ElcidBarret
SOC-2
Hello again.
I had a couple of questions come up in today's game that I haven't quite decided how to handle...
The first is one that stems from me: how long, and how hard, should the rehab after augment surgery be? One of my players is a bit aug-mad, and plans to, when he can afford it, replace limbs, eyes, organs, etc, but it seems a bit... unrealistic to me to just let him pay the basic cost, spend a day in the hospital and then walk away. I figure medical slow would cover the actual healing/bonding process, but learning to use a new arm or eyes can't be easy. My initial thought was something like requiring Endurance checks for a week or more, depending on the complexity of the upgrade, to ensure that everything keeps functioning as it should.
The other question comes from my players, and I'm on the fence. They have a very Old Ship, with penalties to Pilot, Sensors and Repair checks. Naturally, they'd like to fix this, but simply letting them pay the normal repair costs seems like letting them get off really easy, given how many bonus Ship Shares they got out of it (I missed the 10 max rule at the time). As they're paying to replace/upgrade both the Sensors and M-Drive, I'm contemplating letting that remove the penalty, but the Repair one is harder. My initial thought to require them to spend extra on their monthly maintenance for a long stretch of months to basically work all the kinks out.
Anyways, I'd love to know if anyone has encountered similar issues or any opinions on my early ideas.
Cheers.
I had a couple of questions come up in today's game that I haven't quite decided how to handle...
The first is one that stems from me: how long, and how hard, should the rehab after augment surgery be? One of my players is a bit aug-mad, and plans to, when he can afford it, replace limbs, eyes, organs, etc, but it seems a bit... unrealistic to me to just let him pay the basic cost, spend a day in the hospital and then walk away. I figure medical slow would cover the actual healing/bonding process, but learning to use a new arm or eyes can't be easy. My initial thought was something like requiring Endurance checks for a week or more, depending on the complexity of the upgrade, to ensure that everything keeps functioning as it should.
The other question comes from my players, and I'm on the fence. They have a very Old Ship, with penalties to Pilot, Sensors and Repair checks. Naturally, they'd like to fix this, but simply letting them pay the normal repair costs seems like letting them get off really easy, given how many bonus Ship Shares they got out of it (I missed the 10 max rule at the time). As they're paying to replace/upgrade both the Sensors and M-Drive, I'm contemplating letting that remove the penalty, but the Repair one is harder. My initial thought to require them to spend extra on their monthly maintenance for a long stretch of months to basically work all the kinks out.
Anyways, I'd love to know if anyone has encountered similar issues or any opinions on my early ideas.
Cheers.