secure transportation services. We have been engaged in Close Orbital support of other military operations as well as System Defense Boat operations and training.
When you need any of these services or others not mentioned here, consider calling the nearest Caste of Assassins Mercenary Corps station in your sub sector. We will get the job done right the first time.
The awards and bonuses for the Caste of Assassins Mercenary Corp are legendary as well as generous. Many of our members have multiple awards and some (those under mental evaluation due to over eagerness) have sought out the most dangerous contracts to volunteer for with the hopes of getting wounded while performing a heroic act in order to double dip from the bonus pool.
The reason that the HUF award (Heroism Under Fire) is limited to a maximum of 2 during each contract is that if it was only one people would only do daring things to earn the award once then sit back and watch the action for the rest of the ticket. The reason it is not 3 or more is that we do not want people going kill crazy and trying to do the entire job by themselves and get themselves killed in the process. The first award of the HUF is normally acknowledged to those who deserve it by the entire unit in the engagement. Trying to gain the second is harder as either the CO or Senior NCO will rarely agree on the circumstances required by the assassin member to earn it.
The WDC (Wounded During Combat Medal - pronounced “Woo-dick” by assassin members) is easier (if more painful) to earn than the HUF and may be earned multiple times during a contract.
b) HUF. The medal for Heroism Under Fire.
1) This award is given to Caste of Assassins members who risk their lives to save the lives or property of the Caste of Assassins Mercenary Corps while being fired upon during a mission.
2) The member who is to awarded this medal must have demonstrated unselfish and fearless conduct by risking his life while protecting members of the Corps or Corps property during a firefight with opposing forces while on a mission.
3) The member awarded this medal is eligible for a cash bonus of up to 1 months pay and up to 1 months paid leave.
4) The cash bonus and leave award is to be determined by the member’s unit commander and senior Non-Commissioned Officer.
5) This medal may not be awarded more than twice for each action under fire.
c) WDC. The Wounded During Combat medal.
1) This medal is awarded to any Caste of Assassins Member who receives a wound (that is treated by a person with a minimum of medic skill 1) while under fire from opposing forces during a mission.
2) The award of the medal is to be determined by the member’s unit commander and senior Non-Commissioned Officer and medic.
3) This award may only be earned once for each wound received and treated as per c) #1 during a contract.
4) The member receiving this medal is eligible for a cash bonus rated in various amounts based on the severity of the wound (s).
5) The minimum amount will be 10 CR. Up to a maximum of 50,000 CR. (For the loss of a limb, even if the limb is later regenerated) for the accumulation of all awards of this medal during one contract.