But since they're free, eh. Why not? Just not sure yet how I'd play their use. There's an awful lot of book to digest.
Basic navigation, for instance, would rely completely on passive comms to receive signals from a navigational buoy. Failing that, the Mk 1 eyeball?
Radar with R=7
It isn't so much for target acquisition but its useful for navigation (as opposed to astrogation).
- You can use it as an accurate radar altimeter from 50,000 meters up.
- It makes a useful weather radar in atmosphere.
- Approach control radar for when you're docking with a spacestation or ship.
- IFF interrogation of another ships transponder.
Of course all these things should be handled as routine functions that are carried out by the pilot or sensop without need for a task roll. The fun comes when the ship is operating without default radar or any other sensor.
Porthole R=6
The main idea of the porthole is to allow the characters to use their vision
- Vision can be augmented by a number of portable or handheld devices. For example telescopes or binoculars. IR or UV sensors can give you spectral information. You can even use a sextant (or is that a quadrant?) for navigation purposes.
- Vision allows a Pilot to fly a ship using the equivalent of VFR or visual Flight Rules. Imagine a completely blacked out shuttle making a covert approach under strict emissions cloaking. The Pilot can only fly by looking out the window.
- Vision checks also allow for crew looking out the window to make spot checks to notice details missed or at odds with other electronics sensors. Or the reverse; the pilot sees a psionically induced image of a med ship but the radar says its a Zho Raider.
Comms R=7
This is a transceiver that allows communication to and from orbit, which would be the minimum expected for achieving orbit on any world with controlled air/space.
- Remember comms are networked so if you are in R=7 of a bigger comm with S=12 you can communicate out to S=12.
- IMTU I assume comm/nav beacons on the 100D limit that allow traffic control to communicate with ships arriving or departing.
- A ship in orbit with a comm can also access any communications or data networks from orbit. In other words you can access the internet or planet net from orbit with a comm R=7 so your ship's computer can search for information or you can hack or whatever.
- Vacc Suits come with comm R=4 I think? So a character on a spacewalk can route his comm through the ship to talk to anyone within R=7.
Just some ideas :coffeesip: