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Combat

Okay, answered my own question. Looks like BITS' At Close Quarters will do the job quite nicely thank you.

Other ideas still welcome however.

- Neil.
 
Originally posted by binky:
How have people playtesting the T5 rules been handling combat?

Anyone got any pointers?

- Neil.
ACQ if the battle is an important part of the story, T4 otherwise as it's a decent fast and dirty combat system.

William
 
I need to remember where I put my T4 rulebook.

In actual fact I think I can use ACQ as a basis and simplify it for the less critical firefights.

- Neil.
 
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