<BLOCKQUOTE>quote:</font><HR>Originally posted by Beholder:
Greetings,
I would like to know if the previous rules of Traveller were heavy on computers with rules on how to hack. And if the new t20 will contain rules to this effect.
Also, Are robots and cybernetics part of the usual setting and if yes, will the t20 cover these subjects.
Beholder http://rpghost.com/rpgzone
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Computer hackinng has never been a major factor in traveller; the only hacking rules I recall in canonical non-periodical sources are in TNE, and are simply for the psionic power of Machine Empathy.
Neural Interfaces, etc, exist in TNE, but since they are not part of the mainstream technologies, they got kinda glossed over.
The closest to hacking rules in mt was in a few tasks in some adventures: use computer and intrusion, difficulty varies by security. Treated as all or nothing.
T20 doesn't yet contain any hacking rules, but is close enough to SRD that any other set of hacking rules for D20 should be able to be grabbed.
Also, remember that the massive nets of today and of cyberpunk will exist only on a fraction of imperial worlds; some don't have the infrastructure, some can't build the infrastructure, others won't build it, and still more can't keep the infrastructure safe from the elements. Plus, no net extends beyond a single system. A Cyberpunkish VR net may exist on some worlds, but definitely won't on others.
And as for heavy computers: Many have postulated that the ship's computers are build from micro-vaccuum-tube designs. (These do really exist. They are big, hot, and radiation resistant, draw huge ammounts of power, and are not particularly slow nor fast.)
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-aramis
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