True. But how do I incorporate that into a table?
I can think of one way to do this.... but it would be ugly
I wrote code years ago for a "Guess the animal" pseudo AI thing.
There were a bunch of records in a file, and they had an animal name and a hash code - basically, a bunch of binary flags (Wings? Fly? 2 legs? 4 legs? fur? Scales? milk?) and then turned all the binary flags into a number and sorted them. When the player typed in a description of an animal, the program would look through the text, and anytime a keyword was found it would turn on the appropriate flag. When it got done parsing the text, it had a number that should match an animal... or at least be close to one and it would return the closest thing in the list.
So...
If you made a table with a bunch of columns (Starport bar? TAS? Local news? ....) and flagged them, you could do something similar. You'd take the player's points of access, hash them the same way, and get back which item in the rumor table they'd get hit with often enough to have confidence in, and the farther away from that entry on the table the less confidence they'd have in the rumor.
Say it's just the three columns above, but ranked in 'reliability' as TAS, local news, starport bar. The rumors are:
001 - 1 - Overheard in bar: The captain of the
Didn't Crash Yet is an idiot
010 - 2 - Local news report : Merchant captain fined for severe saftey issue. Film at 11.
100 - 4 - Traveler's Aid Society strongly suggests not to take passage on the
Didn't Crash Yet
Then you've got the intermediates:
011 - 3 - People are saying that the Starport is fining Captain Numnuts because the #3 inverter actually fell off his M-drive when landing
101 - 5 - While sitting in the TAS bar, a drunk employee is arguing with another employee that they should stop accepting high passages for the
Didn't Crash Yet
110 - 6 - An article on the local news website has info abou the
Didn't Crash Yet and the engine trouble
111 - 7 - After collecting all the info, here's the real story....
Ugly for 3 bits, but hideous at 8 bits resolution in making the table
Anyway, the way this would be played is you ask the player what their information sources are, and potentially have a skill roll to turn on a bit (Carousing 8+ for the Bar Bit, for example) . After all the players try, you end up with an entry on the table...or go with whichever entry is close enough.
Like I said, it's an ugly solution. Presented here in hopes it inspires something prettier