And then there's the Whiskey Tango Foxtrot angle.
I once Refereed a
Teenagers From Outer Space campaign that lasted for about 6 months playing nearly every weekend until it fizzled out (because the gaming group scattered). To this day, some 20+ years later, my Players will gush about how much FUN they had in that campaign.
When the campaign started out, we had character sheets with stats and I was planning to run a D6 campaign from the start (because that's how the rules for the game were structured for TFOS). I had a scenario all worked out for the first session and everything, so I had a basic idea of what I wanted to do for the introductory session, getting everyone to the school (Skye High) ... introducing them to their homeroom teacher in the first class of the day ... and almost immediately ran into problems.
The dice weren't cooperating.
We'd roll the dice and the result would not only slow down the speed of play but the dice were also yielding results that weren't satisfying.
I had a group of people who were eager to entertain each other with all the clever things they would come up with for their characters to do ... and then the dice would fumble whatever notion they had been trying to execute. It wasn't fun, it was frustrating.
So about an hour into the gaming session I could feel the dissatisfaction building, because people really didn't want to be rolling dice for stuff, so I paused the game and told everyone that I had come to a decision (as Game Master) based on how the group dynamics for play had been developing thus far. I then picked up the rulebook, very obviously held it up so everyone could see what I was doing ... basically chucked it behind me (carefully so there would be no damage to anything, including the book).
I then told my gaming group ... FORGET THE RULES.
From now on, there is only ONE RULE that determines outcomes.
Needless to say, at this point I had everyone's completely undivided attention.
Then, with a flourish for showmanship, I announced to the group ...
WHATEVER'S FUNNIEST HAPPENS.
It took them a few moments to recognize the impact of what I had just said.
I was going to run a comedy themed game without dice determining success/failure or even randomness ... and instead rely on what amounted to "instant runoff polling" of the group consensus towards whatever the group decided would have the greatest comedic value ... and we would go with that.
The shift in the group dynamic was so overwhelming that it was almost embarrassing.
Suddenly, instead of trying to upstage each other in power levels or importance or "my PC can do what your PC can't" kinds of competition, now the race was on to get the biggest laughs for the most entertaining possibilities at every moment. It wasn't about self-aggrandizement (look at me! look at me!) anymore ... it was about throwing comedy into the pot and watching the hilarity collectively pour forth ... because whatever was funniest happened.
At that point it wasn't PvE or even PvP ... it was Players vs Rolling On The Floor Laughing with finding out what everyone wanted to come up with during every moment of game play. We didn't NEED dice ever again after that, because dice couldn't determine what was funny (let alone what was funniest). But as a Game Master all I had to do was watch my Players react to a proposition and see them weigh alternatives that they came up with themselves and it was never a really close contest for which ideas won each round to decide what happened, because it was always obvious.
Whatever was funniest happened.
Their homeroom teacher arrived in the classroom after the bell rang.
The teacher's desk
materialized at the front of the class with a TARDIS-like wheezing and groaning sound and
The Master (of Doctor Who fame) stepped out from behind the teacher's desk that had materialized in front of them.
The Master was their homeroom teacher ... who would teach them MATH.
Specifically ... Block Transfer Computation.
I told my Players that I was handing them a PLOT HOLE in the form of Block Transfer Computation which they could use at any time ... AT THEIR OWN RISK. They could (theoretically) use it do ANYTHING ... and I (as Game Master) could exploit their use of it to do ANYTHING TO THEM. One of those "be careful with those Genie Wishes" kinds of deals.
Since I'd already tossed the rules and instituted the Whatever's Funniest Happens Rule on them, this announcement basically put the Fear Of Gott™ in them, such that NONE of them ever seriously wanted to try and use the trap door I had just placed in front of them. One Player did eventually try to use it to get out of a jam they had gotten themselves into ... at which point I simply opened the floor up and asked what the funniest thing that could happen in response to this Are You Sure?(Y/N) deliberate action ... and got simply buried in ideas for hilarity. I even let the Player *choose* the most hilarious outcome from the choices offered(!) ... because Whatever's Funniest Happens.
Another thing that I did put the absolutely most powerful Good Behavior™ compulsion on my Players that I have ever seen.
SHACC.
The
Skye High Alien Control Commander.
SHACC ... (sounds like "shack").
There were
Three Laws that governed SHACC.
The multiverse would END before any of these laws could be broken.
- SHACC was always in his office.
- SHACC was always drinking tea.
- SHACC knew EVERYTHING...
Parents were afraid of SHACC.
The Mayor was scared of SHACC.
The Governor was terrified of SHACC.
One time, a school club set up a 24 hour watch for over a month on SHACC, just to test how ironclad the Three Laws were. During that time, SHACC never left his office, drank more than his own body weight in tea and never went to the bathroom even once.
Nobody ... and I mean
NOBODY ... among my Players wanted to mess with SHACC.
NOBODY.
And all it took was explaining the Three Laws to them and watching that "deer in the headlights" look suffuse their facial expressions.
It was glorious.
So naturally, after everyone had gotten well accustomed to the campaign and living at Skye High as teenagers, I threw them all a curve ball that just wiped them all out.
One day, everyone got to school and the security forces were in a panic lockdown of the school (checkpoints every 10 paces, that kind of thing).
My Players were utterly baffled by it all ... so they started trying to investigate.
What they found out just stunned them all speechless.
SHACC was missing.
And it wasn't like SHACC had been kidnapped or "wandered off" or anything so benign.
HIS OFFICE WAS MISSING.
His whole office ... with SHACC in it (presumably) ... was GONE!
I think I broke the brains of my Players pretty badly because the shocked silence reigned for about a half a minute before anyone could breathe.
And then, predictably enough ... pandemonium ensued!
Ah, that was a fun game session to Referee ...