shadowlord
SOC-7
To be a little different I want my character to have as an emergency weapon a Chinese war fan. Any idea as to what the damage should be?
To be a little different I want my character to have as an emergency weapon a Chinese war fan. Any idea as to what the damage should be?
If it's the butterfly pattern, it is essentially a mace.
Made of bonded superdense, I suppose it might actually stop bullets.
andSTICKS AND BATONS
For self-defense, blunt instruments are excellent. They can stun or break bones, but are rarely lethal. At the same time a baton or stick can block lethal implements and gives the user a reach and a projected threat that no amount of unarmed skills can match. A small baton is as easy to carry as any sword.
OTHER MELEE WEAPONS
There is perhaps a case for a hatchet as a selfdefense weapon, but for the most part weapons other than those listed above are not really practical for defensive carry. Axes, maces, spears and strange martial arts weapons with chains and spikes are best left where they belong - in the vid theatre. The same goes for bow weapons.
CT offers us no mace; closest approximate is a club.
There's a paragraph or two in the opening, Burocrate:
and
Then, there is a much longer discussion of individual melee weapons, beginning on page 7, and running to page 12. Then stats, on pp 21-22. It includes all sorts of melee weapons (including telescoping batons, "stealth" nunchakus, and brass knuckles), but no War Fan that I see.
......OTHER MELEE WEAPONS
There is perhaps a case for a hatchet as a self defense weapon, but for the most part weapons other than those listed above are not really practical for defensive carry. Axes, maces, spears and strange martial arts weapons with chains and spikes are best left where they belong - in the vid theatre. The same goes for bow weapons.
MT stats for a mace are in "When It's Lances, Not Lasers", Challenge 49.
A mace has Pen 3, Dmg 2, range 1.5m Similar to a Blade.
(They're also in my Weapons charts, BTW.)