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Challenge mag campaigns for Star Cruiser

Putraack

SOC-12
Hi, I'm relatively new here. I was a big fan of, and GM for, T2k and Space:1889 back in the day. 2300 just passed me by, until the mid/late '90s. I bought up some old Challenge mags to fill gaps in my collection, and I took the time to read the "Lone Wolf" and "Three Blind Mice" campaigns for Star Cruiser. Those got me interested, and I went out and bought the 2300 stuff I didn't have before. I still haven't run much of a game (used the rules once, though....)

I've still not played them out, so I am asking if anyone here had any experience with them. Good, bad or ugly?
 
I never ran Lone Wolf but I did run Three Blind Mice.

In my group it didn't go across very well as my players are big on action / role-playing. In typical GDW tradition, it's more of a wargame / simulation with a role-playing element involved. You spend a lot of dodging Kafer patrols, lurking, and generall skulking around Kafer space represented by rolling dice, looking at charts, rolling more dice, checking other charts and so on. The big problem is that the ships the players are in aren't strong enough to actually fight Kafers, so wargamers can get bored by the lack of action. If you're skilled at portrays the nail-biting anxiety of evading Kafer patrols and so on, TBM is a fantastic game. And if your players like that kind of thing, they'll like TBM.
 
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