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Disasters

Anders

SOC-12
Having just concluded a gruelling week of conferences and workshops about global catastrophic risk I have a number of nasty ideas that might be useful:

Dark comets: there is a discrepancy between the number of comets that enter the inner solar system and we find there. Either they disintegrate surprisingly well, or they become covered by a thick layer of very dark material. Such dark comets might be a real hazard for planetary impacts, but we do not know enough to tell. In 2300, they could presumably be found with a gravity scanner. But they would still make great secret bases - lots of volatiles under the surface, very stealthy. And if you use a stutterdrive to suddenly move it in the way of a planet you could suddenly cause a major disaster.

Pandemics are supposedly licked by 2300 medicine, but as the Nous Voila quarantine (and plenty of adventures) show at least in the colonies they could be serious threats. Worse, the biotechnology of the setting probably means that engineering a pathogen is easy. Bioweapons are a real danger, and there are groups who might want to use them. For example, letting loose a plague on Earth might serve Provolution perfectly. OQC would be forced to place the planet in quarantine, the economic and political disruptions would further the cause of colonial independence. If there was an antidote they could barter it for the release of imprisoned members.

Terrorist nukes are already part of the setting. In 2300 there are numerous ship nuclear reactors and missiles. Maybe the reactors do not use highly enriched uranium (they could be pebble bed) but they could still be used to make dirty bombs. The missiles have nukes in them to drive the X-ray lasers and they do not seem to be kept under that tight control. It might also be possible for terrorists (or plain incompetents) to cause orbital weapons to fire - which could trigger wars.

Electromagnetic pulse weapons (or just atmospheric nukes) could wipe out the information infrastructure of advanced colonies or Core worlds. A colony that is not too dispersed would need just one to be paralysed. On a densely populated core world the disaster would be enormous, with billions dependent on a complex economic infrastructure.

We have already discussed physics disasters in the black hole thread. Beside black holes, there could exist strangelets that convert matter into more strange matter and magnetic monopoles that catalyse matter-to-energy conversion. Another unsettling possibility is that vacuum decay could happen (in one game I had a villain who collected weapons. His most prized possession was a little device in a glass box that - if a certain physical theory was right - could trigger vacuum decay and destroy the universe).

What if Eta Carina or WR 104 goes gamma ray burst on human space? Here the deadly radiation front would move one lightyear per year, so it would be possible to escape it with enough ships. It is not inconcievable that the first news would be from a returning scout ship with a crew suffering from acute radiation sickness, having seen it a one or two lightyears out from a colony world. The rest of mankind may have decades to plan, but what will the inhabitants of Vogelheim do if they need to escape within 10 months? Another interesting possibility is that the burst has displaced one or more alien species who now try to migrate out of the way. They suddenly come across human space.

Ecological collapses could occur on colony worlds when suddenly a minor interaction between human and alien ecology cause a crash. A soil bacterium might be spreading that wipes out the local grass-analog, causing wildfires, massive erosion, dieouts of local herbivores and in the long run threatens the entire biosphere.

Economic crashes are not unheard of, and might even be engineered (Deathwatch Program, anyone). A massive disaster (or more likely, two near each other) might cause not just insurance companies to fold but reinsurance companies. They drag the banking system with them, and now the stockmarket is in chaos. Remote outposts will not get their supplies because the cargo company is bancrupt, politicians promise anything to stave of civil chaos while trying to hide evidence of how bad things are, black ops teams are called in to secure certain strategic assets. People start doing stupid or desperate things...

Advanced AI in 2300 is pretty useless since it inevitably goes nuts. But what if there appeared (accidentally or as a stupid experiment) an AI that spread using the Link like a virus, becoming more and more capable? The idea its creator (and itself) might have is to gain control over enough resources to really solve the madness problem before the AI crashes. So over the span of a few days it takes over Earth or Tirane, desperately trying to solve the problem with all resources while fending off pesky humans and increasing psychosis...

Nanodisasters are probably not in line with the 2300 style, but clearly one could do something fun with self-replicating robots or the invention of a really cheap fabber that could build nearly anything (including fabbers).

Lots of possibilities. Both as a threat for the PCs to try to stop ("You must get into the asteroid and disarm the defenses before it crashes into the planet!") or to suddenly encounter as a "What the $*$&$ moment" in a campaign. It is a good way to test the resilience of the PCs: what do they do when the world is suddenly in free-fall and all the expectations are subverted?


"Moore's Law of Mad Science states that the IQ needed to wipe out humanity decreases by 1 point every 18 months."
 
What if Eta Carina or WR 104 goes gamma ray burst on human space? Here the deadly radiation front would move one lightyear per year, so it would be possible to escape it with enough ships. It is not inconcievable that the first news would be from a returning scout ship with a crew suffering from acute radiation sickness, having seen it a one or two lightyears out from a colony world. The rest of mankind may have decades to plan, but what will the inhabitants of Vogelheim do if they need to escape within 10 months? Another interesting possibility is that the burst has displaced one or more alien species who now try to migrate out of the way. They suddenly come across human space.

It's a little too space opera for 2300, I suppose, but some people's more "heroic" campaigns in 2300 might make use of an idea using something like what you describe that I wrote after seeing program about how some stars, quite close to Earth, could go nova.

The premise was that some alien race, xenophobic by nature, explores out into the cosmos and finds a neighbor. They wipe that neighbor out only to find another one (pre-spaceflight, but still). They realized the universe is full of "non-chosen races." To secure their future, they develop a method to make a nearby star go nova. Since they're the ones doing it, they can safely hide their populace in specially shielded cities. Afterwards, they could emerge into a (hopefully sterilized) cosmos...

Another interesting take-off could be to mix your concept with the Nyotekundu idea. A star goes nova (or if you're feeling really dramatic, supernova). The race, being psionically developed but only possessing rudimentary spaceflight is doomed to die, but being of an altruistic bent, constructs enough very powerful psi-emitters on their world to send out what they feel to be an emergency signal to the cosmos that will give those who get the signal about 4-5 years to prepare for the radiation wave. Unfortunately, having never run into other sentient creatures, it didn't occur to them that most races are not psionic and couldn't handle the intense, unfamiliar thought patterns - the psi wave being responsible for several civilization collapses (leaving them helpless before the actual radiation wave that they may have survived otherwise).

Now, to give a 2300 game a fighting chance, it might be interesting to modify the idea somehow: Perhaps the psi-wave is weakened to the point where it most humans only feel it as an evening's disquieting nightmare, with only a hundred psychotic episodes, but it's up to the players to piece together the fragments that tell of the warning itself before the radiation wave arrives in five years. Or perhaps the psi-wave is still somewhat strong, but the radiation wave isn't really anything to hazardous anymore, and so over the centuries it has traveled, the psi-wave has actually done more harm than the supernova itself.

Another fun thing to examine with this might be: "Just how well do we know these aliens, anyway?"

Perhaps the Pentapod's home star is subject to infrequent bouts (like on the order of on average, every 50,000 - 75,000 years) of intense solar flare activity. The Pentapod gods are said to live that long or longer, but perhaps the solar flares used to be a time when the "gods" would experience mass die-offs of their "bullets" so it'd result in a frentic time of fighting between rival "gods" via their bullets, which could often lead to the deaths of the losing "gods" leaving more room for expansion for the remaining ones. It's been a long time since the last flare activity and the now-sentient gods no longer really remember their ancient instinctual responses. Then flare activity results in all hell breaking loose with the previously cooperative "bullets" turning on each other, following the last order from their "gods" - "Secure Me/Destroy the Others/For the Good of Me." The "gods" who could have actually stopped all this have gone into a kind of hibernation to protect themselves from the flares in an ancient hardwired "safety" response they never really though to eliminate. It's honestly only really fun if the pentapods use some sort of psi or undisclosed method of communication amongst each other and pentapod "bullets" in human space see all the humans right around them in a new light. "These creatures don't scent/appear/feel right. They must be servant of rival gods. Exterminate for the safety of the master! Exterminate!"
 
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Having the pentapods suddenly misbehave is not a bad idea. It could be as simple as a human industrial lubricant that acts as a "hive protection pheromone" - suddenly pentapods and pentapod compounds apparently go nuts at random moments. It is up to the PCs and confused pentapods to figure out what is happening.

Warnings for galactic disasters can be pretty weird. Greg Egan's Diaspora has a good one that is definitely alien in approach: a planet where every atom is the heaviest stable isotope of the element.

One approach could be to send self-replicating starships across the galaxy to warn/find friends/colonize/impose the one true religion. I'm researching it right now, and it seems to be pretty doable - so in the civilization-dense 2300 setting where autonomous robots obviously work, why has the galaxy not been overrun yet? The answer is of course that somebody got there first and is keeping the galaxy free from self-replicating machines. This might be why AI breaks down (sabotage), but it could also be more violent: when a civilization tries to build replicators it gets attacked. Suddenly nasty war machines built eons ago hidden in the Kuiper belt activate and slap it down. Of course, just stumbling upon the machines would trigger their self-protection response.

Small disasters can be pretty interesting too. Flooding, hurricanes or a volcanic eruption can provide plenty of challenge and opportunities to test the heroism of PCs.
 
One idea that could work is that an old civilization like the Aquilans was displaced by a localized disaster that forced them to move in a hurry. The humans could easily run into their interstellar caravan in another region of space as they loop back towards home.
 
n the civilization-dense 2300 setting where autonomous robots obviously work, why has the galaxy not been overrun yet? The answer is of course that somebody got there first and is keeping the galaxy free from self-replicating machines. This might be why AI breaks down (sabotage), but it could also be more violent: when a civilization tries to build replicators it gets attacked. Suddenly nasty war machines built eons ago hidden in the Kuiper belt activate and slap it down. Of course, just stumbling upon the machines would trigger their self-protection response.


Was it something at the level of the Medusans or the Enemy, lesser, greater? If the first two options hold, and maybe even the third, then finding a very useful archive from one of those two civilizations with excellent indexing might be key.

One idea that could work is that an old civilization like the Aquilans was displaced by a localized disaster that forced them to move in a hurry. The humans could easily run into their interstellar caravan in another region of space as they loop back towards home.

Ah!

Way back when, when I was trying to cobble together a mashup of 2300AD with Traveller, I realized that Kafer space occupied roughly Sector H of the Solomani Rim sector. Just to coreward of Sector H was Sector D, a sector settled by the Vilani for millennia by the time that the Kafers (and Terrans) became starfarers.

That gave me an idea: The planetary system that was home to the Vegans was smashed in the Final War. Without the Vegans, the Vilani never came to Barnard's Star, but stayed on the coreward fringes of the Solomani sector, leaving the Terrans alone.* They did, that is, until this race of terrifying barbarians with an unusual stardrive came and foully assaulted their defense border frontier worlds.

The Vilani were Angry about all this. Really. Quite. Very. Angry. They're good at planetary bombardments, at least.

The Kafer invasion, in my version, wasn't so much an attempt to conquer known space (actually, the space of a polytaxic civilization including Humans, Sung, Xiang, and a variety of uplifts and hidden species though I don't think Curtain Dragons) as a desperate attempt to flee the Ziru Sirka's wrath.

This is an idiosyncratic version, granted, but something like that could work. What did the Kafers do? Are the Little Guy generation starships about to make it to 61 Ursa Majoris? Your suggestions, obviously. Et cetera.

* Bayern went to rimward away from the Ziru Sirka, one of several long-range missions presumably guided by the Pentapods or something.
 
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One idea that could work is that an old civilization like the Aquilans was displaced by a localized disaster that forced them to move in a hurry. The humans could easily run into their interstellar caravan in another region of space as they loop back towards home.
Only about 10% of the Aquilans left, on their way to find and destroy the demons that were rearranging stars. The Bayern encountered one of their ships, left to safeguard their way home. The fleet found the demons, and managed to get their attention. What happened after that is unknown. The other 90% fled underground , trying to avoid both the star-eaters and the new, radio-noisy race that had suddenly appeared. Aquilans are xenophobic paranoids.
 
Well, keep in mind the Aquilans are paranoid xenophobes. What they define as demons may not be so hostile.
The Aquilans sent a fleet of generationships (slow stutterwarp) to attack Agra, as what they saw scared the crap out of them.
 
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