Enoff
SOC-13
I have been going over the rules for Mayday and comparing them to the LBB #2 Starships. It was always implied that Mayday was a way to play LBB #2 Starships in hexes.
First thing I noticed was that the scale for both is very different. Mayday has a hex scale of 300,000km (a light second) as near as I can figure out Starships would have a hex scale of 10,000km. A Turn in Mayday is 100 minutes and Starships is 1000 seconds.
Is there connection between the Spaceships listed in Mayday and the Ships listed in Starships? Mayday doesn't use turrets, as near as I can figure each 100tons allows 1 weapon, no double or Triple Turrets. The Mayday attack DMs would give +1 for each additional Laser so double or triple turrets would quickly produce +20 to hit dms.
Mayday also has a Laser hit DM of -1 per hex range, Starships lists a -2 DM for targets at more than 2500mm (or 25 hexes) a -5 DM for targets more than 5000mm (or 50 hexes). It would be impossible to hit a target with a Laser at 25 hexes with Mayday.
Damage is very simple in Mayday just four systems can be knocked out (Computer, Weaponry, M-Drive, J-Drive) and if a ship takes four hits in one turn it is destroyed. Starships has a weird damage allocation where the drives and powerplant reduce in effectiveness by their letter designation. A critical hit totally destroys the item. Each fuel hit releases some fuel. Hull, hold and Cabin hits basically cause decompression but no other damage unless you are role playing some item that is destroyed in the hold or someone's cabin.
First thing I noticed was that the scale for both is very different. Mayday has a hex scale of 300,000km (a light second) as near as I can figure out Starships would have a hex scale of 10,000km. A Turn in Mayday is 100 minutes and Starships is 1000 seconds.
Is there connection between the Spaceships listed in Mayday and the Ships listed in Starships? Mayday doesn't use turrets, as near as I can figure each 100tons allows 1 weapon, no double or Triple Turrets. The Mayday attack DMs would give +1 for each additional Laser so double or triple turrets would quickly produce +20 to hit dms.
Mayday also has a Laser hit DM of -1 per hex range, Starships lists a -2 DM for targets at more than 2500mm (or 25 hexes) a -5 DM for targets more than 5000mm (or 50 hexes). It would be impossible to hit a target with a Laser at 25 hexes with Mayday.
Damage is very simple in Mayday just four systems can be knocked out (Computer, Weaponry, M-Drive, J-Drive) and if a ship takes four hits in one turn it is destroyed. Starships has a weird damage allocation where the drives and powerplant reduce in effectiveness by their letter designation. A critical hit totally destroys the item. Each fuel hit releases some fuel. Hull, hold and Cabin hits basically cause decompression but no other damage unless you are role playing some item that is destroyed in the hold or someone's cabin.