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Crew of the ISS "Ishak"

sabredog

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An example of one of the more colorful NPC crews of the scouts ranging IMTU, but translatable to the OTU.

Deckplans soon to follow.


Crew of the Deep Survey Scout Ishak

The Imperial Scoutship Ishak Type S(k) Deep Survey Scout is designed to conduct long-range scouting mission into unknown or enemy territory. Accordingly she is equipped with a Jump-4 capable drive with sufficient fuel to cross 4 parsec gaps between stars, or be able to make a 2-parsec jump into hostile territory and still have fuel immediately available for a jump out again without having to scoop or otherwise refuel. To further extend the ship’s range she is can be fitted with drop tanks that will add an additional 60 tons of fuel for a single jump-4.

The Type S(k) is also equipped with extra powerful arrays that extend her sensor range by 50% and have passive sensing capabilities that allow for “slurping” communications and other emissions without having to betray her position. The Model 4 computer has a hardwired subsystem for processing and analyzing electronic intelligence (ELINT) sources, sorting and storing them for later use by intelligence personnel. The subsystem can also forward the information to the communications array for encoded transmission to other assets within the same star system the Type S(k) might be working with as part of a screening force during fleet operations. When a Type S(k) is made available to Archive scouts for other than intel-gathering survey missions this classified and valuable equipment is usually removed and stored for use in another ship. Currently, while the primary mission of the “Deep Survey Scout” is actually intel-gathering and analysis there are 10 of these vessels in the service of the Archives for actual survey work by the Imperial Scout Service.

The Ishak

Because the Archives have 10 of these ships for actual planetary and system survey missions they are farmed out to some of the most experienced teams for extended missions into unexplored, or “lost”, territory for the continuing search for new colony-capable worlds or “lost” colonies. The extra long-range and sensitive sensor arrays and extended jump capabilities make this the ideal ship for first contact (on those infrequent occasions) and lost-colony rediscovery missions where the potential for violent reactions from the contacted parties is mitigated by the vessel’s long legs and big ears. These missions also require the most resourceful and experienced crews.

One such crew and ship is Team-505 of the ISS Sk-109311, or as her crew calls her, Ishak (old-Earth Russian for “mule”). The vast numbers of scout ships of all classes are not named, just numbered. The service has always allowed crews assigned to the vessels to name them, and then just have the ship revert to its original number when returned to active duty or when assigned to a different active duty crew. It is all part of the Scout Service’s mystique of being considered the last bastion of rugged individuality in government service. So, Mule it is.

Ishak is a blunt wedge-shaped lifting body design with a single turret and numerous senor patches, bumps, and blades studding her surfaces. Painted a non-reflective light gray she is considered an unlovely lump by even her crew, but under the surface, she has a lot to offer. The crew has made numerous modifications over the years they have had the ship – one of the longest running assignments in the ISS at 9 years for the captain and engineer team. Some of these additions the Service knows about, and others the Service would rather not know about and has turned a blind eye towards since the crew has always provided top-notch results.

Team-505 is composed of three members, as is standard in the Scouts for a ship this size. The smaller Type-S and S(b) usually has only two crewmembers so the four staterooms provide plenty of elbowroom during the long trips. While the Type-S(k) still only has four staterooms, the larger drives require a full-time engineer, additionally; the placement of the controls for the sensor suite being off the bridge requires a separate comms/sensor officer.

The crew of the Ishak has added a workshop to the hold (2 tons space) to manufacture parts and to support the vodka still (supplied by the potato bin tucked behind the Air/Raft cradle where it is dry and dark). Because the crew has various hobbies they pursue during the jump weeks, a small hydroponics garden provides for the tea blends the captain enjoys, and for the herbs used by the sensors officer for her experiments in exotic cooking. These “experiments” have occasionally resulted in the other crewmembers retreating to the airlock while she cleans the smoke out of the ship when her hobby goes wrong). The garden has also provided a medium to grow various plants and molds found on some worlds that proven useful in both medicinal and recreational pharmacology.

The Air/Raft is a standard version equipped with a hardtop for use in foul weather – but it is not pressurized. It does have a pintle mount for a light machine gun that was captured during one ill-received lost colony re-contact mission gone wrong. The patched holes next to the driver’s seat are also souvenirs of that day along with the decision to add heavier screens to the windshield. The shark-mouth painted on the nose was just the result of drunken whimsy.

The bridge has a samovar built into the bulkhead next to the pilot console within easy reach for when the captain/pilot is busy with controlling the ship. His seat also has a scabbard for a riotgun and bandolier of shotgun magazines. The communications/sensor suite consoles and equipment are just off the bridge in a slightly forward position on the port side. The communications officer has her laser carbine clipped above the iris port leading to the bridge and her collection of vintage sound recording s of popular music stashed under the floor in some compartments built by the engineer for safely storing them in case of damage to the ship by battle or radiation. The drive spaces are a maze of equipment and stuffed into nearly every cranny is the engineer’s vast collection of ancient westerns, romance novels, and science fiction paperbacks. Rumor has it that some particularly amazing “gentlemen’s literature” is buried somewhere in the piles but no one has been able to find it yet.

Some who have gone onboard the Ishak have noted the heavy odors of garlic, tobacco, musk, and onions that seem to permeate the air with just a hint of pine freshener from the innumerable little cardboard trees fluttering in front of the air vents. They also have noticed the laundry hanging to dry in the passages and the ship’s ferret (female, named “Bolt”) rocketing off one wall to the next like a flash of brown lightning when the gravity is shut off. Which is usually the case when the ship is in space since it makes it easier to use all the available space within the ship for storage, and easier to find a place to grab an undisturbed nap. It also relieves the pain in the legs of the engineer when he walks around the ship as well as allows he and the captain to practice Cossack dances on the ceiling while not disturbing the sensors officer’s martial arts workout on the deck after a particularly successful batch of vodka has been distilled.


Captain of the Ishak

Scout Commander Ilya Peterovich Shokhin

Born on St. Ekaterina and only child Ilya Shokhin joined the Scout service “to see the universe”…and get away from the university he was failing at because he was given to spending more time daydreaming and hanging around the shipyards than studying jump space physics and rare earth metallurgy. His father was a Free Trader on the Pixie Run in the Jacine subsector until a jump drive failure resulted in the ship never returning from jump space and was gone forever. Ilya’s mother was more than capable of supporting herself with her job as a music (violin and piano) teacher so Ilya was free to leave home and find his own way. He never doubted that the Scout Service was the way to go.

At this moment in time Ilya is 56 years old, 1.72m tall and barrel-chested with a lavish beard. His dark eyes are expressive, Ilya laughs easily and loudly – even (if not most often) at himself, but he tries not to laugh at others who don’t deserve it. A drinker of vast amounts of tea – which amazes his shipmates given his seeming endless bladder capacity – he also loves a good potato vodka. Ilya installed the tea samovar on the bridge within easy reach of his commander chair along with an ikon his mother gave him of St. Ekaterina when he graduated from the Scout Academy. Ilya is a devout follower of the Eastern Orthodox Church and insists on holding devotions onboard ship every Sunday at a time coordinated (often to his shipmates’ dismay) to St. Ekaterina time – which depending on where the Ishak is at any given Sunday can vary a lot and not always in synch with their sleep schedules.

An excellent pilot and navigator, handy in a fight, and yet easily mixes any crowd Ilya is the father of his crew. He literally calls them his “family” and the missions he has led them through have become legendary in the service. Called “Pasha” by the rest of the crew, Ilya lead informally, but there is no dissent – he’s earned the trust by example. How he has managed to keep the Ishak as his assigned craft and out of the scrapyard is anyone’s guess.
 
Imperial Navy Petty Officer 1st Class (ret.) Mikhail Gregory

Engineering Officer


“Misha”, as he is called by the captain, has been the engineer for the Ishak ever since Ilya Shokhin was assigned to her. He is younger by a few years (41) but having been identified as a genius – “magical” was the word used by his last commander – with machinery and technology of all kinds he was snapped up by the Scouts when the service stood down after the last war and once again became a more or less (usually a “lot less” to the amusement of the other services) paramilitary exploration arm of the Imperial Services.

Misha can be described as a somewhat sad-eyed, long-faced fellow with unkempt brown hair and a self-effacing attitude, but after a few drinks brightens up considerably. After an accident with bad shielding on a meson accelerator damaged his nervous system he has suffered crippling pain to his legs. Under as little as half a gravity he cannot walk because of it so the ship is usually kept at half to zero-G to allow him to get around easily and eliminate the pain. Misha built the workshop and potato vodka still in the cargo spaces of the Ishak and ensures the vodka’s quality is such that the crew has used it as a valuable trade item on many of the frontier colonies for various small luxuries and items the crew needs. It has also proven a useful medicinal item on the same colony worlds when trouble erupts.

Misha has a set of powered legs to use when off-ship made from a salvaged suit of Battle Dress. The lower portion of the suit was modified and retains a smaller power system to keep them running (no pun intended) for up to 96 hours before requiring recharging. No other powered systems may use the legs power supply and in spite of their source the legs do not allow for any changes to Misha’s regular statistics or abilities – they function at a much lower power setting than they otherwise would or he wouldn’t have been able to use them in this fashion in any way worth bothering with. However, they at least allow him to get off the ship and stretch his “legs”.

Imperial Scout Service Katelyn Bekker

Navigation and Communications Specialist (and chief gofer)


…and anything else the other crew members need doing, 26 year-old Katelyn is the junior-most member of the Ishak’s crew and the youngest. She also acts as the gunner when required, though that is not very often, so she spends a lot of her time rung the communications and navigations suite on the ship. Her station is the secured area adjacent to the bridge contains the ELINT gathering systems and usually navigates the ship from there as well since the “big eyes and ears” of the sensor suite can only be accessed here, and not from the navigation boards on the bridge for reasons of security. Katelyn doesn’t mind, though, since she has wired into the compartment “the most realistic and awesome sound and visual system in the freaking galaxy” according to herself and most who have experienced it in action.

The system started out as a hobby (Scouts have lots of hobbies for those long flights in jump and while floating around systems) and gradually took over most of the compartment so now pretty much only someone as small (1.5 meters) as Katelyn can fit inside the compartment. When active the system will play from the seemingly endless supply of music and video files she has secreted in an underdeck compartment that is the most EMP-proof spot on the ship. The video fills the compartment with the highest definition holographic imaging available and converts the whole place into a movie you could walk through. Katelyn has also used this system to record most of the places she has visited while in the Scouts so she can play back and show off the worlds she has been to.

When not immersed in her sound/video suite Katelyn also maintains the hydroponics garden in the hold where she cultivates the various exotic herbs she has discovered in her travels and experiments with in some alien cooking recipes. While they are not always a hit with the rest of the crew, her tea and medicinal narcotics are with the captain (tea) and the engineer (for his nerve pain). Katelyn is competent in gunnery and combat qualified with her laser carbine, but generally tries to stay out of the way if things get dangerous because of the captain’s habit of just charging into battle in front of everyone else. She prefers to just supply cover fire in those cases to make sure the captain gets a fair fight. Well-liked by the rest of the crew, Katelyn spends a lot of time with Misha in the engineering spaces to work on her qualifications as a drive engineer. She joined the ISS when she was 16 as a graduate of the university well ahead of her older classmates in quantum jump mechanics and exotic navigational theory, which has held her in good stead ever since.



Ilya Shokhin Scout 56yo

UPP= A8B8A6 Brawling -1
Carousing-1
Nav-2
Pilot-2
Shotgun-4
Survey-2
Survival-1
Vacc Suit-2

Belter Suit (heavy style vacc suit equal to Cloth +1)
Cloth Armor
Riotgun (treat as automatic combat shotgun) w/ 2x 20-rd magazines
Blade
Pocket Computer
Titanium (and vacuum-sealed) cigar case for 4 cigars and matches


Mikhail Gregory Imperial Navy 41yo

UPP= 7B7AC8 Electronics-2
Engineer-4
Mechanical-4
Ship’s Boat-1
Vacc Suit-1

Powered leg exoskeleton system
Cloth Armor
Standard Vacc Suit
Laser Pistol w/ 3, 10-shot battery packs (fit in grip)
Pocket Computer
A seemingly endless supply of tools so he always has a few in his pockets.
…along with a book to read


Katelyn Bekker Scout 26yo

UPP= 5CB9D4 Air/Raft-1
Commo-3
Electronics-2
Laser Carbine-1
Navigation-3
Vacc Suit-1
Pilot-1

Cloth Armor
Reflec
Vacc Suit
Laser Carbine w/ power pack
Medikit
Pocket Computer
Keys to the Air/Raft





ISS Ishak Type S(k) Deep Survey Scout TL-15

150 ton wedge

Jump Drive 4
Maneuver Drive 2 (Agility -2)
Power Plant 7 (EP= 3 agility/ 2 computer / 2 weapons)
Fuel 67 tons w/scoops and purifier

Computer Model 4

1 Double Turret (beam lasers x2)

4 Staterooms (one converted to autodoc facilities and crew lounge)

Autodoc – capacity 1 patient

Cargo = 10 tons (2 tons converted to workshop, vodka still, and hydroponics garden)

Air/Raft w/ LMG on pintel mount

(Sensors give 50% increase in range)

Fast-refueling couplings for drop tank use (30 tons capacity)
 
This is great stuff--nicely done!

Your ship design sounds ideal for a campaign I'm cooking up. If you ever get a chance to post the deckplan, I'd love to see it.
 
Jeez, I was straightening up a pile of notes and drawings and realized I had forgotten to post this, too. Sorry about that.

My deckplans tend to be pretty old-school, with colored pencil and such. Computer access points around the ships are the light blue areas.

TypeSkLongRangeSurveyScout_zps78d3adcf.jpg
 
Galley? Lounge?! Its a scout ship - it's like Das Boot in that tin can. Gritty, cramped, and with lots of little pine tree air fresheners flapping away in front of the air vents. At least IMTU.

Actually, the crews tend to either use the fourth stateroom for that, since they don't usually have more than 3 for the crew. And if they want more luxurious surroundings for lounges or whatever, they will fit out sections of the cargo areas for that. Entertainment systems, fancier food processing equipment than the all-in-one modular jobs in the staterooms, etc..
 
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