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Drugs - INDEX Thread

Drugs.

Drugs for use in your Classic Traveller game.






This is an INDEX thread.

Posters should--

(A) Reference CT Magazines and Sources appropriate to the header.

(B) Share original CT work appropriate to the header.

(C) Provide links to useful threads in the CT forum appropriate to the header.



Please keep the material Classic Traveller oriented. For example, equipment from MegaTraveller would be appropriate because it is 100% compatible with Classic Traveller. But weapons from MT sources should not be cited as they do not include Classic Traveller stats.




Here are links to the other Classic Traveller Indexing threads:

RULES Meant for references and links to rules material and misc. articles.

WEAPONS Meant for weapons with Classic Traveller stats.

NPCs Meant for NPCs intended for use with Classic Traveller.

ANIMALS Meant for use with CT.

HIGH GUARD Meant for High Guard stats for large starships (typically not accompanied with deckplans).

VEHICLES Meant for CT designs of air, land, and sea vehicles.

ADVENTURE Meant for adventures for use with Classic Traveller.

SPACE Meant for world descriptions, subsectors, sectors, and political regions of space. Maps typically included.

ROBOTS Meant for CT robot designs.

DECKPLANS Meant for Classic Traveller starships with deckplans and CT stats.

CAREERS Meant for both Basic and Advanced CT CharGen.

EQUIPMENT Meant for use with Classic Traveller.

ALIENS Meant for use with Classic Traveller.

DRUGS Meant for use with Classic Traveller.
 
Drugs.

Drugs for use in your Classic Traveller game.






This is an INDEX thread.

Posters should--

(A) Reference CT Magazines and Sources appropriate to the header.

(B) Share original CT work appropriate to the header.

(C) Provide links to useful threads in the CT forum appropriate to the header.



Please keep the material Classic Traveller oriented. For example, equipment from MegaTraveller would be appropriate because it is 100% compatible with Classic Traveller. But weapons from MT sources should not be cited as they do not include Classic Traveller stats.




Here are links to the other Classic Traveller Indexing threads:

RULES Meant for references and links to rules material and misc. articles.

WEAPONS Meant for weapons with Classic Traveller stats.

NPCs Meant for NPCs intended for use with Classic Traveller.

ANIMALS Meant for use with CT.

HIGH GUARD Meant for High Guard stats for large starships (typically not accompanied with deckplans).

VEHICLES Meant for CT designs of air, land, and sea vehicles.

ADVENTURE Meant for adventures for use with Classic Traveller.

SPACE Meant for world descriptions, subsectors, sectors, and political regions of space. Maps typically included.

ROBOTS Meant for CT robot designs.

DECKPLANS Meant for Classic Traveller starships with deckplans and CT stats.

CAREERS Meant for both Basic and Advanced CT CharGen.

EQUIPMENT Meant for use with Classic Traveller.

ALIENS Meant for use with Classic Traveller.

DRUGS Meant for use with Classic Traveller.
 
These Medical Rules include five flavors of ReGen, Neural Stasis, Tranq, NoGlo, Stim, Speed, Burn Foam, Boost, Combat, UWD, BioStasis, Sense Enhancer, Sense Boost, Frenzy, ChemShield, PainKill, Panomycin, KillAlc, PsycoMim, and EndorFunz.

I like stuff like this because it provides goodies to my not-so-combat oriented Medic in my campaign.

I'll post more if I find 'em. You do too if you like.

S4
 
These Medical Rules include five flavors of ReGen, Neural Stasis, Tranq, NoGlo, Stim, Speed, Burn Foam, Boost, Combat, UWD, BioStasis, Sense Enhancer, Sense Boost, Frenzy, ChemShield, PainKill, Panomycin, KillAlc, PsycoMim, and EndorFunz.

I like stuff like this because it provides goodies to my not-so-combat oriented Medic in my campaign.

I'll post more if I find 'em. You do too if you like.

S4
 
Third Imperium is a Classic Traveller fanzine now available free on the net HERE.

Third Imperium #3 includes: Pep, Sleep, Poison, Sober, and Knowledge.

Third Imperium #11

Various Poisons
 
Third Imperium is a Classic Traveller fanzine now available free on the net HERE.

Third Imperium #3 includes: Pep, Sleep, Poison, Sober, and Knowledge.

Third Imperium #11

Various Poisons
 
Small Cargos: Hkyadwaeh [JTAS #20]

Cargo: Hkyadwaeh
Lots: 10 kilograms each.
Value: Cr 75 per lot.
Transport Price: Cr 4 per lot.
Transport Cost: None.
Market: Aslan worlds - luxury item. Restrictions + 3.
Availability: In Hierate space, 5+ ; outside Hierate space, 9+ .
Special Handling: None.

Players' Information
Hkyadwaeh (known to humans as Bitter-root tea, after its taste, or Mule’s-kick tea, after its observed effect on Aslan who drink it) is a beverage brewed from the roots of the hkyao plant, a fairly common shrub found on several worlds of the Hierate (most notably Kualakhtaea in the Kyaeakha sector). Humans find the beverage (made by steeping dried roots in boiling water) rather bitter and most unpalatable, though there are a few individuals who have learned to drink it without betraying their distaste. Among the Aslan, however, the drink is exceedingly popular. It is mildly intoxicating (about as strong as beer or ale on a human system), and far preferred by the Aslan over alcohol. There exist a large number of specific blends and brews, and Aslan connoisseurs choose between them with the discretion of a human wine expert. Virtually no market exists outside of the Hierate, except among non-Hierate Aslan, but the beverage is a common cargo within Hierate space.

Referee's Information
In the event a cargo of Hkyadwaeh is located as a cargo, roll 1 die per lot purchased and implement the following according to the die roll:
1-2. The shipment proves to be of inferior quality. If the player characters own it, an additional DM-4 is applied with all other modifiers for resale value. If they are merely transporting it for another, there is no ill-effect, save that the recipient may not be particularly interested in doing business with the adventurers after tasting the product.
3. The shipment proves to be of superior quality. The resale value has an additional DM+2 applied, if the player characters are dealing with it themselves. If they are transporting it for another, the recipient will regard them with a reaction DM+1, and if the players are themselves Aslan, may make a gift of one lot to them for their personal use (which they may use for a reaction DM+1 on other Aslan to whom they serve it later).
4. As 3, with the addition that the shipment attracts the attention of a hostile clan or renegade group looking to hijack the shipment. The referee should create and resolve appropriate encounters as desired.
5-6. The shipment poses no special or unusual concerns.

- John Marshal
 
Small Cargos: Hkyadwaeh [JTAS #20]

Cargo: Hkyadwaeh
Lots: 10 kilograms each.
Value: Cr 75 per lot.
Transport Price: Cr 4 per lot.
Transport Cost: None.
Market: Aslan worlds - luxury item. Restrictions + 3.
Availability: In Hierate space, 5+ ; outside Hierate space, 9+ .
Special Handling: None.

Players' Information
Hkyadwaeh (known to humans as Bitter-root tea, after its taste, or Mule’s-kick tea, after its observed effect on Aslan who drink it) is a beverage brewed from the roots of the hkyao plant, a fairly common shrub found on several worlds of the Hierate (most notably Kualakhtaea in the Kyaeakha sector). Humans find the beverage (made by steeping dried roots in boiling water) rather bitter and most unpalatable, though there are a few individuals who have learned to drink it without betraying their distaste. Among the Aslan, however, the drink is exceedingly popular. It is mildly intoxicating (about as strong as beer or ale on a human system), and far preferred by the Aslan over alcohol. There exist a large number of specific blends and brews, and Aslan connoisseurs choose between them with the discretion of a human wine expert. Virtually no market exists outside of the Hierate, except among non-Hierate Aslan, but the beverage is a common cargo within Hierate space.

Referee's Information
In the event a cargo of Hkyadwaeh is located as a cargo, roll 1 die per lot purchased and implement the following according to the die roll:
1-2. The shipment proves to be of inferior quality. If the player characters own it, an additional DM-4 is applied with all other modifiers for resale value. If they are merely transporting it for another, there is no ill-effect, save that the recipient may not be particularly interested in doing business with the adventurers after tasting the product.
3. The shipment proves to be of superior quality. The resale value has an additional DM+2 applied, if the player characters are dealing with it themselves. If they are transporting it for another, the recipient will regard them with a reaction DM+1, and if the players are themselves Aslan, may make a gift of one lot to them for their personal use (which they may use for a reaction DM+1 on other Aslan to whom they serve it later).
4. As 3, with the addition that the shipment attracts the attention of a hostile clan or renegade group looking to hijack the shipment. The referee should create and resolve appropriate encounters as desired.
5-6. The shipment poses no special or unusual concerns.

- John Marshal
 
SORAG published by Paranoia Press

(All drugs are special equipment manufactured in the Zhodani Consulate for the express covert use of SORAG operatives.)

TL 7 Multi-Vaccine
TL 8 Nutrient Tabs
TL 8 Universal Anti-Toxin
TL 9 Killalc Pills
TL 10 Psychotomimetics
TL 10 Narcolethe








This is an INDEX thread. Please help us keep it clean by posting your comments in a new thread.
 
SORAG published by Paranoia Press

(All drugs are special equipment manufactured in the Zhodani Consulate for the express covert use of SORAG operatives.)

TL 7 Multi-Vaccine
TL 8 Nutrient Tabs
TL 8 Universal Anti-Toxin
TL 9 Killalc Pills
TL 10 Psychotomimetics
TL 10 Narcolethe








This is an INDEX thread. Please help us keep it clean by posting your comments in a new thread.
 
Mortality in Traveller in White Dwarf #34

Aimed at the referee, this article discusses character longevity in the game.

Immortality in Traveller in White Dwarf #52

Discusses drugs, surgery, clones, and other methods of extending character life in Traveller.

A small Amber Zone type adventure is included.





This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Mortality in Traveller in White Dwarf #34

Aimed at the referee, this article discusses character longevity in the game.

Immortality in Traveller in White Dwarf #52

Discusses drugs, surgery, clones, and other methods of extending character life in Traveller.

A small Amber Zone type adventure is included.





This is an INDEX thread. Please post comments to a new thread in order to keep this one clean.
 
Can anyone provide an update for the threads in this post? They all seem to lead to dead links. I'm VERY new to Classic Traveller and many of my questions seem to involve what these threads were discussing.

Thanks in advance,

Wothbora
Drugs.

Drugs for use in your Classic Traveller game.






This is an INDEX thread.

Posters should--

(A) Reference CT Magazines and Sources appropriate to the header.

(B) Share original CT work appropriate to the header.

(C) Provide links to useful threads in the CT forum appropriate to the header.



Please keep the material Classic Traveller oriented. For example, equipment from MegaTraveller would be appropriate because it is 100% compatible with Classic Traveller. But weapons from MT sources should not be cited as they do not include Classic Traveller stats.




Here are links to the other Classic Traveller Indexing threads:

RULES Meant for references and links to rules material and misc. articles.

WEAPONS Meant for weapons with Classic Traveller stats.

NPCs Meant for NPCs intended for use with Classic Traveller.

ANIMALS Meant for use with CT.

HIGH GUARD Meant for High Guard stats for large starships (typically not accompanied with deckplans).

VEHICLES Meant for CT designs of air, land, and sea vehicles.

ADVENTURE Meant for adventures for use with Classic Traveller.

SPACE Meant for world descriptions, subsectors, sectors, and political regions of space. Maps typically included.

ROBOTS Meant for CT robot designs.

DECKPLANS Meant for Classic Traveller starships with deckplans and CT stats.

CAREERS Meant for both Basic and Advanced CT CharGen.

EQUIPMENT Meant for use with Classic Traveller.

ALIENS Meant for use with Classic Traveller.

DRUGS Meant for use with Classic Traveller.
 
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