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Dain Thrangar, Imperial Scout

plop101

Absent Friend
Dain Aakhen Thrangar,
Imperial Scout pt 1.

Systems, books, and stuff used:
CT Books 1 and 6, MT Players Manual, TNE Rule book and Survival Margin, T4 Rule book and Milieu: 0 source book, GT Rule book, GT First In, GT Far Trader, GT Compendium 1, GT Conversions by Bob Portnell and David P Summers, Central Casting: Heroes for Tomorrow by Paul Jaquays, Certification for Player Characters by William Hostman (available at Freelance Traveller web site), Farquhar McPhar by Mark Ayres and Kylor Dukagen by Walter G. Smith, both available at Freelance Traveller web site, Milo Mills by Eris Reddoch, available at the TML archive, MT character sheets by the Mad Irishman, available at the Mad Irishman web site, and a whole bunch of other stuff I can’t remember right now.

Traveller Character Sheet CT/MT
drawn from the “Mad Irishman” web site

1. Date of Preparation
2. Campaign: Spinward Marches Golden Age Classic
3. Player Name: Dan Roseberry
4. Character Name: Dain Aakhen Thrangar
5. Rank: O4 IS-13 Group Administrator
6. Noble Rank: not applicable
7. UPP 8888C6
8. Home world and Location: Inthe SM2410
8a. UWP B575776-9
9. Hits: 4/5
10. Armor Value: 5
11. Armor Description: cloth

Career History
12. Career: Imperial Interstellar Scout Service
13. Branches: 1 term Operations Office/Scout Fleet, 1 term Operations Office/Base Branch,
1 term Technical Office/Education Branch.
14. Terms: 4 (1 term University of Regina, 3 terms Scout Service)
15. Final Rank/Position: O4 IS-13 Group Administrator
16. Retired? no
17. Retirement Pay: not applicable
18. Name and Location of Discharge World: Inthe SM2410
18a. UWP B575776-9
19. TAS Member? no
20. Awards and Decorations: University of Regina Honors Graduate
21. Special Assignments: 1 year special mission (Interdiction Probe to Djinni SM2111)

Skills
22. Experience: Sum of Int+Edu: 20
22a. Determination: Sum of Int+End:16

skill and level
pilot-1 admin-1 brawling-1
navigation-1 leader-1 submachinegun-1
ship tactics-1 carousing-1 vacc suit-1
engineering-1 computer-1 electronics-1
air/raft-1 ground vehicle (wheeled)-0

Description
23. Species: Human (Solomani)
24. Birthdate: 327-1071
25. Apparent Age: 34
26. Actual Age: 34
27. Sex: Male
28. Height: 1.78M
29. Mass: 80kg
30. Hair: brown
31. Eyes: hazel
32. Appearance: average looking, always wearing tinted eye glasses, usually dressed in green T-shirt, green cargo pants and Rebike tennis shoes.
33. Personality: Very curious, always dependable, works well with others, takes pride in his achievements.
Occasionally experiences periods of melancholy over being rejected by childhood friend.
33a. NPC Morale: 3 (has not received any ground combat training)
PC Morale: per Striker, has high initiative. Will retreat if the Scout ship is seriously threatened, otherwise will fight it out.

34. Background and Personal History:
Dain was born in 1071, at the local general hospital on Inthe. He grew up in a very middle class Imperial family. His father, Aakhen Ariiren Thrangar, was a Merchant serving with Oberlindes Lines, and was often away from home. His mother, Alethea Annette Maris-Thrangar, was an artist, and concentrates on making decorative ceramics. Being an only child, and with his parents being busy a great deal of the time, Dain turned to television, spending several hours a day watching the local programming.

One day, while watching a documentary on Terran music, Dain heard the unmistakable sound of the King. He became a Elvis Pressly fanatic, wanting to know everything there was to know about the great one. When Dain reached the age of 12, he went to visit the Graceland Temple of St. Elvis on Inthe (the temple being an offshoot of the Orange Catholic Church and the Society of Humaniti, pledged to “spread the works of the TRUE ST. ELVIS”. Dain was ridiculed by his friends who, as he would put it, “just don’t understand the ways of the King.”

His devotion to St. Elvis was causing trouble with his school grades. Eventually, his parents intervened, saying that there would be no more studying of this “Elvis person” until he improved his studies. This Dain did with abandon, becoming a honor society member at his local high school. His parents encouraged his efforts, with his father eventually scrapping up enough money to by a Naasirka model 128 hand computer for his birthday. Dain eventually received an academic scholarship to a prestigious prep school on Regina, where he went to complete his pre-collegiate education in 1087.

While on Regina, he pursued Gamm Khaasira, a very cute looking blonde high school friend from Inthe. She did not return his affection, however, preferring instead to be “just friends”. Dain was crushed, and spent half a year recovering from her rejection. He vowed at the time never to love another. While he would later date other women, he still has melancholy memories of Gamm.

In 1088, Dain received admission papers to attend the University of Regina. He accepted enrollment and began his academic career in the fall semester of that year. In his sophomore year, he first met Dr. Kylor Dukagen, who was an instructor in a basic astronomy class that Dain is taking. They become good friends, often having discussions of the early days of Solomani space travel. Dain spent most of his time in the study carrels of the University Library. He avoided joining the college fraternities, preferring instead to be a GDI (Gosh Darn Independant). He did, however, join the University of Regina chapter of the Phi Alpha Theta historical honor society, principle to gain contacts with people who studied the early space faring period of Terra, and to learn more about St. Elvis of Earth. In 1092, Dain graduates with honors from the University of Regina, obtaining a Bachelor of Arts degree in Political Science.

Dain decided to join the Imperial Interstellar Scout Service because he wanted to follow in the exploits of the ancient Terran astronauts. His academic performance helped him obtain the rank of Administrative Trainee, after he completed Operations Office Initial Training on Hefry (SM1909). He was then sent to serve in the Imperial Scout Fleet. In 1094, Dain received Flight Wings after completing pilot training at the Regina Scout Base for a exploratory mission into the neutral zone, which required supervision by the Operations Office. He completed this mission successfully, and was promoted to the rank of Junior Administrator. He also received a General Services Medal for his contribution to the Scout Service. While operating out of the Regina Scout Base, he met Mrs. Sirtie Agamolin, a SPA clerk working at Regina Down port. Sirtie knows all the local star port gossip, and has an almost eidetic knowledge of ships schedules and arrival/departure times. This friendship assisted Dain in his efforts to keep track of ships in the Scout Fleet.

In 1095, Dain was sent again on a mission requiring supervision by the Operations Office, this time involving a Interdiction Probe to the Djinni system. The probe focused on system geography and orbital mechanics, with a particular emphasis on rogue asteroids and the systems Oort cloud. Dain thought it was odd that Djinni itself and most of the worlds in the inner system were not part of the probe study. He dismissed the unusual nature of the probe, and concentrated on his duties. After a year of activity in the out system, Dains ship was relieved by a Scout ship who had apparently arrived to conduct a survey of Djinni itself. The two ships met and docked, and the crews gave themselves a liberty between missions. It was during this period that Dain met Farquhar McPhar, who had come to Djinni to work in the charting mission.

In 1097, Dain was able to transfer to the Base Branch of the Operations Office, and return home to Inthe. Working at the Scout Way Station on Inthe, his achievements at the Inthe Scout Headquarters Unit won him a promotion to Administrator. He also received two medals, the Defense Meritorious Service Medal and the Imperial Organizational Excellence Award.
Dain received the Imperial Organizational Excellence Award for a second time the following year, continuing his excellent achievements for the Scout Service.

The Scout Service was so impressed with Dains performance that they transferred him to the Education Branch of the Technical Office in 1101, so that he would pass on his abilities to new scout recruits. Dains new training unit received the Outstanding Unit Award that year. In addition, he achieved some fame after winning third place in a martial arts competition, something unheard of in a competition dominated by local army troopers. Dain claimed he just got lucky. In 1103, Dain was promoted to Group Administrator and placed in command of the Inthe Scout Base. His work as Base Commander helped him receive the Imperial Service Medal. He also received a third Imperial Organizational Excellence Award.

1104 proved to be a bad year for Group Administrator Thrangar. The trouble began innocuously enough. Dain was tasked by his superiors to find ways to cut costs in the Scout Base budget. Dain instituted a low bidder policy for the purchase of supplies and materials, regardless of their manufacturer. This is how Dain discovered a young Milo Mills, self-described “Master Merchant,” who was offering dynamic link panels for star ship computers at ridiculously low prices. The panels, it turns out, were of Vargr “manufacture”. Some were actually made in the extents under lax workmanship standards; others had been “acquired” by the Vargr through their raiding, repackaged as new, and sold on the market. Naturally, when these panels were put into scout ships at the Inthe Base, problems developed. While no casualties occurred, the problems were of a serious enough nature to cost the Scout Service several million credits. It was decided by the Scout Service Bureaucracy that Dain should be mustered out, but should be allowed to keep his rank and other privileges, due to his exemplary career prior to these unfortunate incidents. Dain left the Scout Service in late 1104, determined to regain his reputation, and explore the universe.

Possessions
35. Cash on Person: Cr1151 (10-hundred Cr notes, 7-twenty Cr notes, 2-five Cr notes, 1-one Cr note)
36. Cash Balance: nil
37. Monthly Upkeep: Cr1500
38a. Weapons: 9mm submachinegun
38. Other Possessions: 1x Detached Duty Type S Sulieman Class Scout Ship “Shinarrow Vulcan”
It is armed with a Dual ships turret equipped with a Beam Laser and Missile Rack. It also has a ground defense turret equipped with a six barrel 20mm auto cannon.
39. Notes:
39a.Goals, plots, and ploys:

Dains immediate goals are 1. acquire weaponry for the Shinarrow Vulcan, 2. gain either level 2 navigational proficiency or Sensor Operations-1 proficiency, thus qualifying him for rated tickets in Pilot and Navigator, 3. acquire programming for the Shinarrow Vulcan’s computer, and 4. acquire wealth.

Long term goals: Restoring lost reputation. Dain would like to get back in the good graces of the Scout Service. Traveling. Dain wants to see the universe.

PC’s that are without a star ship and are in need of one can turn to Dain for assistance.
Dain is especially interested in prospecting and would look favorably on having a Belter aboard.
No more than 6 PC’s can be aboard the Shinarrow Vulcan; Dain demands privacy and will not
tolerate having anyone in his stateroom. In addition, Dain only has life-support aboard for four
individuals, so the PC’s will have to contribute if they have more than 3 to go aboard.

Dain is very pro Imperial, so he will take a dim view of anyone suspecting of anti-Imperial attitudes.

39b. Contacts:
1 Academic Contact: Dr. Kylor Dukagen (usually reliable, quite available)
1 Scout Service Contact: Ex-Scout Farquhar McPhar (somewhat reliable, available fairly often)
1 Trader Contact: Milo Mills (somewhat reliable, available fairly often)
1 Government Contact: Mrs. Sirtie Agamolin, SPA Clerk (usually reliable, available fairly often)
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Dain Thrangar, pt2

TNE worksheet
Dain Aakhen Thrangar
UPP 7777B6-0-6 age: 34

University of Regina, 1term
Imperial Interstellar Scout Service, 3 terms

4 Contacts:
1 Academic Contact: Dr. Kylor Dukagen (usually reliable, quite available)
1 Scout Service Contact: Ex-Scout Farquhar McPhar (somewhat reliable, available fairly often)
1 Trader Contact: Milo Mills (somewhat reliable, available fairly often)
1 Government Contact: Mrs. Sirtie Agamolin, SPA Clerk (usually reliable, available fairly often)

skills:
pilot interface/grav-3 admin/legal-2 unarmed martial arts-2
astrogation-2 leader-2 slugweapon (slug rifle)-2
ship tactics-2 carousing-2 environmental suit-2
ships engineering-2 computer-2 electronics-2
ground vehicle (wheeled)-0

Initiative: 3
Weight: 80kg
Load: 42kg
Throw Range: 28M
Unarmed Combat Damage: 1

Hit Capacity:
Head: 14
Chest: 42
All others: 28

T4 Character Worksheet

Per CT/MT, with the following modifications:

In skills, remove ship tactics, and add recon.
Replace wheeled vehicle-0 with ground craft-1
Add the following: Jack-of-Trades-1, perception-2, writing-2, and research-2.

For Milieu 0, change Birth world/Discharge world from Inthe to
Alekvadin/Core 0811 B675977-A Ind Hi Pop 702 M3V Full Data.

Change College, initial training from Regina to
Sylea/Core 2118 A586A98-C HI Pop 305 G2V Full Data. Sylean Federation.

Change the special mission from Interdiction probe to Djinni to
special recon mission to Imaar Pa 2517 D444000-0 Ba 002 M1V M0D
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Dain Thrangar, pt3

GURPS Traveller Work Sheet
Character Name: Dain Aakhen Thrangar
10 Str: 11
10 Dex:11
10 HT:11
20 IQ: 12

28 IISS Ship Patron
10 Claim to Hospitality (former scouts)
4 Courtesy Rank (O4 Group Administrator)
16 Academic Contact: Dr. Kylor Dukagen (usually reliable, quite available)
2 Scout Service Contact: Ex-Scout Farquhar McPhar (somewhat reliable, available fairly often)
2 Trader Contact: Milo Mills (somewhat reliable, available fairly often)
2 Government Contact: Mrs. Sirtie Agamolin, SPA Clerk (usually reliable, available fairly often)
5 high education (University of Regina)
18 temporary money

-5 Code of Honor (Scouts)
-5 Duty (reactivation)
-10 Sense of Duty (Imperium)
-10 Bad Eye Sight (correctable)
-5 Curiosity

Quirks:
-1 Proud
-1 Responsive
-1 HavaCola addict
-1 Worships St. Elvis
-1 avid gamer (note gaming skill-8)

Skills:
4 pilot (large spacecraft)-12
2 administration-12
2 astrogation-12
2 leadership-12
4 tactics (space combat)-12
2 carousing-11
2 ship master-12
2 vaccsuit-12
4 engineering (starship)-12
2 electronic operations -12
4 piloting cg craft-12
1 computer ops-12
2 brawling-12
1 driving (stock car)-10
.5 submachinegun-12
1 area knowledge Inthe-12
1 area knowledge Regina-12
1 area knowledge Inthe Scout Base-12
1 area knowledge University of Regina-12
.5 area knowledge Djinni Outsystem-11
4 area knowledge galaxy-12
0 gaming-8

Point Subtotals:
Attributes: 50
Skills: 43
Advantages: 87
Disadvantages: -35
Quirks: -5
subtotal positive points: 180
subtotal negative points: -40
Point Total: 140

Licenses, Ratings, and Operator Certificates:
Pilots License, Driving License, CG Pilots License, Electronics Operator License,
Ships Master, 5th class, Unrated Ticket.
Note: Pilots License does not grant a Pilot Rating. Dain does not have a Pilot Rated Ticket.
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Dain Thrangar, pt4

Work Sheet from Central Casting: Heroes for Tomorrow

Player Name: Dan Roseberry
Character Name: Dain Aakhen Thrangar
Race: human [solomani]
Sex: male
Future History: Imperial
Future mod: 14
Technological Level: First Stellar Age
Tech mod: 11 [Traveller Tech Level 9]
Education Points: 39 Receives Outstanding Education
Culture: Dynamic
Culture mod: 10
Social Status: Comfortable
Sol mod: 4
Literacy %: 100%
Nobility Title: non applicable
Legitiment Birth: Yes
Family: 2 parents, no siblings
Birth order: only child
Birth mod: 0
Home world: Inthe/Regina/Spinward Marches 2410 B575776-9 B
Frontier world.
Place of Birth: Hospital
Unusual Birth: none
Notes about parents:
Father, Aakhen Ariiren Thrangar is a retired Merchant, and now owns a fast food restaurant.
Looks impressive, but is stoop shouldered.
Mother, Alethea Annette Maris-Thrangar, is an artist, and concentrates on making decorative ceramics.

Notes and Events:
34. Background and Personal History:
Born in 1071, at the local general hospital on Inthe.
Father, Aakhen Ariiren Thrangar is a retired Merchant, and now owns a fast food restaurant.
Looked like an impressive hero type once, but is now stoop shouldered.
Mother, Alethea Annette Maris-Thrangar, is an artist, and concentrates on making decorative ceramics.
In 1083, Dain discovers St. Elvis. Journeys to the Graceland Temple of St. Elvis on Inthe.
He was forced to endure the ridicule from citizens who just don’t understand the ways of the King.
In 1084, Dain received a Naasirka model 128 hand computer for his birthday from his parents.
In 1085, Dain gained an academic scholarship through his efforts at school.
In 1087, Dain moves to Regina to complete his education.
While on Regina, he pursues Gamm Khaasira, a high school friend from Inthe. She did not return his affection. Dain was crushed, and spent half a year recovering from her rejection. He vowed at the time never to love another. While he would later date other women, he still has melancholy memories of Gamm.
In 1088, Dain recieved admission papers to attend the University of Regina. He accepted enrollment and began his academic career in the fall semester of that year.
In 1089, Dain first meets Dr. Kylor Dukagen while taking a basic astronomy class.
In 1091, Dain joins the University of Regina chapter of the Phi Alpha Theta historical honor society.
In 1092, Dain graduates with honors from the University of Regina, obtaining a Bachelor of Arts degree in Political Science. He then joined the Imperial Interstellar Scout Service and obtained the rank of Administrative Trainee.
After receiving Operations Office Initial Training on Hefry (SM1909), he was sent to serve in the Scout Fleet.
In 1094, Dain received Flight Wings after completing pilot training at the Regina Scout Base for a mission.
He was promoted to the rank of Junior Administrator and receives a General Services Medal. He meets Sirtie Agamolin,
a SPA clerk working at Regina Down port. Sirtie knows all about ships coming in and going out of the local star port.
In 1095, Dain was sent on an Interdiction Probe to the Djinni system. The probe focused on system geography and orbital mechanics, with a particular emphasis on rogue asteroids and the systems Oort cloud. Djinni itself was not examined.
In early 1096, Dain meets Farquhar McPhar, just as Dain returns from Djinni and before Farquhar leaves for a charting mission.
In 1097, Dain was transferred to the Base Branch of the Operations Office. Working at the Scout Way Station on Inthe,
his achievements won him a promotion to Administrator. He also received two medals, the Defense Meritorious Service Medal
and the Imperial Organizational Excellence Award.
In 1098, Dain received the Imperial Organizational Excellence Award for a second time.
In 1101, he was transferred to the Education Branch of the Technical Office. His new unit received the Outstanding Unit Award. In addition, he achieved some fame after winning third place in a martial arts competition.
In 1103, Dain was promoted to Group Administrator and received the Imperial Service Medal. He also received a third Imperial Organizational Excellence Award.
In early 1104, Dain meets Milo Mills.
In late 1104, the Scout Service undergoes a down sizing. Dain gets caught in the reduction in force, and leaves the Scout Service.

Skills:
Literacy: 7
Wilderness Survival: 2
Rural Survival: 2
Urban Survival: 4
Skiing: 4
Adventurer: 2
Explorer: 2
Space Craft Pilot: 2
Administrator: 2
Spacer: 2

Personality Traits:
Light side: 4 Organized, Respectful, Dependable, Wise.
Neutral: 1 Curious
Dark side: 1 Caffeine addict [HavaCola]
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Dain Thrangar, pt5

Ship and Equipment:
S-17704 Shinarrow Vulcan S-12222R1-000000-10001-0 Mcr31.26 100dtons
single battery bearing Crew=1 TL=9
Book 2 design Fuel=40dtons EP=2 Agility=1Em Agility=1 Fuel Scoops onboard
Air/raft=1 Cargo=2.5
Armarment:
Main ships turret with:
250 megawatt beam laser
150 mm missile launcher and autoloader (1 missile loaded, 2 in turret magazine)

Ground defense turret, located where the avionics hatch used to be, with:
6 barrel 20mm hypervelocity autocannon with electric action, TL9 direct fire control, and autoloader.
ROF=160 Targets=16
Effective Long Extreme
2.5km +5 3.5km +4 4.5km +1
Ammunition:
KEAP Price=Cr4 per round contact/penetration round 23/21/19
Craft Typically carries 640 KEAP rounds

Ships Locker:

Space side EVA equipment kit:
1 TL10 Vaccsuits, w/25km helmet radio, magnetic grips, 5 suit patches,
Suit liner, 6.2kg
1 TL10 Radiation Card
1 TL10 Wristwatch
1 TL8 Backpack 3kg
1 TL9 Cold Light Lantern .25kg

----------------------------------------------------

Dirt side EVA equipment kit:
1 TL6 Cloth Armor 2kg
1 TL10 Combination Mask .5kg
1 TL7 Light Intensifier Goggles
1 TL8 Short Range Communicator .1kg
1 TL10 Radiation Card
1 TL10 Wristwatch
1 TL8 Backpack 3kg
1 TL9 Cold Light Lantern .25kg

----------------------------------------------------

Rear Section [Lounge]:
1 Prospecting Beacon 1kg
1 Ore Sampler 25kg
4 vaccsuit umbilical cords 10m 20kg total
2 Hand Propulsion Units 4kg total
1 Backpack Propulsion Unit 5kg

Ships Locker:
3 9mm Submachineguns 7.5kg total
30 30-round 9mm magazines 15kg total
4 Hostile Environment Kits 100kg
4 Space side EVA equipment kits 37.8kg
3 Dirt side EVA equipment kits 17.55kg
2 Inertial Locators 2.5kg
1 Laser Drill w/tripod 10kg and 1 power pack 8kg

Engineering:
Electronic Tool Kit 5kg
Metal Work Tool Kit 50kg
Mechanical Tool Set 20kg
20 Wall Patches 80kg total

Common Area:
1 Framed movie poster, depicting a heroic Imperial Agent battling two vile Ine Givar rebels with an energy pike.
Assorted food stuffs, including spicy nacho chips and Zilian chardonay salsa.
Life support and supplies for 14-four person days.
1 Medical Kit 10kg

Commanders Stateroom:
1 Dirt side EVA equipment kit 5.85kg in closet
1 9mm Submachine gun 2.5kg in closet
10 thirty round magazines 5kg in closet
1 TL7 rescue ball 5kg
1 TL9 chrome flat vid screen
1 TL9 blue and chrome audio entertainment system
1 TL9 chrome lava lamp with blue stuff on the inside
1 Iridium framed black velvet portrait of the King
In the ships safe: 2 bracelets, one inscribed with W.W.E.D. "What would Elvis Do?" and the other inscribed with T.C.B. "Taking Care of Business"

Stateroom Two:
1 Framed picture showing a dew claw duel between two Aslan nobleman.
1 TL7 rescue ball 5kg

Stateroom Three:
1 Framed picture showing a Kian and its jockey winning a race.
1 TL7 rescue ball 5kg

Stateroom Four:
1 Framed portrait, a heroic depiction, showing Arbellartra on the bridge of her command ship, nealing in prayer before battle.
1 TL7 rescue ball 5kg

Bridge:
2 Strawberry air freshners (one still in package)
Assorted navigational maps
2 jump one navigational cartridges
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Originally posted by plop101:
Dain Thrangar, pt6

Insert T20 conversion here, whenever it arrives ;)
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_____________________________________________
Dang it boy! Whoohoo! Way to Plop101! Hey, seen Larry's posting in Recruitment? He's in LR, a wee closer to you, lookin fer t20 gamers lad!

been busy..
outta heah now!
 
Liam writes:
Dang it boy! Whoohoo! Way to Plop101!
phydaux writes:
I must say that was just incredible. Simply incredible.
Thanks guys. I worked hard on this one. This was going to be part of the TML PC contest, but they've been undergoing some turbulence over there, and I had to bug out. You know how it is, one must have ORDER in the galaxy! Anyway, the local store, Alternate Worlds, claims to have a copy of T20. I'm gonna go over and snag it tomorrow if they still have it. Then maybe I can work up something for T20. Have'nt figured out what other books/materials that I'll need for it, I guess I'll find out about that tomorrow.
 
Well, after some turmoil, I think I finally figured T20 out.
So, after much waiting...

Dain Thrangar, PT 6.
aka My Nth attempt at Dain Thrangar using the T20 system:

Dain Thrangar
Abilities: Str12 Dex12 Con12 Int12 Edu18 Wis15 Cha10 Soc9
Traveller-3, Scout-4 total xp:21,000 Age: 34

Home World: Inthe B575776-9

Level: 7th Traveller-3, Scout-4
XP: 21000
XP needed for next level: 7000

Feats:
Vessel wheeled vehicle, Armor Proficiency Light, Armor Proficiency Meduim,
Weapon Proficiency[Marksman],Vessel Air/raft, Carousing, Brawling,
Well Connected, Armor Proficiency Vacc Suit, Vessel Starships, Ship Tactics,
Weapon Focus SMG

Skills:
Driving-1, Riding-1, Listen-2, Balance-1, Climb-2, Jump-2, Tumble-2, Swim-2,
Bluff-2, K/homeworld [Inthe]-2, K/Civics-2, K/Curent Events-2, K/PopularCulture-2,
K/St. Elvis Theology-2, Intuit Direction-2, Innuendo-2, K/technology-2,
K/Regina-2, Craft[writing]-2, Gather Info-2, T/Computer-2, Pilot-2,
T/astrogation-2, Navigation-2, P/Admin-2, Leader-2, K/IISS Operations Branch-2,
K/IISS Technical Branch-1, K/Tactics-2, K/Djinni-1, Sense Motive-2,
T/Engineer-2, T/Electronics-2,

Stamina:40 Lifeblood:12
Initiative: +1[dex modifier]
Fortitude[total]+3
Reflex[total]+5
Will[total]+6

SMG Att bonus +6

Fundage: Cr51,000
Property: Detached Duty Scout (T20-S Class) on loan from Scout Service.

T20 equipment ONLY:
Space side EVA equipment kit:
1 TL9 Vaccsuit
1 Radiation Counter
1 Wristwatch
1 Cold Light Lantern

----------------------------------------------------

Dirt side EVA equipment kit:
1 Cloth Armor
1 Combination Mask
1 Light Intensifier Goggles
1 Meduim Range Communicator
1 Radiation Counter
1 Wristwatch
1 Cold Light Lantern

----------------------------------------------------

Ships Locker:
4 Submachineguns
40 magazines
4 Space side EVA equipment kits
4 Dirt side EVA equipment kits
2 Inertial Locators

Engineering:
Electronic Tool Kit
Metal Work Tool Kit
Mechanical Tool Set

Common Area:
1 Field Medical Kit

Commanders Stateroom:
1 Submachine gun, 2 magazines(one in smg, other taped to the first magazine)

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Dain Thrangar in the Linkworlds:
One could throw Dain into the linkworlds campaign. If one chooses to do this, his
homeworld on that side of the Imperium would be Larshuunigi (3039 -
B562575-C). He would go to university at the sector capital, which, IIRC, is
Dukh. For his special mission/interdiction probe, I’d probably go with a class X
world in the Gateway Sector.
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Ooops! Almost forgot. The ability increase that Dain should have had at I think 4th level is going to be added when he gets to the T20 ageing deal. I think he's one year away from that, by T20 standards. When he hits it, he'll be -1 str, end; the +1 ability increase will be added to dexterity, cancelling out the age loss there.
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Trader Jim asks
how many hours did this take?
I dunno about hours; I figure by weeks...

The initial CT through Central Casting, stats only, about 2 weeks.
Fleshing out the history and the equipment, about another week.
T20 got started after Thanksgiving; finished yestereday.

My next building project will be a complete listing of significant or usefull npc's[including NPC stats] for the Classic Spinward Marches campaign. You can get a hint about what I'm doing with the Dresden and Lydia post over in Lone Star. Basically, starting with the Emperor, and going all the way down to "Imperial Military guys who wear red shirts." Kinda like what was done with the Arrival Vengence Folio, only more of it.

An initial table of contents, not complete:
NPC's In MY Traveller Universe [IMTU] as of 1105,
Table of Contents:

Emperor Strephon:
Empress Iolanthe:
Grand Princess Ciencia Iphigenia:
Duke Dresden
Princess Lydia
Grand Prince Lucan:
Grand Prince Varian:
Archduke Dulinor:
Archduches Isis:
Duchess Margaret:
Duke Norris
Branj Dilgadin
Delphine of Mora
Admiral Lord Santanocheev:
Zhodani Provincial Governor: Shtaliajtlas
Zhodani Admiral:
Zhodani Advisor to Ine Givar:
Zhodani Ambasador:
Zhodani Press Attache: Brienshqloriashav
Zhodani Captain:
Zhodani Spy:
Zhodani Merchant:
Sword Worlds Admiral:
Sword Worlds Ground Commander:
Sword Worlds Captains:
Commander, 4518th Regiment:
Commander, PSG Division:
Commander, Imperial Army Forces, Efate:
INI officer:
Crew of the Detached Duty Scout _Wayward Dream_:
Marc Hault-Oberlindes:
Marc's girlfriend, Zilla:
Ine Givar leader on Efate:
Vargr, any vargr:
Aslan, any aslan:
Solsec agents:
Solsec fireteam:
Ministry of Justice Agent:
Trouble Shooters:
Belters:
Merchants:
Bartenders:
Entertainers:
IN Commodores:
IN Captains:
Imperial Military types wearing Red Shirts:

The actual listings I have in another file, which at present is about 10 pages long.

In addition, I am also listing "Non canon, Non OTU, strictly IMTU personalities" for my campaign. People like Cyrano Jones, Han Solo, Fay Valentine, etc. The table of contents for that, also incomplete:

Non canon, Non OTU, strictly IMTU personalities:
*********************************************************
Treize Khushrenada[from Gundam Wing]
Soc: F

General Noventa[from Gundam Wing]
Soc:F

Colonel Zechs Merquise[from Gundam Wing]
aka "The Lightning Count", "The Blonde One"
Soc: C

Lt Lucrezia Noin[from Gundam Wing]
Soc: A

Fay Valentine[from Cowboy Beebop]

Roger Smith[from Big O]

Dorothy R. Wainright[from Big O]

Ming the Merciless[from Flash Gordon]
Soc:F

Barbarella[from, uh, you know]
Open Solsec Agent, enemy of Wanda Von Kreesus

Wanda Von Kreesus[from Oh Wicked Wanda]
Soc: C Imperial Noble, enemy of Barbarella

Candy Floss[from Oh Wicked Wanda]
Soc: A

Cyrano Jones[from Star Trek]

Harry Mudd[from Star Trek]

Darth Vader[from Star Wars]

Han Solo[from Star Wars]

Luke Skywalker[from Star Wars]

Thats all I got right now. Any thoughts?
 
can i please use HARRY MUDD when you finish him??
also would you work up QUARK..also from star trek(DS9)....i want to use MUDD's stats AS TRADER JIM...AND QUARK AS HIS PARTNER!!! kinda like laurl and hardy...abbott and costello....ect ect... thanx tj
:D ;)
:cool: :rolleyes:
file_21.gif
 
trader jim asks:
can i please use HARRY MUDD when you finish him??
Stats already exist for Harry Mudd; he listed in the back of Supplement 4, Citizens of the Imperium. Same section in supp 4 has Vader and Skywalker.

One of the MT zines[I don't recall which, but I have it] has Han Solo stats, as well as Deckerd from Blade Runner and Indiana Jones.

Folks from the TML have done Ming and Barbarella. However, in so far as the latter is concerned, for my purposes, I'm making her a Solsec agent. It dove tails well with Wanda being a Imperial Noble. They just don't like each other.

I've got the old Fasa Star Trek, and have in the past converted Cryano Jones over to Traveller.
Even took a stab at his ship from the cartoon show.

I dunno about the rest, though Soc Standing is easy enough to figure out for some of them.
 
How about a (female) Zhodani intendant-pilot, (male) Vargr engineer, (male)Solly purser, (male) Vilani navigator and (female) Ithklur medic? Imagine the food! Imagine the passengers! Imagine the insurance premiums!
 
Oh, I don't have stats yet. I'm sort of strapped for character sheets right now. I think that they're all about 5th level in T20 rules. :cool:
 
This was the best thing I evere did. I've had to
do the two brain things since them, and I could'nt have done anything since them. Tis sad bit truw.
 
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