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Different Combat Questions

Thanos

SOC-12
Peer of the Realm
And healing too!

So last night was my 1st time as GM for Traveler (so be gentle). It went well. I'm just looking to confirm my understanding of the combat rules.

Gun fight ensues in well lit building.

Bad Guy 1 (BG1) goes first and draw his revolver and shoots at player A (PA).

Drawing is a minor action and shooting is a significant action. BG can now only react.

PA is 1.5 meters away. Close range. Good for pistol. No die modifier for range. PA is also foolish enough to NOT react, hasn't moved and has no armor. So there are no other die modifiers.

BG1 on 2d6 rolls a natural 10 and has only positive DM's to gun combat. So he hits. Revolver does 3d6-3 damage. End result is 10 damage which is applied against PA's END of 7, reducing it to 0. The other three points he elects to put into DEX.

Round 2 PA how has 1/4 cover but BG1 still hits dropping PA's DEX to 0 and leaving 2 points in STR. At this point PA is unconscious.

PC's mange to escape but no one brought a med kit so they get back to the ship and place PA in surgery.

Per rules first aid could still be applied (less than an hour passed) but I screwed up and we went straight to surgery.

Surgery was successful but only restored 4 points not enough to restore any one characteristic.

If I'm correct PA should still be unconscious. Can he now have more surgery or does that go to medial care and he regains consciousness when one characteristic is restored to full? (Not what happened)
 
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Surgery was successful but only restored 4 points not enough to restore any one characteristic.

If I'm correct PA should still be unconscious. Can he now have more surgery or does that go to medial care and he regains consciousness when one characteristic is restored to full? (Not what happened)

If no characteristic is fully restored the implication is you can have further surgery, you can improve the effect by taking longer, 4 hours instead of 1 for example and don't forget the natural healing of d6 + end mod per 24 hours.

Kind Regards

David
 
If no characteristic is fully restored the implication is you can have further surgery, you can improve the effect by taking longer, 4 hours instead of 1 for example and don't forget the natural healing of d6 + end mod per 24 hours.

That gives me a neat idea - if your surgery roll doesn't restore a stat to above zero, the surgery takes as much longer as is necessary to get the bonus required to fix the stat. BUT, your medic has to start making END checks, and failing a check means the surgery is over and the character takes 1d6 damage. (That's how you kill someone on the table.)

Of course, having a nurse to assist makes those END checks easier, as might taking some sort of drug. Which hopefully doesn't have any inconvenient side effects or chance of addiction.....

Then again, some parties might not be ok with their "healing up time" becoming dangerous.
 
And healing too!
I only saw the healing question and not the titled "Different Combat Questions".
he regains consciousness when one characteristic is restored to full?
I see nothing that says you have to wait for a characteristic to completely be restored before regaining consciousness.

There are rules for regaining consciousness on page 74.

Off the top of my head, I might rule that if ones END is zero you can't make a check. It has to be at least 1.

Core Rules said:
When characteristic points return from healing, players may choose which characteristic regains the points and may split healing between characteristics if they wish.
and again
Core Rules said:
Points restored by first aid are divided as desired among all damaged physical characteristics.
in case one thinks this may be for first aid and not surgery
Core Rules said:
Surgery restores characteristic points just like first aid
So one could allocate the points such that they do not fully recover any one characteristic.

Implication with:
If no characteristic is fully restored the implication is you can have further surgery
is that one could keep dividing the healing until each characteristic has only 1 point of damage and only then fully heal a characteristic.

I actually don't have much problem with that at a high tech level.
 
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