This is a very general question.
What are some rules of thumb when writing short adventures? What's your experience in doing this, and lessons learned?
For example, your adventure should be straightforward and focused: an eight-year-old should be able to understand the point of it all. (Yes or no and why/caveats).
Or, adventures generally are just about putting players in a fix and letting them dig themselves out. (Similar responses) Or letting them navigate through wheels-within-wheels. Or all about teamwork (or the horrible things that happen when it's absent).
You get the idea? Your thoughts please!
What are some rules of thumb when writing short adventures? What's your experience in doing this, and lessons learned?
For example, your adventure should be straightforward and focused: an eight-year-old should be able to understand the point of it all. (Yes or no and why/caveats).
Or, adventures generally are just about putting players in a fix and letting them dig themselves out. (Similar responses) Or letting them navigate through wheels-within-wheels. Or all about teamwork (or the horrible things that happen when it's absent).
You get the idea? Your thoughts please!