In High Guard, in the weaponry chapter, it is noted that:
So that would mean that even a large bay Meson Gun (doing maximum 140 damage) would be unable to cause a critical on a ship with more than 14 000 hits (i.e. having a hull size of 28 000 tons or more).
Two questions:
1. In the core rule book, the criticals seem to be based on increments of 10, rounded up. At what size does one start rounding down? My guess is 2000, since that's the smallest size mentioned in the large ships passage.
2. While a Meson Gun large bay might fail to register a critical on a large ship, could a missile bay do so? By my calculations, if all 120 missiles hit, even an average damage roll (14 on 4D) would give damage of 14*120=1680. This could critical an unarmoured ship with hull size 252 000 tons. Is this reasoning correct?
The Severity of a critical hit is based on 1% increments of the ship’s hull value (minimum 10 points of damage). For example, a ship with 10,000 Hull points that receives a critical hit that causes 224 points of damage, will sustain a Severity 2 critical hit.
So that would mean that even a large bay Meson Gun (doing maximum 140 damage) would be unable to cause a critical on a ship with more than 14 000 hits (i.e. having a hull size of 28 000 tons or more).
Two questions:
1. In the core rule book, the criticals seem to be based on increments of 10, rounded up. At what size does one start rounding down? My guess is 2000, since that's the smallest size mentioned in the large ships passage.
2. While a Meson Gun large bay might fail to register a critical on a large ship, could a missile bay do so? By my calculations, if all 120 missiles hit, even an average damage roll (14 on 4D) would give damage of 14*120=1680. This could critical an unarmoured ship with hull size 252 000 tons. Is this reasoning correct?