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Cultural K'Kree

The case of what happened to colonies of Humaniti absorbed into the Alsan Heirate (and the Glorious Empire) is well known. What happened on the the other side of the Imperium where Human colonies were absorbed into the Two Thousand Worlds has been neglected. Going on an ethnographic map published in the 10th issue of the Third Imperium fanzine there is a noticable human population in Numbis, Luretiir!girr, Ch!hken & Ruupiin Sectors. Granted some of that is within client states of the K'Kree, but some of these systems are still within the Two Thousand Worlds.

As the Aslan sourcebook (and the scenario Exodus) show, the cultural effects on the descendents of the original colonists are likely to reach beyond simply an enforced vegan diet.

It might be useful to work out just what those effects are likely to be. Roleplaying K'Kree influenced humans is a lot easier than roleplaying the K'Kree themselves. The article 'Religion in the Two Thousand Worlds' from JTAS 24 might be a good starting point.
 
Kirgia is a melding of post-War K'kree and ROM exodus Vilani. If that doesn't get your social danger sense tingling, likely nothing will.

Most of the K'kree Client States are either very old, having been set up by the K'kree in the immediate wake of the war with the Hivers using "local help" to protect the Herd from outsiders, or are the remnants, heirs, or reactions to such states formed in the several thousand years since the War. The Yeskoth Corporate is likely the youngest of the states close to actual K'kree space, with the Lords of Thunder only a bit older. Numbis is being worked on for potential print, while Lure is more of a long-neglected corner with a lot of history to be told.

The K'kree religion is baldly race-centric, which the K'kree who subscribe to it readily admit. Its destiny is theirs for the taking, and only theirs. Other herbivores might be able to share Paradise, but only on sufferance.
As such, the K'kree do not expect other sophonts to embrace their religion as they do. You live under their rule by whatever means succeed. For some, like the Girug'kagh, that means (or *meant* if you read the GURPS treatment of them) wholesale Stockholm Syndrome. At the other extreme are subjugated sophonts like the Mazjaru of Numbis. They're ill-considered slaves and know it. They make no effort to culturally adapt because they see no path for improvement of their place. In the middle are several other Client sophonts that are useful enough to the K'kree that they are given some latitude, but know that they must kowtow properly in the right places at the individual level.

Published materials strongly imply that there are no Ancients sites or, by extension, Human offshoots, native to the sectors to trailing of the Gateway column of sectors. The human populations of Numbis, Lure, and other sectors are all migrants over the prior 3500 years or so, at least. Some have been incorporated into the K'kree Client States, with Kirgia being one of the most blended. Ka'ra is also heavily blended, but with several other sophonts in the mix putting both K'kree and Humaniti in the minority. Lank'gha and Losan are both heavily Human, bending political knee to the K'kree but not going any further socially than necessary to stabilize that relationship.

Human populations within the Two Thousand Worlds are mostly going to be in the same vein as the Mazjaru; tolerated by the K'kree only to the extent they are useful. Their cultures, humans being human, will adapt to that reality but with the knowledge that the K'kree are not going to like them any more for going too far. You'll find small groups who have gone down the rabbit hole in an attempt to emulate the Girug'kagh, and have convinced some local Patriarch or Krurruna to accept that, but it's going to be a localized thing at best.
 
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