[Terra/Sol] Dolphins
Dolphins will be covered extensively in our upcoming Mutants and AIs book which will also cover a number of uplifts besides Dolphins. Here's part of the draft on uplifted Dolphins. We're still debating a little bit on the characteristics. In this draft they don't reflect what is in the MGTCRB on page 42. I'm leaning towards going more towards that model for dophin characteristics but we'll see how that comes out
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Dolphin
(Tursiops truncatus sapiens)
Dolphin uplift experiments began in the 2350s and bore fruit in 2389, with the creation of the first dolphin pod with almost-human levels of intelligence. These early uplifts were seen as a scientific curiosity, not the birth of a new species. Most researchers in the field moved onto the chimpanzee uplift project, which seemed more promising, and then uplift research in general stalled for years after the Virunga Uprising. The dolphins had to wait a century before the majority of their species was uplifted and they were recognized as a unique culture.
Perhaps because dolphins and humans occupy very different environments, the two species find little to quarrel over. Dolphins worked with humans to develop Earth's oceans, leading to the development of better undersea mines and cities, and also travelled to the stars. Dolphins proved to be excellent, instinctive pilots and navigators, although the benefit of a cetacean helmsman rarely justified the cost of adapting the ship to the dolphin's bulk and gravity restrictions.
Like their primitive counterparts, modern dolphins delight in play. They enjoy games and pranks in almost any circumstance. They are seen as frivolous by many humans, but this ignores the dolphin's capacity for passion. If a dolphin decides to accomplish a task, it becomes focussed on this goal and everything it does moves it towards this goal. Often, this approach seems oblique to observers – a dolphin that has decided to study mathematics, for example, would keep on playing games, only these games would have mathematical principles at their core. Dolphins sometimes adopt causes and become passionate, effective advocates of a particular philosophy or faction. There are few common patterns to this behavior – while one dolphin might adopt an environmental cause to protect an endangered ocean, another might equally commit itself to working for a rapacious corporation or selling illegal weapons to criminal gangs.
Dolphins stop playing only in times of danger, when they become deadly serious and completely focussed on removing the threat. This personality change is alarming to outsiders, as the merry jokesters suddenly become cold killers.
Dolphin communities are tightly knit 'pods' of 5 to 30 individuals. These pods are roughly akin to human families, but are more fluid. A dolphin might live in a particular pod for years, sharing everything with her podmates and being extremely close to them, and then suddenly switch to another pod and quickly become just as integrated into this new family. This emotional flexibility is alien to humans, but perfectly natural to cetaceans. Some pods are dedicated to a particular purpose – a group of scientists might form a pod to explore a water world, or some dolphin singers might form a band and a pod together.
Today, dolphins are found all over explored space, with the exception of the Archenar People's Republic. The Ocean Purges in the 2880s saw the entirety of the APR's cetacean population killed using chemical warfare; the dolphins were deemed 'seditionists and enemies of the state' and summarily wiped out, although the root cause of this sudden hatred remains a mystery outside the APR. In response to this tragedy, many dolphins have become passionate about the idea of founding a dolphin homeworld. They seek a waterworld that the dolphin race can claim as their spiritual home. There has been a considerable upsurge in dolphin volunteers for the Scout services of various stellar nations, notably the Terran Union, Orion Confederation and UUP. Rumors about of dolphin colony ships departing the core worlds for a destination beyond known space. Other dolphins have become passionate politicians, and are trying to assemble a political coalition to protect cetaceans against future attacks.
Wild dolphins lived for around 40 years at most; modern uplifted dolphins can expect to reach 60 without the need for extensive medical intervention. Bar a few specimens in research facilities, all modern dolphins are uplifts.
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Dolphin Psions
Dolphins have the second highest proportion of psionically active individuals among uplifts. A dolphin character may choose to gain either Psionic Ability or Psionic Quirk (see page XX) as a mutation during character creation. If a Psionic mutation is taken, then the dolphin also gains Psionic Aura.
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Traits
Positive Traits: Aquatic, Large, Natural Weapon (ram), Echolocation, Armoured (2 points)
Negative Traits: Sea-Born, Burner, Inhuman Form, Poor Manipulator, Environmental Weakness (dry conditions), Weak Intelligence (-1), Weak Social Standing (-1)
As dolphins are aquatic creatures, they gain Athletics (swimming) 0 and Melee (ram) 0 at character creation.
Careers
Dolphins are at home in the Scout, Scholar, Agent, Citizen and Entertainer careers. With technological aid, dolphins can thrive in any career.
Technology
Skinseal: This is a chemical gel that protects a dolphin's skin in dry environments. A single application of skinseal allows a dolphin to endure dry conditions for up to a week. The original brand of skinseal was transparent, but many younger dolphins also use the gel as a cosmetic, decorating themselves with elaborate colored patterns or even paintings. A can of skinseal costs 10 Cr.
Sonic Manipulator: Sonic manipulators come in a variety of sizes. The basic model is a thin belt that fits around the dolphin's body. Attached to the belt is an extendible robot arm controlled by the dolphin's whistled commands. The basic arm has extremely limited strength, but stronger, more powerful arms are available. The arm's Dexterity is always that of the Dolphin -1.
Other manipulators are available that fit around the dolphin's head like a harness.
Arm Strength Cost (Cr)
2 2,000
6 10,000
8 20,000
10 50,000
Gun Belt: A gun belt or gun pouch is a sealed device containing a firearm and a reloading mechanism. The dolphin can trigger the gun with a muscle twitch or whistle, and the mechanism automatically reloaded the weapon after firing. The most common weapons used in a gun belt are gauss-based – slug-throwers and lasers are both of limited use underwater.
A gunbelt costs the price of the weapon + 20%.
Podkit: Podkits are dolphin-sized robots that are effectively swimming toolkits/computer terminals. A podkit contains a high-end computer system, a selection of tools, multiple robot arms and other manipulators, a store of spare parts, and a magneto-hydrodynamic thrust drive that allows it to keep up with a pod of swimming dolphins. Podkits are effectively mobile workshops for technically-minded dolphins. The cost of a podkit varies depending on its complexity and contents, but a basic model costs 10,000 Cr.
Shipfin: A shipfin is a dolphin-sized grav belt combined with a vacc suit and a body-supporting mesh that allows a dolphin to survive out of the water. The dolphin moves by pushing off against objects using its tail, or by triggering thrusters attached to the grav belt. Shipfins are usually used by spacefaring dolphins, but they are occasionally used by those who have a need to go ashore for a prolonged period. A shipfin has Armour 6 and costs 150,000 Cr.