jaz0nj4ckal
SOC-12
Not sure where this question should go in the forms, but since I am focusing greater on Classic Traveller – putting it here.
So – I have been thinking about converting CT weapon and armor (bonus/penalties) to be compatible with 3d6 dice rolls.
I will be using the character creation method from GURPS, but looking to convert armor to have a hit penalty/bonus oppose to damage reduction. I have already created a percentage hit matrix chart, so all I need to do now is convert CT weapons, armor and their associated bonus/penalties to be compatible with a 3d6 dice roll.
My aim is to super streamline GURPS and get abstract combat feel from Classic Traveller. I really like the 3d6 dice curve, and point buy of GUROPS, but love the god like simplicity of CT combat.
Looking for suggestions on how to convert CT weapons/armor bonus and penalties to work with 3d6 dice rolls.
Thanks
So – I have been thinking about converting CT weapon and armor (bonus/penalties) to be compatible with 3d6 dice rolls.
I will be using the character creation method from GURPS, but looking to convert armor to have a hit penalty/bonus oppose to damage reduction. I have already created a percentage hit matrix chart, so all I need to do now is convert CT weapons, armor and their associated bonus/penalties to be compatible with a 3d6 dice roll.
My aim is to super streamline GURPS and get abstract combat feel from Classic Traveller. I really like the 3d6 dice curve, and point buy of GUROPS, but love the god like simplicity of CT combat.
Looking for suggestions on how to convert CT weapons/armor bonus and penalties to work with 3d6 dice rolls.
Thanks