Should have thought of this one much earlier.
TCS Island Cluster Campaign by implication allows jumping to "empty hexes". For example Esperanza can only reach other systems through this means, being limited to J2 and the nearest planet is 3 parsecs away.
So how is an "Empty Hex" treated. Is it treated as "The Outer System" and opposing fleets cannot attack each other. Or is it assumed the jump exit point relies on something large enough to be known to all fleets (a drifting planetoid for example), so any fleets arriving may engage with other fleets present.
To quote Bill "its unlikely I will come up with something new" & this may be answered somewhere. Regardless it needs a clarifying note in the errata.
Cheers
Matt
TCS Island Cluster Campaign by implication allows jumping to "empty hexes". For example Esperanza can only reach other systems through this means, being limited to J2 and the nearest planet is 3 parsecs away.
So how is an "Empty Hex" treated. Is it treated as "The Outer System" and opposing fleets cannot attack each other. Or is it assumed the jump exit point relies on something large enough to be known to all fleets (a drifting planetoid for example), so any fleets arriving may engage with other fleets present.
To quote Bill "its unlikely I will come up with something new" & this may be answered somewhere. Regardless it needs a clarifying note in the errata.
Cheers
Matt