Supplement Four
SOC-14 5K
Another "hmmmm" question...
In your game, how do your PCs come up with the downpayment (millions of credits) for a ship?
Let's say a ship wasn't rolled for in chargen. How would PCs IYTU get the downpayment?
IMTU, I usually set up mutually beneficial subsidizing deals between free trader captains and companies. These deals can be quite complex, or very simple...
For example, an interstellar company may have mining operations in three different nearby asteroid belts of three different star systems. This company is shipping items in between the four systems all the time, and, as we all know, shipping is expensive.
Companies like this, IMTU, will make contracts with free trader captains, paying downpayments in return for free shipping privledges.
Just how much "free shipping privledges" depends on the company involved and the bargaining skill of the captain, but at least twice the downpayment cost is typical minimum.
For example, if a company sheds out 20,000,000 Cr for a ship downpayment for a free trader captain, then the company may require 60,000,000 Cr in free shipping services over X amount of years.
This allows the company to save shipping costs in the long run, and it allows free trader captains, who might not otherwise get their mits on the capital for a ship downpayment, to become ship captains in the first place.
Sometimes, companies put time requirements in their contracts with free trader captains: Maybe the company above requires at least 375,000 Cr in free shipping every three standard months, over a 40 year period (bringing the total to 60MCr).
Besides makeing the background to my universe "believeable" with things like this, I like how this also allows the GM to "guide" a game with such tactics.
Recurring NPCs can evolve out of this. A source for "jobs" for the free trader. The GM can keep the PCs hemmed into a certain spatial area (maybe a star cluster) because they can't get too far away before contract requirements force them to return to a specified area to service their contract holder.
Not only is this a story device that GMs can use in their campaigns, but it also serves as a GM tool to somewhat control PC actions.
What other ways do you handle the heft Traveller ship downpayments in your game?
In your game, how do your PCs come up with the downpayment (millions of credits) for a ship?
Let's say a ship wasn't rolled for in chargen. How would PCs IYTU get the downpayment?
IMTU, I usually set up mutually beneficial subsidizing deals between free trader captains and companies. These deals can be quite complex, or very simple...
For example, an interstellar company may have mining operations in three different nearby asteroid belts of three different star systems. This company is shipping items in between the four systems all the time, and, as we all know, shipping is expensive.
Companies like this, IMTU, will make contracts with free trader captains, paying downpayments in return for free shipping privledges.
Just how much "free shipping privledges" depends on the company involved and the bargaining skill of the captain, but at least twice the downpayment cost is typical minimum.
For example, if a company sheds out 20,000,000 Cr for a ship downpayment for a free trader captain, then the company may require 60,000,000 Cr in free shipping services over X amount of years.
This allows the company to save shipping costs in the long run, and it allows free trader captains, who might not otherwise get their mits on the capital for a ship downpayment, to become ship captains in the first place.
Sometimes, companies put time requirements in their contracts with free trader captains: Maybe the company above requires at least 375,000 Cr in free shipping every three standard months, over a 40 year period (bringing the total to 60MCr).
Besides makeing the background to my universe "believeable" with things like this, I like how this also allows the GM to "guide" a game with such tactics.
Recurring NPCs can evolve out of this. A source for "jobs" for the free trader. The GM can keep the PCs hemmed into a certain spatial area (maybe a star cluster) because they can't get too far away before contract requirements force them to return to a specified area to service their contract holder.
Not only is this a story device that GMs can use in their campaigns, but it also serves as a GM tool to somewhat control PC actions.
What other ways do you handle the heft Traveller ship downpayments in your game?