I’ve been having some fun overthinking this. Here’s the best configuration I can come up with.
Missile Pod – The class is a missile cruiser at heart.
Fuel Pod – This will be used as a cargo pod since the class doesn’t have a dedicated one. Eight to ten collapsible fuel bags will also be carried. Through a series of back-and-forth jumps and fuel drops, the bags can be used to allow the Deepnight Revelation to cross rifts greater than 4 parsecs.
Marine Operations Pod – This pod is going to be highly modified. The 300t barracks is going to be replaced by 150 staterooms. However, these are going to be joined in pairs and triples as ‘family’ units with one shared fresher. It is a 20 year voyage after all. Also, only two 40 troop platoons will be carried. Most of the marines will be cross trained during the voyage with naval duties such as gunnery and maintenance. The exact disposition of the 300t of ships in its hanger is TBD but will include G-Carriers, Grav Tanks and some landing craft.
Torpedo Pod – This is mainly for the Fusion Gun Bays, giving the ship a wider variety of weapon choices to use against unknown treats.
Exploration Pod – For all the obvious reasons. The pod’s cargo area will contain enough spare parts to rebuild each of the sensor suites and labs completely at least once. 200t ships in its hanger, TBD.
Forward Communications Pod – Instead of carrying four 200t J-3 Naval Couriers, the hanger will be reconfigured to carry two 400t J-6 Fleet Couriers. In addition a third J-6 Fleet Courier will be assigned to the trip. These couriers will be slightly modified for their exploration roll. The sensor suit will be upgraded to Advanced. Crew will be reduced to 12 (Captain, Pilot x2, Astrogator/Surveyor, Engineer x 3, Maintenance/Gunner, Medic, Gunner/Surveyor x 3).
These ships, designated Fleet Scouts, will allow the mission to explore a system that long range sensors have determined is without a gas giant for an alternative fuel source before the Deepnight Revelation jumps into the system. To cover the jump 4, two scouts will jump two parsecs. One scout will transfer two jumps worth of fuel to the second one. The second scout will then proceed to the destination world, arriving with four jumps worth of fuel. After it surveys the worlds for fuel sources, it can then jump back to the Deepnight Revelation and report.
The mission still needs some for of frozen watch. Probably in the neighborhood of 10% of actual crew.